add TODO labels

This commit is contained in:
GenZmeY 2020-06-26 09:32:40 +03:00
parent e76c0ac5db
commit 5d42f7f9a3
24 changed files with 48 additions and 23 deletions

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@ -67,6 +67,7 @@ static final function name GetEmoteFromIndex(byte EmoteIndex)
defaultproperties defaultproperties
{ {
// TODO: localize
Emotes.Add((Id=4515, ItemName = "LetsGetCrazy", AnimName="Emote_01_LetsGetCrazy", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512")) Emotes.Add((Id=4515, ItemName = "LetsGetCrazy", AnimName="Emote_01_LetsGetCrazy", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512"))
Emotes.Add((Id=4516, ItemName = "ThunderClap", AnimName="Emote_02_ThunderClap", IconPath="EMOTE_TEX.Emote_Thunderclap_512")) Emotes.Add((Id=4516, ItemName = "ThunderClap", AnimName="Emote_02_ThunderClap", IconPath="EMOTE_TEX.Emote_Thunderclap_512"))
Emotes.Add((Id=4517, ItemName = "UncleCharlie", AnimName="Emote_03_UncleCharlie", IconPath="EMOTE_TEX.Emote_UncleCharlie_512")) Emotes.Add((Id=4517, ItemName = "UncleCharlie", AnimName="Emote_03_UncleCharlie", IconPath="EMOTE_TEX.Emote_UncleCharlie_512"))

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@ -48,7 +48,7 @@ function UserPressedEsc();
defaultproperties defaultproperties
{ {
WindowTitle="" WindowTitle="" // TODO: localize? WTF?
XPosition=0.01 XPosition=0.01
XSize=0.73 XSize=0.73
YSize=0.73 YSize=0.73

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@ -8,6 +8,7 @@ function LocalizeText()
local GFxObject TempObject; local GFxObject TempObject;
TempObject = CreateObject("Object"); TempObject = CreateObject("Object");
// TODO: localize?
TempObject.SetString("prevPlayer", "FREE CAMERA"); TempObject.SetString("prevPlayer", "FREE CAMERA");
TempObject.SetString("nextPlayer", PrevPlayerString); TempObject.SetString("nextPlayer", PrevPlayerString);
TempObject.SetString("changeCamera", ChangeCameraString); TempObject.SetString("changeCamera", ChangeCameraString);

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@ -1411,6 +1411,7 @@ defaultproperties
WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level")) WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level"))
WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)")) WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)"))
// TODO: localize
DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4) DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4)
DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5) DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5)
DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil (-&%)",Progress=1) DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil (-&%)",Progress=1)

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@ -26,6 +26,7 @@ defaultproperties
{ {
ForumURL="forums.tripwireinteractive.com/showthread.php?t=106926" ForumURL="forums.tripwireinteractive.com/showthread.php?t=106926"
// TODO: localize
Begin Object Class=KFGUI_TextField Name=AboutText Begin Object Class=KFGUI_TextField Name=AboutText
XPosition=0.025 XPosition=0.025
YPosition=0.025 YPosition=0.025

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@ -30,7 +30,7 @@ function SelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick
{ {
if( bRight || bDblClick ) if( bRight || bDblClick )
{ {
PlayerContext.ItemRows[0].Text = "-- EDIT: "$Item.Columns[0]; PlayerContext.ItemRows[0].Text = "-- EDIT: "$Item.Columns[0]; // TODO: localize?
SelectedID = Item.Value; SelectedID = Item.Value;
PlayerContext.OpenMenu(Self); PlayerContext.OpenMenu(Self);
} }
@ -56,6 +56,7 @@ function ButtonClicked( KFGUI_Button Sender )
defaultproperties defaultproperties
{ {
// TODO: localize
Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu
ItemRows.Add((Text="",Value=-1)) ItemRows.Add((Text="",Value=-1))
ItemRows.Add((Text="Show Debug Info",Value=9)) ItemRows.Add((Text="Show Debug Info",Value=9))

