Added perk changing without dying

Fixed scoreboard avatars not working
Added the ServerExt perk menu to the lobby
Made the perk buttons look better (Reset, Unload, Prestige)
Added a better damage popup system
Added a better pet info hud system
Made player info bars fade out with distance
Added missing traits from most of the perks
Made lobby menu support 12 players
Medic Pistol from the trait can't be dropped, sold and has infinite ammo
9mm Pistol now has infinite ammo
Pet sirens do not blow up grenades
Unlocked all cosmetics and emotes
Hide bad cosmetics that were debug
Hans pet no longer forces the camera on his death
Custom weapons in the trader now support the proper weapon names
Updated character info system to support alot of added items
This commit is contained in:
Forrest Keller
2017-10-20 02:02:53 -05:00
parent 830a70436e
commit 88f2c71e54
70 changed files with 4874 additions and 343 deletions

View File

@ -290,6 +290,8 @@ function CheckWave()
}
function NotifyWaveChange()
{
local ExtPlayerController ExtPC;
if( bRespawnCheck )
{
bIsPostGame = (KF.WaveMax<KF.WaveNum);
@ -302,6 +304,12 @@ function NotifyWaveChange()
NumWaveSwitches = 0;
SaveAllPerks();
}
if( !KF.bTraderIsOpen )
{
foreach WorldInfo.AllControllers(class'ExtPlayerController',ExtPC)
ExtPC.bSetPerk = false;
}
}
function SetupWebAdmin()
{
@ -350,6 +358,9 @@ function AddMutator(Mutator M)
}
function ScoreKill(Controller Killer, Controller Killed)
{
local KFPlayerController KFPC;
local ExtPerkManager KillersPerk;
if( bRespawnCheck && Killed.bIsPlayer )
CheckRespawn(Killed);
if( KFPawn_Monster(Killed.Pawn)!=None && Killed.GetTeamNum()!=0 && Killer.bIsPlayer && Killer.GetTeamNum()==0 )
@ -361,6 +372,19 @@ function ScoreKill(Controller Killer, Controller Killed)
//else if( Killer!=None && Killer!=Killed && Killer.GetTeamNum()==0 && Ext_T_MonsterPRI(Killer.PlayerReplicationInfo)!=None )
// BroadcastKillMessage(Killed.Pawn,Ext_T_MonsterPRI(Killer.PlayerReplicationInfo).OwnerController);
}
if ( MyKFGI != None && MyKFGI.IsZedTimeActive() && KFPawn_Monster(Killed.Pawn) != None )
{
KFPC = KFPlayerController(Killer);
if ( KFPC != none )
{
KillersPerk = ExtPerkManager(KFPC.GetPerk());
if ( MyKFGI.ZedTimeRemaining > 0.f && KillersPerk != none && KillersPerk.GetZedTimeExtensions( KFPC.GetLevel() ) > MyKFGI.ZedTimeExtensionsUsed )
{
MyKFGI.DramaticEvent(1.0);
MyKFGI.ZedTimeExtensionsUsed++;
}
}
}
if( ExtPlayerController(Killed)!=None )
CheckPerkChange(ExtPlayerController(Killed));
if (NextMutator != None)
@ -468,23 +492,31 @@ function NetDamage(int OriginalDamage, out int Damage, Pawn Injured, Controller
}
if( Damage>0 && InstigatedBy!=None )
{
if( KFPawn_Monster(Injured)!=None && Injured.GetTeamNum()!=0 )
if( KFPawn_Monster(Injured)!=None )
{
LastDamageDealer = ExtPlayerController(InstigatedBy);
if( bDamageMessages && LastDamageDealer!=None && !LastDamageDealer.bNoDamageTracking )
if( Injured.GetTeamNum()!=0 )
{
// Must delay this until next to get accurate damage dealt result.
LastHitZed = KFPawn(Injured);
