Traits changes
Rack'em Up doesn't reducing when miss anymore Trait "MedicPistol" replacing (don't removing) 9mm from default inventory so players with this trait will spawn with medic pistol in hands Optimized code of Rack'em Up trait
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@ -83,7 +83,6 @@ function PostBeginPlay()
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local Object O;
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local string S;
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local bool bLock;
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local CustomZedXPStruct zedxp;
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Super.PostBeginPlay();
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if( WorldInfo.Game.BaseMutator==None )
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@ -260,13 +259,15 @@ function PostBeginPlay()
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if( bDumpXMLStats )
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FileOutput = Spawn(class'ExtXMLOutput');
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UpdateCustomZedXPArray()
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UpdateCustomZedXPArray();
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// Causes bugs
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// SetTimer(0.1,'CheckPickupFactories')
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}
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function UpdateCustomZedXPArray()
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{
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local int i;
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local CustomZedXPStruct zedxp;
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CustomZedXPArray.Length = 0;
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// Custom XP for custom zeds
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for(i=0;i<CustomZedXP.Length;i++)
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