feat: Scoreboard localization

This commit is contained in:
GenZmeY 2020-09-01 09:56:14 +03:00
parent 9687039933
commit 46bc9fa443
2 changed files with 62 additions and 23 deletions

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@ -17,11 +17,57 @@ var KFGUI_Tooltip ToolTipItem;
var transient bool bHasSelectedPlayer,bMeAdmin,bShowSpectatorsOnly;
var KFGUI_Button SpecButton;
var localized string TimeText;
var localized string PlayersText;
var localized string PlayerText;
var localized string AliveText;
var localized string SpectatorsText;
var localized string HeaderWaveText;
var localized string HeaderPlayerText;
var localized string HeaderDoshText;
var localized string HeaderKillsText;
var localized string HeaderAssistText;
var localized string HeaderPingText;
var localized string NoPerkText;
var localized string RespawnText;
var localized string BotText;
var localized string DeadText;
var localized string UnmutePlayerText;
var localized string MutePlayerText;
var localized string YouveMutedText;
var localized string YouveUnmutedText;
var localized string HealthText;
var localized string RClickForOptsText;
var localized string SpecButtonText;
var localized string SpecButtonTooltip;
var localized string SpectateThisPlayerText;
var localized string ViewPlayerProfileText;
var localized string MuteText;
function FRowItem NewFRowItem(string Text, bool isSplitter)
{
local FRowItem newItem;
newItem.Text=Text;
newItem.bSplitter=isSplitter;
return newItem;
}
function InitMenu()
{
Super.InitMenu();
HealthIcon = Texture2D(DynamicLoadObject("UI_Objective_Tex.UI_Obj_Healing_Loc",class'Texture2D'));
PlayersList = KFGUI_List(FindComponentID('PlayerList'));
SpecButton = KFGUI_Button(FindComponentID('Spec'));
SpecButton.ButtonText=SpecButtonText;
SpecButton.Tooltip=SpecButtonTooltip;
PlayerContext.ItemRows.AddItem(NewFRowItem(SpectateThisPlayerText, false));
PlayerContext.ItemRows.AddItem(NewFRowItem(ViewPlayerProfileText, false));
PlayerContext.ItemRows.AddItem(NewFRowItem(MuteText, false));
PlayerContext.ItemRows.AddItem(NewFRowItem("", true));
}
function ShowMenu()
{
@ -161,7 +207,7 @@ function DrawMenu()
Y+=YL;
Canvas.SetPos(XPos+26,Y);
Canvas.DrawText("Time: "$FormatTimeSM(KFGRI.ElapsedTime)$" | Players: "$NumPlayer$" | Alive: "$NumAlivePlayer$" | Spectators: "$NumSpec,,FontScalar,FontScalar);
Canvas.DrawText(TimeText$" "$FormatTimeSM(KFGRI.ElapsedTime)$" | "$PlayersText$" "$NumPlayer$" | "$AliveText$" "$NumAlivePlayer$" | "$SpectatorsText$" "$NumSpec,,FontScalar,FontScalar);
XPos += XScale*0.75-1;
XScale *= 0.25;
@ -171,7 +217,7 @@ function DrawMenu()
Canvas.Font = Owner.CurrentStyle.PickFont(DefFont+3,FontScalar);
Canvas.TextSize("A",XL,YL,FontScalar,FontScalar);
Y = YPos+4;
DrawCenteredText("WAVE",XPos+XScale*0.5,Y,FontScalar);
DrawCenteredText(HeaderWaveText,XPos+XScale*0.5,Y,FontScalar);
Y += YL;
DrawCenteredText(KFGRI.WaveNum$"/"$(KFGRI.WaveMax-1),XPos+XScale*0.5,Y,FontScalar*1.1);
@ -205,15 +251,15 @@ function DrawMenu()
Canvas.DrawColor = SBTextColor;
Y = YPos+4;
Canvas.SetPos(XPos+18,Y);
Canvas.DrawText("PLAYER",,FontScalar,FontScalar);
Canvas.DrawText(HeaderPlayerText,,FontScalar,FontScalar);
if( !bShowSpectatorsOnly )
{
Canvas.SetPos(XPos+CashXPos,Y);
Canvas.DrawText("DOSH",,FontScalar,FontScalar);
DrawCenteredText("KILLS",XPos+KillsXPos,Y,FontScalar);
DrawCenteredText("ASSISTS",XPos+AssistXPos,Y,FontScalar);
Canvas.DrawText(HeaderDoshText,,FontScalar,FontScalar);
DrawCenteredText(HeaderKillsText,XPos+KillsXPos,Y,FontScalar);
DrawCenteredText(HeaderAssistText,XPos+AssistXPos,Y,FontScalar);
}
DrawCenteredText("PING",XPos+PingXPos,Y,FontScalar);
DrawCenteredText(HeaderPingText,XPos+PingXPos,Y,FontScalar);
// Check how many players to draw.