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@ -23,7 +23,7 @@ function ShowMenu()
if( !WebsiteButton.bDisabled ) if( !WebsiteButton.bDisabled )
{ {
WebsiteURL = GRI.ServerAdInfo.WebsiteLink; WebsiteURL = GRI.ServerAdInfo.WebsiteLink;
WebsiteButton.ChangeToolTip("Visit the server website at: "$WebsiteURL); WebsiteButton.ChangeToolTip("Visit the server website at: "$WebsiteURL); // TODO: localize
} }
} }
function Timer() function Timer()

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@ -260,6 +260,7 @@ function ButtonClicked( KFGUI_Button Sender )
defaultproperties defaultproperties
{ {
// TODO: localize
Begin Object Class=KFGUI_List Name=PerksList Begin Object Class=KFGUI_List Name=PerksList
ID="Perks" ID="Perks"
XPosition=0 XPosition=0

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@ -166,6 +166,7 @@ function SelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick
defaultproperties defaultproperties
{ {
// TODO: localize
Begin Object Class=KFGUI_Button Name=B_ShowStats Begin Object Class=KFGUI_Button Name=B_ShowStats
ButtonText="Show Stats" ButtonText="Show Stats"
Tooltip="Show the stats of the current players in server" Tooltip="Show the stats of the current players in server"

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@ -13,6 +13,7 @@ function InitMenu()
// Client settings // Client settings
SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox')); SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
// TODO: localize
//AddCheckBox("Text-To-Speech:","Enable Text-to-Speech talk for player chat messages",'TTS', bool bDefault ); //AddCheckBox("Text-To-Speech:","Enable Text-to-Speech talk for player chat messages",'TTS', bool bDefault );
AddCheckBox("First person legs:","Show first person body",'FP',class'ExtPlayerController'.Default.bShowFPLegs); AddCheckBox("First person legs:","Show first person body",'FP',class'ExtPlayerController'.Default.bShowFPLegs);
if( class'ExtPlayerController'.Default.bShowFPLegs ) if( class'ExtPlayerController'.Default.bShowFPLegs )
@ -131,7 +132,7 @@ function ButtonClicked( KFGUI_Button Sender )
switch( Sender.ID ) switch( Sender.ID )
{ {
case 'KB': case 'KB':
KeyBindButton.ButtonText = "Press a button"; KeyBindButton.ButtonText = "Press a button"; // TODO: localize
KeyBindButton.SetDisabled(true); KeyBindButton.SetDisabled(true);
GrabKeyFocus(); GrabKeyFocus();
bSetKeybind = true; bSetKeybind = true;

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@ -106,6 +106,7 @@ final function string ChopExtraDigits( float Value )
defaultproperties defaultproperties
{ {
// TODO: localize
Begin Object Class=KFGUI_TextLable Name=InfoLable Begin Object Class=KFGUI_TextLable Name=InfoLable
ID="Info" ID="Info"
XPosition=0 XPosition=0

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@ -110,6 +110,7 @@ function NotifyMousePaused()
defaultproperties defaultproperties
{ {
// TODO: localize
Columns.Add((Text="Trait name",Width=0.6)) Columns.Add((Text="Trait name",Width=0.6))
Columns.Add((Text="Level",Width=0.2)) Columns.Add((Text="Level",Width=0.2))
Columns.Add((Text="Cost",Width=0.2)) Columns.Add((Text="Cost",Width=0.2))

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@ -50,7 +50,7 @@ function Timer()
return; return;
} }
Cost = MyTrait.Static.GetTraitCost(OldLevel); Cost = MyTrait.Static.GetTraitCost(OldLevel);
YesButton.ButtonText = "Buy ("$Cost$")"; YesButton.ButtonText = "Buy ("$Cost$")"; // TODO: localize
if( Cost>OldPoints || !MyTrait.Static.MeetsRequirements(OldLevel,MyPerk) ) if( Cost>OldPoints || !MyTrait.Static.MeetsRequirements(OldLevel,MyPerk) )
YesButton.SetDisabled(true); YesButton.SetDisabled(true);
else YesButton.SetDisabled(false); else YesButton.SetDisabled(false);
@ -78,6 +78,7 @@ defaultproperties
bAlwaysTop=true bAlwaysTop=true
bOnlyThisFocus=true bOnlyThisFocus=true
// TODO: localize
Begin Object Class=KFGUI_TextField Name=TraitInfoLbl Begin Object Class=KFGUI_TextField Name=TraitInfoLbl
ID="Info" ID="Info"
XPosition=0.05 XPosition=0.05

