feat: PerkSelection localization
This commit is contained in:
parent
ee17235bf4
commit
44c4d081b0
Binary file not shown.
@ -1,7 +1,7 @@
|
||||
Class UIP_PerkSelection extends KFGUI_MultiComponent;
|
||||
|
||||
var KFGUI_List PerkList;
|
||||
var KFGUI_Button B_Prestige;
|
||||
var KFGUI_Button B_Prestige, B_Reset, B_Unload;
|
||||
var KFGUI_ComponentList StatsList;
|
||||
var UIR_PerkTraitList TraitsList;
|
||||
var KFGUI_TextLable PerkLabel;
|
||||
@ -11,6 +11,19 @@ var class<Ext_PerkBase> PrevPendingPerk;
|
||||
var array<UIR_PerkStat> StatBuyers;
|
||||
var int OldPerkPoints;
|
||||
|
||||
var localized string PrestigeButtonText;
|
||||
var localized string PrestigeButtonToolTip;
|
||||
var localized string ResetButtonText;
|
||||
var localized string ResetButtonToolTip;
|
||||
var localized string UnloadButtonText;
|
||||
var localized string UnloadButtonToolTip;
|
||||
var localized string PrestigeButtonDisabledToolTip;
|
||||
var localized string Level;
|
||||
var localized string Points;
|
||||
var localized string NoPerkSelected;
|
||||
var localized string NotAviable;
|
||||
var localized string MaxStr;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
PerkList = KFGUI_List(FindComponentID('Perks'));
|
||||
@ -19,6 +32,18 @@ function InitMenu()
|
||||
PerkLabel = KFGUI_TextLable(FindComponentID('Info'));
|
||||
PerkLabel.SetText("");
|
||||
B_Prestige = KFGUI_Button(FindComponentID('Prestige'));
|
||||
B_Reset = KFGUI_Button(FindComponentID('Reset'));
|
||||
B_Unload = KFGUI_Button(FindComponentID('Unload'));
|
||||
|
||||
B_Prestige.ButtonText=PrestigeButtonText;
|
||||
B_Prestige.ToolTip="-";
|
||||
|
||||
B_Unload.ButtonText=UnloadButtonText;
|
||||
B_Unload.ToolTip=UnloadButtonToolTip;
|
||||
|
||||
B_Reset.ButtonText=ResetButtonText;
|
||||
B_Reset.ToolTip=ResetButtonToolTip;
|
||||
|
||||
Super.InitMenu();
|
||||
}
|
||||
function ShowMenu()
|
||||
@ -87,7 +112,7 @@ function Timer()
|
||||
}
|
||||
}
|
||||
OldPerkPoints = PendingPerk.CurrentSP;
|
||||
PerkLabel.SetText("Lv"$PendingPerk.GetLevelString()@PendingPerk.PerkName$" (Points: "$PendingPerk.CurrentSP$")");
|
||||
PerkLabel.SetText(Level$PendingPerk.GetLevelString()@PendingPerk.PerkName$" ("$Points$" "$PendingPerk.CurrentSP$")");
|
||||
for( i=0; i<StatsList.ItemComponents.Length; ++i ) // Just make sure perk stays the same.
|
||||
{
|
||||
StatBuyers[i].SetActivePerk(PendingPerk);
|
||||
@ -95,8 +120,8 @@ function Timer()
|
||||
}
|
||||
B_Prestige.SetDisabled(!PendingPerk.CanPrestige());
|
||||
if( PendingPerk.MinLevelForPrestige<0 )
|
||||
B_Prestige.ChangeToolTip("Prestige is disabled for this perk");
|
||||
else B_Prestige.ChangeToolTip("Prestige this perk.|Minimum level required: "$PendingPerk.MinLevelForPrestige);
|
||||
B_Prestige.ChangeToolTip(PrestigeButtonDisabledToolTip);
|
||||
else B_Prestige.ChangeToolTip(PrestigeButtonToolTip$" "$PendingPerk.MinLevelForPrestige);
|
||||
UpdateTraits();
|
||||
}
|
||||
else // Empty out if needed.
