Fix: update to KF2 v1096
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@ -172,7 +172,7 @@ function OnPlayerXPAdded(INT XP, class<KFPerk> PerkClass)
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AwardXP(XP);
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}
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function AddSmallRadiusKill( byte Difficulty )
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function AddSmallRadiusKill( byte Difficulty, class<KFPerk> PerkClass )
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{
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AwardXP(class'KFPerk_Berserker'.static.GetSmallRadiusKillXP(Difficulty));
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}
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@ -429,8 +429,9 @@ final function GT_PlayerKilled( Controller Killer, Controller Killed, class<Dama
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//Chris: We have to do it earlier here because we need a damage type
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KFPC.AddZedKill( MonsterPawn.class, KFG.GameDifficulty, damageType, false );
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if( KFPC.ActivePerkManager!=none && KFPC.ActivePerkManager.CanEarnSmallRadiusKillXP(damageType) )
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KFG.CheckForBerserkerSmallRadiusKill( MonsterPawn, KFPC );
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// No longer aviable since v1096: KFGameInfo.CheckForBerserkerSmallRadiusKill
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//if( KFPC.ActivePerkManager!=none && KFPC.ActivePerkManager.CanEarnSmallRadiusKillXP(damageType) )
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// KFG.CheckForBerserkerSmallRadiusKill( MonsterPawn, KFPC );
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}
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}
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final function bool CheckPreventDeath( KFPawn_Human Victim, Controller Killer, class<DamageType> damageType )
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