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@ -50,6 +50,7 @@ function MOTDEdited( KFGUI_EditBox Sender )
defaultproperties defaultproperties
{ {
// TODO: localize
WindowTitle="Edit MOTD line" WindowTitle="Edit MOTD line"
XPosition=0.25 XPosition=0.25
YPosition=0.2 YPosition=0.2

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@ -23,10 +23,10 @@ final function InitPage( int UserID, byte Mode )
} }
if( ExtPlayerReplicationInfo(PRI)==None ) if( ExtPlayerReplicationInfo(PRI)==None )
{ {
WindowTitle = Mode==1 ? "Set level" : "Set prestige level"; WindowTitle = Mode==1 ? "Set level" : "Set prestige level"; // TODO: localize
return; return;
} }
WindowTitle = (Mode==1 ? "Set level of " : "Set prestige level of ")$PRI.GetHumanReadableName(); WindowTitle = (Mode==1 ? "Set level of " : "Set prestige level of ")$PRI.GetHumanReadableName(); // TODO: localize
LevelBox.ChangeValue(string(Mode==1 ? ExtPlayerReplicationInfo(PRI).ECurrentPerkLevel : ExtPlayerReplicationInfo(PRI).ECurrentPerkPrestige)); LevelBox.ChangeValue(string(Mode==1 ? ExtPlayerReplicationInfo(PRI).ECurrentPerkLevel : ExtPlayerReplicationInfo(PRI).ECurrentPerkPrestige));
BaseValue = (Mode==1 ? 100 : 100000); BaseValue = (Mode==1 ? 100 : 100000);
} }
@ -53,6 +53,7 @@ defaultproperties
bAlwaysTop=true bAlwaysTop=true
bOnlyThisFocus=true bOnlyThisFocus=true
// TODO: localize
Begin Object Class=KFGUI_Button Name=YesButten Begin Object Class=KFGUI_Button Name=YesButten
ID="Yes" ID="Yes"
ButtonText="Submit" ButtonText="Submit"

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@ -16,6 +16,8 @@ function InitMenu()
PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager')); PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager'));
Super(KFGUI_Page).InitMenu(); Super(KFGUI_Page).InitMenu();
// TODO: localize
AddMenuButton('Mapvote',"Map Vote","Show mapvote menu"); AddMenuButton('Mapvote',"Map Vote","Show mapvote menu");
AddMenuButton('Settings',"Settings","Enter the game settings"); AddMenuButton('Settings',"Settings","Enter the game settings");
AddMenuButton('Disconnect',"Disconnect","Disconnect from this server"); AddMenuButton('Disconnect',"Disconnect","Disconnect from this server");
@ -43,8 +45,8 @@ function Timer()
{ {
bInitSpectate = true; bInitSpectate = true;
bOldSpectate = PRI.bOnlySpectator; bOldSpectate = PRI.bOnlySpectator;
SpectateButton.ButtonText = (bOldSpectate ? "Join" : "Spectate"); SpectateButton.ButtonText = (bOldSpectate ? "Join" : "Spectate"); // TODO: localize
SpectateButton.ChangeToolTip(bOldSpectate ? "Click to become an active player" : "Click to become a spectator"); SpectateButton.ChangeToolTip(bOldSpectate ? "Click to become an active player" : "Click to become a spectator"); // TODO: localize
} }
} }
@ -128,7 +130,7 @@ final function KFGUI_Button AddMenuButton( name ButtonID, string Text, optional
defaultproperties defaultproperties
{ {
WindowTitle="Killing Floor 2 - Survival" WindowTitle="Killing Floor 2 - Survival" // TODO: wtf?
XPosition=0.1 XPosition=0.1
YPosition=0.1 YPosition=0.1
XSize=0.8 XSize=0.8

