Added custom zed xp configuration

example in ServerExtMut.ini:
CustomZedXP=(zed="zedcustom.greenbloat",XP1=20,XP2=24,XP3=30,XP4=36)
This commit is contained in:
inklesspen1scripter 2020-07-07 20:01:17 +03:00
parent 58bb384a49
commit 8d6223ada3

View File

@ -10,6 +10,14 @@ struct FInventory
var class<Inventory> ItemClass; var class<Inventory> ItemClass;
var int Values[4]; var int Values[4];
}; };
struct CFGCustomZedXP
{
var string zed; // zed name
var float XP1; // normal
var float XP2; // hard
var float XP3; // suicidal
var float XP4; // hoe
};
struct FSavedInvEntry struct FSavedInvEntry
{ {
var Controller OwnerPlayer; var Controller OwnerPlayer;
@ -19,6 +27,7 @@ struct FSavedInvEntry
var array<FSavedInvEntry> PlayerInv; var array<FSavedInvEntry> PlayerInv;
var config array<string> PerkClasses,CustomChars,AdminCommands,CustomItems,BonusGameSongs,BonusGameFX; var config array<string> PerkClasses,CustomChars,AdminCommands,CustomItems,BonusGameSongs,BonusGameFX;
var config array<CFGCustomZedXP> CustomZedXP;
var array< class<Ext_PerkBase> > LoadedPerks; var array< class<Ext_PerkBase> > LoadedPerks;
var array<FCustomCharEntry> CustomCharList; var array<FCustomCharEntry> CustomCharList;
var ExtPlayerStat ServerStatLoader; var ExtPlayerStat ServerStatLoader;
@ -55,6 +64,14 @@ var config bool bDontUseOriginalWeaponry;
var config bool bAllowStandartPistolUpgrade; var config bool bAllowStandartPistolUpgrade;
var config bool bDisableCustomTrader; var config bool bDisableCustomTrader;
//Custom XP lightly array
struct CustomZedXPStruct
{
var class<KFPawn_Monster> zedclass;
var float XPValues[4];
};
var array<CustomZedXPStruct> CustomZedXPArray;
function PostBeginPlay() function PostBeginPlay()
{ {
local xVotingHandler MV; local xVotingHandler MV;
@ -66,6 +83,7 @@ function PostBeginPlay()
local Object O; local Object O;
local string S; local string S;
local bool bLock; local bool bLock;
local CustomZedXPStruct zedxp;
Super.PostBeginPlay(); Super.PostBeginPlay();
if( WorldInfo.Game.BaseMutator==None ) if( WorldInfo.Game.BaseMutator==None )
@ -242,10 +260,32 @@ function PostBeginPlay()
if( bDumpXMLStats ) if( bDumpXMLStats )
FileOutput = Spawn(class'ExtXMLOutput'); FileOutput = Spawn(class'ExtXMLOutput');
UpdateCustomZedXPArray()
// Causes bugs // Causes bugs
// SetTimer(0.1,'CheckPickupFactories') // SetTimer(0.1,'CheckPickupFactories')
} }
function UpdateCustomZedXPArray()
{
CustomZedXPArray.Length = 0;
// Custom XP for custom zeds
for(i=0;i<CustomZedXP.Length;i++)
{
zedxp.zedclass = class<KFPawn_Monster>(DynamicLoadObject(CustomZedXP[i].zed,Class'Class'));
if(zedxp.zedclass == none)
{
`log("Error loading"@CustomZedXP[i].zed);
continue;
}
zedxp.XPValues[0] = CustomZedXP[i].XP1;
zedxp.XPValues[1] = CustomZedXP[i].XP2;
zedxp.XPValues[2] = CustomZedXP[i].XP3;
zedxp.XPValues[3] = CustomZedXP[i].XP4;
CustomZedXPArray.AddItem(zedxp);
`log("CustomXP: Loaded"@PathName(zedxp.zedclass));
}
}
// function CheckPickupFactories() // function CheckPickupFactories()
// { // {
// local KFPickupFactory_Item ItemFactory; // local KFPickupFactory_Item ItemFactory;
@ -557,14 +597,28 @@ function ScoreKill(Controller Killer, Controller Killed)
KFPC = KFPlayerController(DamagerKFPRI.Owner); KFPC = KFPlayerController(DamagerKFPRI.Owner);
if( KFPC != none ) if( KFPC != none )
{ {
`log("ScoreKill:"@PathName(KFM));
XP = 0;
for(j=0;j<CustomZedXPArray.Length;j++)
{
if(KFM.Class == CustomZedXPArray[j].zedclass)
{
XP = CustomZedXPArray[j].XPValues[MyKFGI.GameDifficulty];
break;
}
}
if(XP == 0)
XP = KFM.static.GetXPValue(MyKFGI.GameDifficulty);
InstigatorPerk = KFPC.GetPerk(); InstigatorPerk = KFPC.GetPerk();
if( InstigatorPerk.ShouldGetAllTheXP() ) if( InstigatorPerk.ShouldGetAllTheXP() )
{ {
KFPC.OnPlayerXPAdded(KFM.static.GetXPValue(MyKFGI.GameDifficulty), InstigatorPerk.Class); KFPC.OnPlayerXPAdded(XP, InstigatorPerk.Class);
continue; continue;
} }
XP = KFM.static.GetXPValue(MyKFGI.GameDifficulty) / KFM.DamageHistory[i].DamagePerks.Length; XP /= KFM.DamageHistory[i].DamagePerks.Length;
for( j = 0; j < KFM.DamageHistory[i].DamagePerks.Length; j++ ) for( j = 0; j < KFM.DamageHistory[i].DamagePerks.Length; j++ )
{ {