add TODO labels
This commit is contained in:
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e76c0ac5db
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5d42f7f9a3
@ -67,6 +67,7 @@ static final function name GetEmoteFromIndex(byte EmoteIndex)
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Emotes.Add((Id=4515, ItemName = "LetsGetCrazy", AnimName="Emote_01_LetsGetCrazy", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512"))
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Emotes.Add((Id=4515, ItemName = "LetsGetCrazy", AnimName="Emote_01_LetsGetCrazy", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512"))
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Emotes.Add((Id=4516, ItemName = "ThunderClap", AnimName="Emote_02_ThunderClap", IconPath="EMOTE_TEX.Emote_Thunderclap_512"))
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Emotes.Add((Id=4516, ItemName = "ThunderClap", AnimName="Emote_02_ThunderClap", IconPath="EMOTE_TEX.Emote_Thunderclap_512"))
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Emotes.Add((Id=4517, ItemName = "UncleCharlie", AnimName="Emote_03_UncleCharlie", IconPath="EMOTE_TEX.Emote_UncleCharlie_512"))
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Emotes.Add((Id=4517, ItemName = "UncleCharlie", AnimName="Emote_03_UncleCharlie", IconPath="EMOTE_TEX.Emote_UncleCharlie_512"))
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@ -48,7 +48,7 @@ function UserPressedEsc();
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defaultproperties
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defaultproperties
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{
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{
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WindowTitle=""
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WindowTitle="" // TODO: localize? WTF?
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XPosition=0.01
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XPosition=0.01
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XSize=0.73
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XSize=0.73
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YSize=0.73
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YSize=0.73
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@ -8,6 +8,7 @@ function LocalizeText()
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local GFxObject TempObject;
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local GFxObject TempObject;
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TempObject = CreateObject("Object");
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TempObject = CreateObject("Object");
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// TODO: localize?
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TempObject.SetString("prevPlayer", "FREE CAMERA");
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TempObject.SetString("prevPlayer", "FREE CAMERA");
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TempObject.SetString("nextPlayer", PrevPlayerString);
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TempObject.SetString("nextPlayer", PrevPlayerString);
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TempObject.SetString("changeCamera", ChangeCameraString);
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TempObject.SetString("changeCamera", ChangeCameraString);
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@ -1411,6 +1411,7 @@ defaultproperties
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WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level"))
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WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level"))
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WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)"))
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WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)"))
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// TODO: localize
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DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4)
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DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4)
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DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5)
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DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil (-&%)",Progress=1)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil (-&%)",Progress=1)
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@ -26,6 +26,7 @@ defaultproperties
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{
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{
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ForumURL="forums.tripwireinteractive.com/showthread.php?t=106926"
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ForumURL="forums.tripwireinteractive.com/showthread.php?t=106926"
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// TODO: localize
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Begin Object Class=KFGUI_TextField Name=AboutText
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Begin Object Class=KFGUI_TextField Name=AboutText
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XPosition=0.025
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XPosition=0.025
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YPosition=0.025
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YPosition=0.025
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@ -30,7 +30,7 @@ function SelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick
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{
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{
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if( bRight || bDblClick )
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if( bRight || bDblClick )
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{
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{
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PlayerContext.ItemRows[0].Text = "-- EDIT: "$Item.Columns[0];
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PlayerContext.ItemRows[0].Text = "-- EDIT: "$Item.Columns[0]; // TODO: localize?