YPos+=(YHeight-1);
@ -410,14 +456,14 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
else
{
C.DrawColor = SBTextColor;
S = "No Perk";
S = NoPerkText;
}
YPos = SBFontSize*0.9;
C.SetPos(XPos+Height*0.5,YOffset+Height*0.495);
if( PRI.RespawnCounter>=0 )
{
C.DrawColor = SBTextColor;
S = "Respawn: "$FormatTimeSM(PRI.RespawnCounter);
S = RespawnText$" "$FormatTimeSM(PRI.RespawnCounter);
}
while( true ) // Make sure too long name doesn't overleap.
{
@ -445,7 +491,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
}
// Ping
DrawCenteredText(PRI.bBot ? "BOT" : string(PRI.Ping*4),PingXPos,YPos,SBFontSize);
DrawCenteredText(PRI.bBot ? BotText : string(PRI.Ping*4),PingXPos,YPos,SBFontSize);
// Draw health.
if( !bShowSpectatorsOnly )
@ -456,7 +502,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
C.DrawTile(HealthIcon,(Height-12)*0.5,(Height-12)*0.5,0,0,256,256);
}
if( PRI.PlayerHealth<=0 || PRI.PlayerHealthPercent<=0 )
DrawCenteredText("DEAD",6+(Height-12)*0.5,YOffset+Height*0.45,SBFontSize*0.95);
DrawCenteredText(DeadText,6+(Height-12)*0.5,YOffset+Height*0.45,SBFontSize*0.95);
else DrawCenteredText(string(PRI.PlayerHealth),6+(Height-12)*0.5,YOffset+Height*0.45,SBFontSize*0.95);
}
}
@ -475,7 +521,7 @@ function ClickedPlayer( int Index, bool bRight, int MouseX, int MouseY )
PlayerContext.ItemRows[0].bDisabled = (PlayerIndex==Index || !PC.IsSpectating());
PlayerContext.ItemRows[1].bDisabled = RightClickPlayer.bBot;
PlayerContext.ItemRows[2].bDisabled = (PlayerIndex==Index || RightClickPlayer.bBot);
PlayerContext.ItemRows[2].Text = (PlayerContext.ItemRows[2].bDisabled || PC.IsPlayerMuted(RightClickPlayer.UniqueId)) ? "Unmute player" : "Mute player";
PlayerContext.ItemRows[2].Text = (PlayerContext.ItemRows[2].bDisabled || PC.IsPlayerMuted(RightClickPlayer.UniqueId)) ? UnmutePlayerText : MutePlayerText;
if( PlayerIndex==Index ) // Selected self.
{
@ -510,13 +556,13 @@ function SelectedRCItem( int Index )
case 2: // Mute voice.
if( !PC.IsPlayerMuted(RightClickPlayer.UniqueId) )
{
PC.ClientMessage("You've muted "$RightClickPlayer.TaggedPlayerName);
PC.ClientMessage(YouveMutedText$" "$RightClickPlayer.TaggedPlayerName);
PC.ClientMutePlayer(RightClickPlayer.UniqueId);
RightClickPlayer.bIsMuted = true;
}
else
{
PC.ClientMessage("You've unmuted "$RightClickPlayer.TaggedPlayerName);
PC.ClientMessage(YouveUnmutedText$" "$RightClickPlayer.TaggedPlayerName);
PC.ClientUnmutePlayer(RightClickPlayer.UniqueId);
RightClickPlayer.bIsMuted = false;
}
@ -542,10 +588,10 @@ function ShowPlayerTooltip( int Index )
ToolTipItem.ParentComponent = Self;
ToolTipItem.InitMenu();
}
S = "Player: "$PRI.TaggedPlayerName$"|Health: "$(PRI.PlayerHealthPercent<=0 ? "0" : string(PRI.PlayerHealth));
S = PlayerText$" "$PRI.TaggedPlayerName$"|"$HealthText$" "$(PRI.PlayerHealthPercent<=0 ? "0" : string(PRI.PlayerHealth));
if( PRI.ShowAdminName() )
S = S$"|"$PRI.GetAdminName();
S = S$"|(Right click for options)";
S = S$"|"$RClickForOptsText;
ToolTipItem.SetText(S);
ToolTipItem.ShowMenu();
ToolTipItem.CompPos[0] = Owner.MousePosition.X;
@ -570,7 +616,6 @@ defaultproperties
SBTextColor=(R=250,G=250,B=250,A=255)
ScoreboardSpacing=4
// TODO: localize
Begin Object Class=KFGUI_List Name=PlayerList
bDrawBackground=false
OnDrawItem=DrawPlayerEntry
@ -581,8 +626,6 @@ defaultproperties
End Object
Begin Object Class=KFGUI_Button Name=B_ShowSpecs
ID="Spec"
ButtonText="Show Spectators"
Tooltip="Toggle show server spectators"
XPosition=0.67
YPosition=0.95
XSize=0.09
@ -595,10 +638,6 @@ defaultproperties
Components.Add(B_ShowSpecs)
Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu
ItemRows.Add((Text="Spectate this player"))
ItemRows.Add((Text="View player Steam profile"))
ItemRows.Add((Text="Mute"))
ItemRows.Add((bSplitter=true))
OnSelectedItem=SelectedRCItem
OnBecameHidden=HidRightClickMenu
End Object