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@ -3,6 +3,7 @@ Class UI_PrestigeNote extends UI_ResetWarning;
function SetupTo( Ext_PerkBase P ) function SetupTo( Ext_PerkBase P )
{ {
PerkToReset = P.Class; PerkToReset = P.Class;
// TODO: localize
WindowTitle = "NOTICE: Prestige "$P.PerkName; WindowTitle = "NOTICE: Prestige "$P.PerkName;
InfoLabel.SetText("NOTICE: If you prestige your perk, you can not undo this operation!|All your gained XP and level will be reset to #{FF0000}0#{DEF}.|But this will also increase the amount of points by #{F7FE2E}+"$P.PrestigeSPIncrease$"#{DEF} you earn for every level up in the future.||Are you sure you want to do this?"); InfoLabel.SetText("NOTICE: If you prestige your perk, you can not undo this operation!|All your gained XP and level will be reset to #{FF0000}0#{DEF}.|But this will also increase the amount of points by #{F7FE2E}+"$P.PrestigeSPIncrease$"#{DEF} you earn for every level up in the future.||Are you sure you want to do this?");
} }
@ -11,6 +12,7 @@ defaultproperties
{ {
bIsPrestige=true bIsPrestige=true
// TODO: localize
Begin Object Name=YesButten Begin Object Name=YesButten
Tooltip="Prestige the perk (you can not undo this action!)" Tooltip="Prestige the perk (you can not undo this action!)"
End Object End Object

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@ -12,7 +12,7 @@ function InitMenu()
function SetupTo( Ext_PerkBase P ) function SetupTo( Ext_PerkBase P )
{ {
PerkToReset = P.Class; PerkToReset = P.Class;
WindowTitle = "WARNING: Reset "$P.PerkName; WindowTitle = "WARNING: Reset "$P.PerkName; // TODO: localize
} }
function ButtonClicked( KFGUI_Button Sender ) function ButtonClicked( KFGUI_Button Sender )
{ {
@ -38,6 +38,7 @@ defaultproperties
bAlwaysTop=true bAlwaysTop=true
bOnlyThisFocus=true bOnlyThisFocus=true
// TODO: localize
Begin Object Class=KFGUI_TextField Name=WarningLabel Begin Object Class=KFGUI_TextField Name=WarningLabel
ID="Info" ID="Info"
XPosition=0.01 XPosition=0.01

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@ -570,6 +570,7 @@ defaultproperties
SBTextColor=(R=250,G=250,B=250,A=255) SBTextColor=(R=250,G=250,B=250,A=255)
ScoreboardSpacing=4 ScoreboardSpacing=4
// TODO: localize
Begin Object Class=KFGUI_List Name=PlayerList Begin Object Class=KFGUI_List Name=PlayerList
bDrawBackground=false bDrawBackground=false
OnDrawItem=DrawPlayerEntry OnDrawItem=DrawPlayerEntry

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@ -487,6 +487,7 @@ defaultproperties
Components.Empty Components.Empty
// TODO: localize
Begin Object Class=KFGUI_List_CD Name=PlayerList Begin Object Class=KFGUI_List_CD Name=PlayerList
bDrawBackground=false bDrawBackground=false
OnDrawItem=DrawPlayerEntry OnDrawItem=DrawPlayerEntry