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SelectedID = Item.Value;
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SelectedID = Item.Value;
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PlayerContext.OpenMenu(Self);
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PlayerContext.OpenMenu(Self);
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}
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}
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@ -56,6 +56,7 @@ function ButtonClicked( KFGUI_Button Sender )
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu
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Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu
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ItemRows.Add((Text="",Value=-1))
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ItemRows.Add((Text="",Value=-1))
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ItemRows.Add((Text="Show Debug Info",Value=9))
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ItemRows.Add((Text="Show Debug Info",Value=9))
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@ -23,7 +23,7 @@ function ShowMenu()
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if( !WebsiteButton.bDisabled )
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if( !WebsiteButton.bDisabled )
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{
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{
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WebsiteURL = GRI.ServerAdInfo.WebsiteLink;
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WebsiteURL = GRI.ServerAdInfo.WebsiteLink;
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WebsiteButton.ChangeToolTip("Visit the server website at: "$WebsiteURL);
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WebsiteButton.ChangeToolTip("Visit the server website at: "$WebsiteURL); // TODO: localize
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}
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}
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}
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}
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function Timer()
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function Timer()
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@ -260,6 +260,7 @@ function ButtonClicked( KFGUI_Button Sender )
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Begin Object Class=KFGUI_List Name=PerksList
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Begin Object Class=KFGUI_List Name=PerksList
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ID="Perks"
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ID="Perks"
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XPosition=0
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XPosition=0
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@ -166,6 +166,7 @@ function SelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Begin Object Class=KFGUI_Button Name=B_ShowStats
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Begin Object Class=KFGUI_Button Name=B_ShowStats
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ButtonText="Show Stats"
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ButtonText="Show Stats"
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Tooltip="Show the stats of the current players in server"
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Tooltip="Show the stats of the current players in server"
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@ -13,6 +13,7 @@ function InitMenu()
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// Client settings
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// Client settings
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SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
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SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
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// TODO: localize
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//AddCheckBox("Text-To-Speech:","Enable Text-to-Speech talk for player chat messages",'TTS', bool bDefault );
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//AddCheckBox("Text-To-Speech:","Enable Text-to-Speech talk for player chat messages",'TTS', bool bDefault );
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AddCheckBox("First person legs:","Show first person body",'FP',class'ExtPlayerController'.Default.bShowFPLegs);
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AddCheckBox("First person legs:","Show first person body",'FP',class'ExtPlayerController'.Default.bShowFPLegs);
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if( class'ExtPlayerController'.Default.bShowFPLegs )
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if( class'ExtPlayerController'.Default.bShowFPLegs )
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@ -131,7 +132,7 @@ function ButtonClicked( KFGUI_Button Sender )
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switch( Sender.ID )
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switch( Sender.ID )
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{
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{
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case 'KB':
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case 'KB':
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KeyBindButton.ButtonText = "Press a button";
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KeyBindButton.ButtonText = "Press a button"; // TODO: localize
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KeyBindButton.SetDisabled(true);
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KeyBindButton.SetDisabled(true);
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GrabKeyFocus();
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GrabKeyFocus();
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bSetKeybind = true;
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bSetKeybind = true;
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@ -106,6 +106,7 @@ final function string ChopExtraDigits( float Value )
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Begin Object Class=KFGUI_TextLable Name=InfoLable
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Begin Object Class=KFGUI_TextLable Name=InfoLable
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ID="Info"
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ID="Info"
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XPosition=0
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XPosition=0
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@ -110,6 +110,7 @@ function NotifyMousePaused()
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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Columns.Add((Text="Trait name",Width=0.6))
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Columns.Add((Text="Trait name",Width=0.6))
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Columns.Add((Text="Level",Width=0.2))
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Columns.Add((Text="Level",Width=0.2))
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Columns.Add((Text="Cost",Width=0.2))
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Columns.Add((Text="Cost",Width=0.2))
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@ -50,7 +50,7 @@ function Timer()
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return;
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return;
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}
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}
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Cost = MyTrait.Static.GetTraitCost(OldLevel);
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Cost = MyTrait.Static.GetTraitCost(OldLevel);
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YesButton.ButtonText = "Buy ("$Cost$")";
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YesButton.ButtonText = "Buy ("$Cost$")"; // TODO: localize
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if( Cost>OldPoints || !MyTrait.Static.MeetsRequirements(OldLevel,MyPerk) )
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if( Cost>OldPoints || !MyTrait.Static.MeetsRequirements(OldLevel,MyPerk) )
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YesButton.SetDisabled(true);
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YesButton.SetDisabled(true);
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else YesButton.SetDisabled(false);
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else YesButton.SetDisabled(false);
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@ -78,6 +78,7 @@ defaultproperties
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bAlwaysTop=true
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bAlwaysTop=true
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bOnlyThisFocus=true
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bOnlyThisFocus=true
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// TODO: localize
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Begin Object Class=KFGUI_TextField Name=TraitInfoLbl
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Begin Object Class=KFGUI_TextField Name=TraitInfoLbl
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ID="Info"
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ID="Info"
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XPosition=0.05
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XPosition=0.05
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@ -50,6 +50,7 @@ function MOTDEdited( KFGUI_EditBox Sender )
