style: controls

This commit is contained in:
GenZmeY 2020-11-28 23:12:58 +03:00
parent ee260f7a10
commit 8fa925e1e5
165 changed files with 2625 additions and 2625 deletions

View File

@ -38,7 +38,7 @@ function DoAutoPurchase()
TopTierWeapon = GetTopTierWeapon(OnPerkWeapons);
//can I afford my top teir without selling my current weapon?
if(!DoIOwnThisWeapon(TopTierWeapon) && GetCanAfford(GetAdjustedBuyPriceFor(TopTierWeapon) + DoshBuffer) && CanCarry(TopTierWeapon))
if (!DoIOwnThisWeapon(TopTierWeapon) && GetCanAfford(GetAdjustedBuyPricefor (TopTierWeapon) + DoshBuffer) && CanCarry(TopTierWeapon))
{
bUpgradeSuccess = AttemptUpgrade(TotalDosh, OnPerkWeapons, true);
}
@ -234,7 +234,7 @@ function bool CanCarry(const out STraderItem Item, optional int OverrideLevelVal
{
local int Result;
Result = TotalBlocks + MyKFIM.GetDisplayedBlocksRequiredFor(Item);
Result = TotalBlocks + MyKFIM.GetDisplayedBlocksRequiredfor (Item);
if (Result > MaxBlocks)
{
return false;

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@ -1,6 +1,6 @@
class ExtExplosion_SirenScream extends KFExplosion_SirenScream;
protected function SpecialCringeEffectsFor(Actor Victim, float VictimDist)
protected function SpecialCringeEffectsfor (Actor Victim, float VictimDist)
{
return;
}

View File

@ -75,7 +75,7 @@ simulated function bool Died(Controller Killer, class<DamageType> damageType, ve
}
Health = 0;
foreach LatentActions(Action)
Action.AbortFor(self);
Action.Abortfor (self);
if (Controller != None)
WorldInfo.Game.Killed(Killer, Controller, self, damageType);
else WorldInfo.Game.Killed(Killer, Controller(Owner), self, damageType);
@ -1182,9 +1182,9 @@ simulated function SetMeshLightingChannels(LightingChannelContainer NewLightingC
FPBodyMesh.SetLightingChannels(NewLightingChannels);
}
simulated function PlayWeaponSwitch(Weapon OldWeapon, Weapon NewWeapon)
simulated function PlayWeaponswitch (Weapon OldWeapon, Weapon NewWeapon)
{
Super.PlayWeaponSwitch(OldWeapon, NewWeapon);
Super.PlayWeaponswitch (OldWeapon, NewWeapon);
if (WorldInfo.NetMode!=NM_Client)
{

View File

@ -56,7 +56,7 @@ final function AddSettingsPage(string PageName, class<Object> Obj, const out arr
ConfigList[i].GetValue = GetFunc;
ConfigList[i].SetValue = SetFunc;
}
final function bool HasConfigFor(class<Object> Obj)
final function bool HasConfigfor (class<Object> Obj)
{
return (ConfigList.Find('ObjClass',Obj)>=0);
}