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@ -14,9 +14,9 @@ function InitMenu()
final function SetupTo( class<Ext_PerkBase> P ) final function SetupTo( class<Ext_PerkBase> P )
{ {
PerkToReset = P; PerkToReset = P;
WindowTitle = "NOTICE: Unload stats for "$P.Default.PerkName; WindowTitle = "NOTICE: Unload stats for "$P.Default.PerkName; // TODO: localize
YesButten.SetDisabled(true); YesButten.SetDisabled(true);
InfoLabel.SetText("Please wait..."); InfoLabel.SetText("Please wait..."); // TODO: localize
++CurCallCode; ++CurCallCode;
ExtPlayerController(GetPlayer()).OnClientGetResponse = ReceivedInfo; ExtPlayerController(GetPlayer()).OnClientGetResponse = ReceivedInfo;
ExtPlayerController(GetPlayer()).ServerGetUnloadInfo(CurCallCode,PerkToReset,false); ExtPlayerController(GetPlayer()).ServerGetUnloadInfo(CurCallCode,PerkToReset,false);
@ -45,6 +45,7 @@ function ReceivedInfo( byte CallID, byte Code, int DataA, int DataB )
{ {
if( CurCallCode!=CallID ) if( CurCallCode!=CallID )
return; return;
// TODO: localize
switch( Code ) switch( Code )
{ {
case 0: case 0:
@ -76,6 +77,8 @@ defaultproperties
XSize=0.98 XSize=0.98
YSize=0.775 YSize=0.775
End Object End Object
// TODO: localize
Begin Object Class=KFGUI_Button Name=YesButten Begin Object Class=KFGUI_Button Name=YesButten
ID="Yes" ID="Yes"
ButtonText="YES" ButtonText="YES"

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@ -32,6 +32,7 @@ defaultproperties
XSize=0.3 XSize=0.3
YSize=0.2 YSize=0.2
// TODO: localize
Begin Object Class=KFGUI_TextLable Name=InfoLabel Begin Object Class=KFGUI_TextLable Name=InfoLabel
XPosition=0.1 XPosition=0.1
YPosition=0.15 YPosition=0.15

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@ -148,6 +148,7 @@ defaultproperties
XSize=0.6 XSize=0.6
YSize=0.8 YSize=0.8
// TODO: localize
Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList
XPosition=0.015 XPosition=0.015
YPosition=0.075 YPosition=0.075

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@ -115,13 +115,13 @@ reliable client simulated function ClientReady( int CurGame )
{ {
ClientCurrentGame = CurGame; ClientCurrentGame = CurGame;
bAllReceived = true; bAllReceived = true;
MapVoteMsg("Maplist successfully received."); MapVoteMsg("Maplist successfully received."); // TODO: localize
} }
simulated final function MapVoteMsg( string S ) simulated final function MapVoteMsg( string S )
{ {
if( S!="" ) if( S!="" )
GetPlayer().ClientMessage("MapVote: "$S); GetPlayer().ClientMessage("MapVote: "$S); // TODO: localize
} }
reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex ) reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex )
{ {
@ -133,15 +133,15 @@ reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI,
reliable client simulated function ClientNotifyVoteTime( int Time ) reliable client simulated function ClientNotifyVoteTime( int Time )
{ {
if( Time==0 ) if( Time==0 )
MapVoteMsg("Initializing mid-game mapvote..."); MapVoteMsg("Initializing mid-game mapvote..."); // TODO: localize
if( Time<=10 ) if( Time<=10 )
MapVoteMsg(string(Time)$"..."); MapVoteMsg(string(Time)$"...");
else if( Time<60 ) else if( Time<60 )
MapVoteMsg(string(Time)$" seconds..."); MapVoteMsg(string(Time)$" seconds..."); // TODO: localize
else if( Time==60 ) else if( Time==60 )
MapVoteMsg("1 minute remains..."); MapVoteMsg("1 minute remains..."); // TODO: localize
else if( Time==120 ) else if( Time==120 )
MapVoteMsg("2 minutes remain..."); MapVoteMsg("2 minutes remain..."); // TODO: localize
} }
reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce ) reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce )
{ {
@ -149,12 +149,12 @@ reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIn
if( bAdminForce ) if( bAdminForce )
{ {
if( bAllReceived ) if( bAllReceived )
MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$")."); MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$")."); // TODO: localize
else MapVoteMsg("An admin has forced a mapswitch."); else MapVoteMsg("An admin has forced a mapswitch."); // TODO: localize
} }
else if( bAllReceived ) else if( bAllReceived )
MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map..."); MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map..."); // TODO: localize
else MapVoteMsg("A map has won mapvote, switching map..."); else MapVoteMsg("A map has won mapvote, switching map..."); // TODO: localize
} }
reliable client simulated function ClientOpenMapvote( optional bool bShowRank ) reliable client simulated function ClientOpenMapvote( optional bool bShowRank )
{ {