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defaultproperties
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defaultproperties
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{
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{
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// TODO: localize
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WindowTitle="Edit MOTD line"
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WindowTitle="Edit MOTD line"
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XPosition=0.25
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XPosition=0.25
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YPosition=0.2
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YPosition=0.2
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@ -23,10 +23,10 @@ final function InitPage( int UserID, byte Mode )
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}
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}
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if( ExtPlayerReplicationInfo(PRI)==None )
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if( ExtPlayerReplicationInfo(PRI)==None )
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{
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{
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WindowTitle = Mode==1 ? "Set level" : "Set prestige level";
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WindowTitle = Mode==1 ? "Set level" : "Set prestige level"; // TODO: localize
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return;
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return;
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}
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}
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WindowTitle = (Mode==1 ? "Set level of " : "Set prestige level of ")$PRI.GetHumanReadableName();
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WindowTitle = (Mode==1 ? "Set level of " : "Set prestige level of ")$PRI.GetHumanReadableName(); // TODO: localize
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LevelBox.ChangeValue(string(Mode==1 ? ExtPlayerReplicationInfo(PRI).ECurrentPerkLevel : ExtPlayerReplicationInfo(PRI).ECurrentPerkPrestige));
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LevelBox.ChangeValue(string(Mode==1 ? ExtPlayerReplicationInfo(PRI).ECurrentPerkLevel : ExtPlayerReplicationInfo(PRI).ECurrentPerkPrestige));
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BaseValue = (Mode==1 ? 100 : 100000);
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BaseValue = (Mode==1 ? 100 : 100000);
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}
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}
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@ -53,6 +53,7 @@ defaultproperties
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bAlwaysTop=true
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bAlwaysTop=true
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bOnlyThisFocus=true
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bOnlyThisFocus=true
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// TODO: localize
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Begin Object Class=KFGUI_Button Name=YesButten
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Begin Object Class=KFGUI_Button Name=YesButten
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ID="Yes"
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ID="Yes"
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ButtonText="Submit"
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ButtonText="Submit"
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@ -16,6 +16,8 @@ function InitMenu()
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PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager'));
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PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager'));
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Super(KFGUI_Page).InitMenu();
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Super(KFGUI_Page).InitMenu();
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// TODO: localize
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AddMenuButton('Mapvote',"Map Vote","Show mapvote menu");
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AddMenuButton('Mapvote',"Map Vote","Show mapvote menu");
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AddMenuButton('Settings',"Settings","Enter the game settings");
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AddMenuButton('Settings',"Settings","Enter the game settings");
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AddMenuButton('Disconnect',"Disconnect","Disconnect from this server");
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AddMenuButton('Disconnect',"Disconnect","Disconnect from this server");
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@ -43,8 +45,8 @@ function Timer()
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{
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{
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bInitSpectate = true;
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bInitSpectate = true;
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bOldSpectate = PRI.bOnlySpectator;
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bOldSpectate = PRI.bOnlySpectator;
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SpectateButton.ButtonText = (bOldSpectate ? "Join" : "Spectate");
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SpectateButton.ButtonText = (bOldSpectate ? "Join" : "Spectate"); // TODO: localize
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SpectateButton.ChangeToolTip(bOldSpectate ? "Click to become an active player" : "Click to become a spectator");
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SpectateButton.ChangeToolTip(bOldSpectate ? "Click to become an active player" : "Click to become a spectator"); // TODO: localize
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}
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}
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}
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}
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@ -128,7 +130,7 @@ final function KFGUI_Button AddMenuButton( name ButtonID, string Text, optional
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defaultproperties
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defaultproperties
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{
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{
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WindowTitle="Killing Floor 2 - Survival"
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WindowTitle="Killing Floor 2 - Survival" // TODO: wtf?
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XPosition=0.1
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XPosition=0.1
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YPosition=0.1
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YPosition=0.1
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XSize=0.8
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XSize=0.8
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@ -3,6 +3,7 @@ Class UI_PrestigeNote extends UI_ResetWarning;
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function SetupTo( Ext_PerkBase P )
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function SetupTo( Ext_PerkBase P )
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{
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{
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PerkToReset = P.Class;
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PerkToReset = P.Class;
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// TODO: localize
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WindowTitle = "NOTICE: Prestige "$P.PerkName;
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WindowTitle = "NOTICE: Prestige "$P.PerkName;
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InfoLabel.SetText("NOTICE: If you prestige your perk, you can not undo this operation!|All your gained XP and level will be reset to #{FF0000}0#{DEF}.|But this will also increase the amount of points by #{F7FE2E}+"$P.PrestigeSPIncrease$"#{DEF} you earn for every level up in the future.||Are you sure you want to do this?");
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InfoLabel.SetText("NOTICE: If you prestige your perk, you can not undo this operation!|All your gained XP and level will be reset to #{FF0000}0#{DEF}.|But this will also increase the amount of points by #{F7FE2E}+"$P.PrestigeSPIncrease$"#{DEF} you earn for every level up in the future.||Are you sure you want to do this?");
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}
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}
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@ -11,6 +12,7 @@ defaultproperties
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{
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{
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bIsPrestige=true
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bIsPrestige=true
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// TODO: localize
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Begin Object Name=YesButten
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Begin Object Name=YesButten
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Tooltip="Prestige the perk (you can not undo this action!)"
