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@ -30,9 +30,9 @@ simulated function float GetZedTimeModifier(KFWeapon W)
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function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
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{
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if( bRapidAssault)
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if (bRapidAssault)
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{
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return 2.f*Modifiers[7];
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return 2.f * Modifiers[7];
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}
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return Modifiers[7];
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