LastHitHP = LastHitZed.Health;
LastDamagePosition = HitLocation;
SetTimer(0.001,false,'CheckDamageDone');
LastDamageDealer = ExtPlayerController(InstigatedBy);
if( bDamageMessages && LastDamageDealer!=None && !LastDamageDealer.bNoDamageTracking )
{
// Must delay this until next to get accurate damage dealt result.
LastHitZed = KFPawn(Injured);
LastHitHP = LastHitZed.Health;
LastDamagePosition = HitLocation;
SetTimer(0.001,false,'CheckDamageDone');
}
else
{
LastDamageDealer = None;
// Give credits to pet's owner.
if( Ext_T_MonsterPRI(InstigatedBy.PlayerReplicationInfo)!=None )
HackSetHistory(KFPawn(Injured),Injured,Ext_T_MonsterPRI(InstigatedBy.PlayerReplicationInfo).OwnerController,Damage,HitLocation);
}
}
else
else if( KFPawn(InstigatedBy.Pawn).GetTeamNum() != KFPawn(Injured).GetTeamNum() )
{
LastDamageDealer = None;
// Give credits to pet's owner.
if( Ext_T_MonsterPRI(InstigatedBy.PlayerReplicationInfo)!=None )
HackSetHistory(KFPawn(Injured),Injured,Ext_T_MonsterPRI(InstigatedBy.PlayerReplicationInfo).OwnerController,Damage,HitLocation);
Momentum = vect(0,0,0);
Damage = 0;
}
}
else if( bDamageMessages && KFPawn_Human(Injured)!=None && Injured.GetTeamNum()==0 && InstigatedBy.GetTeamNum()!=0 && ExtPlayerController(InstigatedBy)!=None )
@ -1026,15 +1058,20 @@ function PlayerChangePerk( ExtPlayerController PC, class<Ext_PerkBase> NewPerk )
PC.PendingPerkClass = None;
}
}
else if( PC.ActivePerkManager.CurrentPerk==None || PC.Pawn==None || !PC.Pawn.IsAliveAndWell() )
else if( PC.ActivePerkManager.CurrentPerk==None || KFPawn_Customization(PC.Pawn)!=None || (!PC.bSetPerk && KFGameReplicationInfo(WorldInfo.GRI).bTraderIsOpen) )
{
if( PC.ActivePerkManager.ApplyPerkClass(NewPerk) )
{
PC.ClientMessage("You have changed your perk to "$NewPerk.Default.PerkName);
PC.bSetPerk = true;
}
else PC.ClientMessage("Invalid perk "$NewPerk.Default.PerkName);
}
else if( PC.bSetPerk )
PC.ClientMessage("Can only change perks once per wave");
else
{
PC.ClientMessage("You will change to perk '"$NewPerk.Default.PerkName$"' next time you have died.");
PC.ClientMessage("You will change to perk '"$NewPerk.Default.PerkName$"' during trader time.");
PC.PendingPerkClass = NewPerk;
}
}
@ -1043,11 +1080,29 @@ function CheckPerkChange( ExtPlayerController PC )
if( PC.PendingPerkClass!=None )
{
if( PC.ActivePerkManager.ApplyPerkClass(PC.PendingPerkClass) )
{
PC.ClientMessage("You have changed your perk to "$PC.PendingPerkClass.Default.PerkName);
PC.bSetPerk = true;
}
else PC.ClientMessage("Invalid perk "$PC.PendingPerkClass.Default.PerkName);
PC.PendingPerkClass = None;
}
}
function Tick(float DeltaTime)
{
local bool bCheckedWave;
local ExtPlayerController ExtPC;
if( KFGameReplicationInfo(WorldInfo.GRI).bTraderIsOpen && !bCheckedWave )
{
foreach WorldInfo.AllControllers(class'ExtPlayerController',ExtPC)
CheckPerkChange(ExtPC);
bCheckedWave = true;
}
else if( bCheckedWave )
bCheckedWave = false;
}
function PlayerBoughtTrait( ExtPlayerController PC, class<Ext_PerkBase> PerkClass, class<Ext_TraitBase> Trait )
{
local Ext_PerkBase P;