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Tooltip="Prestige the perk (you can not undo this action!)"
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End Object
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End Object
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@ -12,7 +12,7 @@ function InitMenu()
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function SetupTo( Ext_PerkBase P )
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function SetupTo( Ext_PerkBase P )
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{
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{
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PerkToReset = P.Class;
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PerkToReset = P.Class;
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WindowTitle = "WARNING: Reset "$P.PerkName;
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WindowTitle = "WARNING: Reset "$P.PerkName; // TODO: localize
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}
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}
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function ButtonClicked( KFGUI_Button Sender )
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function ButtonClicked( KFGUI_Button Sender )
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{
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{
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@ -38,6 +38,7 @@ defaultproperties
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bAlwaysTop=true
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bAlwaysTop=true
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bOnlyThisFocus=true
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bOnlyThisFocus=true
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// TODO: localize
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Begin Object Class=KFGUI_TextField Name=WarningLabel
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Begin Object Class=KFGUI_TextField Name=WarningLabel
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ID="Info"
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ID="Info"
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XPosition=0.01
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XPosition=0.01
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@ -570,6 +570,7 @@ defaultproperties
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SBTextColor=(R=250,G=250,B=250,A=255)
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SBTextColor=(R=250,G=250,B=250,A=255)
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ScoreboardSpacing=4
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ScoreboardSpacing=4
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// TODO: localize
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Begin Object Class=KFGUI_List Name=PlayerList
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Begin Object Class=KFGUI_List Name=PlayerList
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bDrawBackground=false
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bDrawBackground=false
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OnDrawItem=DrawPlayerEntry
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OnDrawItem=DrawPlayerEntry
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@ -487,6 +487,7 @@ defaultproperties
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Components.Empty
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Components.Empty
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// TODO: localize
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Begin Object Class=KFGUI_List_CD Name=PlayerList
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Begin Object Class=KFGUI_List_CD Name=PlayerList
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bDrawBackground=false
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bDrawBackground=false
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OnDrawItem=DrawPlayerEntry
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OnDrawItem=DrawPlayerEntry
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@ -14,9 +14,9 @@ function InitMenu()
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final function SetupTo( class<Ext_PerkBase> P )
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final function SetupTo( class<Ext_PerkBase> P )
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{
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{
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PerkToReset = P;
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PerkToReset = P;
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WindowTitle = "NOTICE: Unload stats for "$P.Default.PerkName;
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WindowTitle = "NOTICE: Unload stats for "$P.Default.PerkName; // TODO: localize
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YesButten.SetDisabled(true);
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YesButten.SetDisabled(true);
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InfoLabel.SetText("Please wait...");
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InfoLabel.SetText("Please wait..."); // TODO: localize
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++CurCallCode;
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++CurCallCode;
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ExtPlayerController(GetPlayer()).OnClientGetResponse = ReceivedInfo;
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ExtPlayerController(GetPlayer()).OnClientGetResponse = ReceivedInfo;
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ExtPlayerController(GetPlayer()).ServerGetUnloadInfo(CurCallCode,PerkToReset,false);