|
||||
@ -104,7 +129,7 @@ function Timer()
|
||||
for( i=0; i<StatsList.ItemComponents.Length; ++i )
|
||||
StatBuyers[i].CloseMenu();
|
||||
StatsList.ItemComponents.Length = 0;
|
||||
PerkLabel.SetText("<No perk selected>");
|
||||
PerkLabel.SetText(NoPerkSelected);
|
||||
}
|
||||
}
|
||||
else if( PendingPerk!=None && OldPerkPoints!=PendingPerk.CurrentSP )
|
||||
@ -112,7 +137,7 @@ function Timer()
|
||||
B_Prestige.SetDisabled(!PendingPerk.CanPrestige());
|
||||
|
||||
OldPerkPoints = PendingPerk.CurrentSP;
|
||||
PerkLabel.SetText("Lv"$PendingPerk.GetLevelString()@PendingPerk.PerkName$" (Points: "$PendingPerk.CurrentSP$")");
|
||||
PerkLabel.SetText(Level$PendingPerk.GetLevelString()@PendingPerk.PerkName$" ("$Points$" "$PendingPerk.CurrentSP$")");
|
||||
for( i=0; i<StatsList.ItemComponents.Length; ++i ) // Just make sure perk stays the same.
|
||||
StatBuyers[i].CheckBuyLimit();
|
||||
|
||||
@ -158,13 +183,13 @@ final function UpdateTraits()
|
||||
if( TC.Default.TraitGroup==N )
|
||||
{
|
||||
if( PendingPerk.PerkTraits[i].CurrentLevel>=TC.Default.NumLevels )
|
||||
S = "MAX\nN/A";
|
||||
S = MaxStr$"\n"$NotAviable;
|
||||
else
|
||||
{
|
||||
S = PendingPerk.PerkTraits[i].CurrentLevel$"/"$TC.Default.NumLevels$"\n";
|
||||
if( TC.Static.MeetsRequirements(PendingPerk.PerkTraits[i].CurrentLevel,PendingPerk) )
|
||||
S $= string(TC.Static.GetTraitCost(PendingPerk.PerkTraits[i].CurrentLevel));
|
||||
else S $= "N/A";
|
||||
else S $= NotAviable;
|
||||
}
|
||||
TraitsList.AddLine(TC.Default.TraitName$"\n"$S,i);
|
||||
TraitsList.ToolTip.AddItem(TC.Static.GetTooltipInfo());
|
||||
@ -260,7 +285,6 @@ function ButtonClicked( KFGUI_Button Sender )
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
// TODO: localize
|
||||
Begin Object Class=KFGUI_List Name=PerksList
|
||||
ID="Perks"
|
||||
XPosition=0
|
||||
@ -304,8 +328,6 @@ defaultproperties
|
||||
|
||||
Begin Object Class=KFGUI_Button Name=ResetPerkButton
|
||||
ID="Reset"
|
||||
ButtonText="Reset Level"
|
||||
ToolTip="Reset this perk by unloading all stats, traits and set XP gained and level to 0"
|
||||
XPosition=0.25
|
||||
YPosition=0.025
|
||||
XSize=0.074
|
||||
@ -316,8 +338,6 @@ defaultproperties
|
||||
End Object
|
||||
Begin Object Class=KFGUI_Button Name=UnloadPerkButton
|
||||
ID="Unload"
|
||||
ButtonText="Unload Perk"
|
||||
ToolTip="Reset all spent points on this perk and refund the points in exchange of some XP"
|
||||
XPosition=0.325
|
||||
YPosition=0.025
|
||||
XSize=0.074
|
||||
@ -328,8 +348,6 @@ defaultproperties
|
||||
End Object
|
||||
Begin Object Class=KFGUI_Button Name=PrestigePerkButton
|
||||
ID="Prestige"
|
||||
ButtonText="Prestige"
|
||||
ToolTip="-"
|
||||
XPosition=0.4
|
||||
YPosition=0.025
|
||||
XSize=0.074
|
||||
|
Loading…
Reference in New Issue
Block a user