View File

@ -581,7 +581,7 @@ function SetInitialLevel()
}
PerkTraits[i].CurrentLevel = a;
if (PerkTraits[i].CurrentLevel>0 && PerkTraits[i].Data==None)
PerkTraits[i].Data = PerkTraits[i].TraitType.Static.InitializeFor(Self,ExtPlayerController(Owner));
PerkTraits[i].Data = PerkTraits[i].TraitType.Static.Initializefor (Self,ExtPlayerController(Owner));
}
}
if (PerkTraits[i].CurrentLevel==0 && PerkTraits[i].Data!=None)
@ -609,7 +609,7 @@ function SetInitialLevel()
}
PerkTraits[i].CurrentLevel = a;
if (PerkTraits[i].CurrentLevel>0 && PerkTraits[i].Data==None)
PerkTraits[i].Data = PerkTraits[i].TraitType.Static.InitializeFor(Self,ExtPlayerController(Owner));
PerkTraits[i].Data = PerkTraits[i].TraitType.Static.Initializefor (Self,ExtPlayerController(Owner));
}
if (PerkTraits[i].CurrentLevel==0 && PerkTraits[i].Data!=None)
PerkTraits[i].TraitType.Static.CleanupTrait(ExtPlayerController(Owner),Self,PerkTraits[i].Data);
@ -745,7 +745,7 @@ static function InitWebAdmin(ExtWebAdmin_UI UI)
for (i=0; i<Default.TraitClasses.Length; ++i)
{
T = class<Ext_TraitBase>(DynamicLoadObject(Default.TraitClasses[i],Class'Class'));
if(T==None || UI.HasConfigFor(T))
if (T==None || UI.HasConfigfor (T))
continue;
T.Static.InitWebAdmin(UI);
}

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@ -82,7 +82,7 @@ static function int GetTraitCost(byte LevelNum)
}
// Trait initialization/cleanup.
static function Ext_TraitDataStore InitializeFor(Ext_PerkBase Perk, ExtPlayerController Player)
static function Ext_TraitDataStore Initializefor (Ext_PerkBase Perk, ExtPlayerController Player)
{
local Ext_TraitDataStore T;

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@ -96,7 +96,7 @@ simulated final function NotifyLevelChange(optional bool bMapswitch)
if (bMapswitch)
SetTimer(0.5,false,'PendingMapSwitch');
}
simulated function PendingMapSwitch()
simulated function PendingMapswitch ()
{
// Make sure we dont garbage collect the game:
class'MS_Game'.Static.SetReference();

View File

@ -171,7 +171,7 @@ function bool MeleeDamageTarget(vector pushdir)
Return False; // Never should be done on client.
Start = GetPawnViewLocation();
Dir = vector(GetAdjustedAimFor(None,Start));
Dir = vector(GetAdjustedAimfor (None,Start));
T = GetTeamNum();
// First try if can hit with a small extent trace.

View File

@ -1169,7 +1169,7 @@ final function bool AddPlayerSpecificInv(Pawn Other)
}
return false;
}
final function Pawn SpawnDefaultPawnFor(Controller NewPlayer, Actor StartSpot) // Clone of GameInfo one, but with Actor StartSpot.
final function Pawn SpawnDefaultPawnfor (Controller NewPlayer, Actor StartSpot) // Clone of GameInfo one, but with Actor StartSpot.
{
local class<Pawn> PlayerClass;
local Rotator R;
@ -1214,7 +1214,7 @@ final function bool RespawnPlayer(Controller NewPlayer)
}
// try to create a pawn to use of the default class for this player
NewPlayer.Pawn = SpawnDefaultPawnFor(NewPlayer, StartSpot);
NewPlayer.Pawn = SpawnDefaultPawnfor (NewPlayer, StartSpot);
if (NewPlayer.Pawn == None)
{
@ -1410,7 +1410,7 @@ function PlayerBoughtTrait(ExtPlayerController PC, class<Ext_PerkBase> PerkClass
++P.PerkTraits[i].CurrentLevel;
P.ClientReceiveTraitLvl(i,P.PerkTraits[i].CurrentLevel);
if (P.PerkTraits[i].CurrentLevel==1)
P.PerkTraits[i].Data = Trait.Static.InitializeFor(P,PC);
P.PerkTraits[i].Data = Trait.Static.Initializefor (P,PC);
if (PC.ActivePerkManager.CurrentPerk==P)
{

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@ -466,7 +466,7 @@ final function SwitchToLevel(int GameIndex, int MapIndex, bool bAdminForce)
`Log("MapVote: Switch map to "$PendingMapURL);
SetTimer(FMax(MapChangeDelay,0.1),false,'PendingSwitch');
}
function PendingSwitch()
function Pendingswitch ()
{
WorldInfo.ServerTravel(PendingMapURL,false);
SetTimer(1,true);