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ExtPlayerController(GetPlayer()).ServerGetUnloadInfo(CurCallCode,PerkToReset,false);
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@ -45,6 +45,7 @@ function ReceivedInfo( byte CallID, byte Code, int DataA, int DataB )
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{
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{
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if( CurCallCode!=CallID )
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if( CurCallCode!=CallID )
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return;
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return;
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// TODO: localize
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switch( Code )
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switch( Code )
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{
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{
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case 0:
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case 0:
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@ -76,6 +77,8 @@ defaultproperties
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XSize=0.98
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XSize=0.98
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YSize=0.775
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YSize=0.775
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End Object
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End Object
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// TODO: localize
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Begin Object Class=KFGUI_Button Name=YesButten
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Begin Object Class=KFGUI_Button Name=YesButten
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ID="Yes"
|
ID="Yes"
|
||||||
ButtonText="YES"
|
ButtonText="YES"
|
||||||
|
@ -32,6 +32,7 @@ defaultproperties
|
|||||||
XSize=0.3
|
XSize=0.3
|
||||||
YSize=0.2
|
YSize=0.2
|
||||||
|
|
||||||
|
// TODO: localize
|
||||||
Begin Object Class=KFGUI_TextLable Name=InfoLabel
|
Begin Object Class=KFGUI_TextLable Name=InfoLabel
|
||||||
XPosition=0.1
|
XPosition=0.1
|
||||||
YPosition=0.15
|
YPosition=0.15
|
||||||
|
@ -148,6 +148,7 @@ defaultproperties
|
|||||||
XSize=0.6
|
XSize=0.6
|
||||||
YSize=0.8
|
YSize=0.8
|
||||||
|
|
||||||
|
// TODO: localize
|
||||||
Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList
|
Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList
|
||||||
XPosition=0.015
|
XPosition=0.015
|
||||||
YPosition=0.075
|
YPosition=0.075
|
||||||
|
@ -115,13 +115,13 @@ reliable client simulated function ClientReady( int CurGame )
|
|||||||
{
|
{
|
||||||
ClientCurrentGame = CurGame;
|
ClientCurrentGame = CurGame;
|
||||||
bAllReceived = true;
|
bAllReceived = true;
|
||||||
MapVoteMsg("Maplist successfully received.");
|
MapVoteMsg("Maplist successfully received."); // TODO: localize
|
||||||
}
|
}
|
||||||
|
|
||||||
simulated final function MapVoteMsg( string S )
|
simulated final function MapVoteMsg( string S )
|
||||||
{
|
{
|
||||||
if( S!="" )
|
if( S!="" )
|
||||||
GetPlayer().ClientMessage("MapVote: "$S);
|
GetPlayer().ClientMessage("MapVote: "$S); // TODO: localize
|
||||||
}
|
}
|
||||||
reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex )
|
reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex )
|
||||||
{
|
{
|
||||||
@ -133,15 +133,15 @@ reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI,
|
|||||||
reliable client simulated function ClientNotifyVoteTime( int Time )
|
reliable client simulated function ClientNotifyVoteTime( int Time )
|
||||||
{
|
{
|
||||||
if( Time==0 )
|
if( Time==0 )
|
||||||
MapVoteMsg("Initializing mid-game mapvote...");
|
MapVoteMsg("Initializing mid-game mapvote..."); // TODO: localize
|
||||||
if( Time<=10 )
|
if( Time<=10 )
|
||||||
MapVoteMsg(string(Time)$"...");
|
MapVoteMsg(string(Time)$"...");
|
||||||
else if( Time<60 )
|
else if( Time<60 )
|
||||||
MapVoteMsg(string(Time)$" seconds...");
|
MapVoteMsg(string(Time)$" seconds..."); // TODO: localize
|
||||||
else if( Time==60 )
|
else if( Time==60 )
|
||||||
MapVoteMsg("1 minute remains...");
|
MapVoteMsg("1 minute remains..."); // TODO: localize
|
||||||
else if( Time==120 )
|
else if( Time==120 )
|
||||||
MapVoteMsg("2 minutes remain...");
|
MapVoteMsg("2 minutes remain..."); // TODO: localize
|
||||||
}
|
}
|
||||||
reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce )
|
reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce )
|
||||||
{
|
{
|
||||||
@ -149,12 +149,12 @@ reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIn
|
|||||||
if( bAdminForce )
|
if( bAdminForce )
|
||||||
{
|
{
|
||||||
if( bAllReceived )
|
if( bAllReceived )
|
||||||
MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$").");
|
MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$")."); // TODO: localize
|
||||||
else MapVoteMsg("An admin has forced a mapswitch.");
|
else MapVoteMsg("An admin has forced a mapswitch."); // TODO: localize
|
||||||
}
|
}
|
||||||
else if( bAllReceived )
|
else if( bAllReceived )
|
||||||
MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map...");
|
MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map..."); // TODO: localize
|
||||||
else MapVoteMsg("A map has won mapvote, switching map...");
|
else MapVoteMsg("A map has won mapvote, switching map..."); // TODO: localize
|
||||||
}
|
}
|
||||||
reliable client simulated function ClientOpenMapvote( optional bool bShowRank )
|
reliable client simulated function ClientOpenMapvote( optional bool bShowRank )
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user