fix typo after resolving merge conflicts
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@ -905,7 +905,7 @@ simulated function float GetTightChokeModifier()
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}
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}
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// SwitchSpeed
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// SwitchSpeed
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simulated function ModifyWeaponSwitchTime(out float ModifiedSwitc)
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simulated function ModifyWeaponSwitchTime(out float ModifiedSwitchTime)
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{
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{
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if (CurrentPerk != None)
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if (CurrentPerk != None)
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CurrentPerk.ModifyWeaponSwitchTime(ModifiedSwitchTime);
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CurrentPerk.ModifyWeaponSwitchTime(ModifiedSwitchTime);
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