Trait "Medic Pistol" applying on purchasing now

This commit is contained in:
inklesspen1scripter 2020-07-07 17:29:42 +03:00
parent ad5fe1f54c
commit 58bb384a49

View File

@ -6,6 +6,22 @@ static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Leve
Player.DefaultInventory.AddItem(class'ExtWeap_Pistol_MedicS');
}
static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
{
local Inventory Inv;
Inv = Player.FindInventoryType(class'ExtWeap_Pistol_9mm');
if( Inv!=None )
Inv.Destroy();
if( Player.FindInventoryType(class'ExtWeap_Pistol_MedicS')==None )
{
Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None);
if ( KFWeapon(Inv)!=None )
KFWeapon(Inv).bGivenAtStart = true;
}
}
defaultproperties
{
TraitName="Medic Pistol"