make knockdown stat stumble enemies in addition
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@ -1313,6 +1313,11 @@ function float GetStunPowerModifier(optional class<DamageType> DamageType, optio
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return Modifiers[7];
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return Modifiers[7];
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}
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}
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function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
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{
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return Modifiers[7];
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}
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simulated function ModifyMeleeAttackSpeed(out float InDuration);
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simulated function ModifyMeleeAttackSpeed(out float InDuration);
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function AddDefaultInventory(KFPawn P)
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function AddDefaultInventory(KFPawn P)
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@ -28,6 +28,16 @@ simulated function float GetZedTimeModifier(KFWeapon W)
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return 0.f;
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return 0.f;
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}
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}
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function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
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{
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if( bRapidAssault)
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{
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return 2.f*Modifiers[7];
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}
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return Modifiers[7];
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}
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defaultproperties
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defaultproperties
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{
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{
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
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