Few more fixes to support
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@ -764,7 +764,7 @@ simulated function float GetSnarePower( optional class<DamageType> DamageType, o
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}
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// SUPPORT:
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function bool CanRepairDoors()
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simulated function bool CanRepairDoors()
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{
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return (Ext_PerkSupport(CurrentPerk)!=None ? Ext_PerkSupport(CurrentPerk).CanRepairDoors() : false);
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}
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@ -15,7 +15,7 @@ simulated function bool GetUsingTactialReload( KFWeapon KFW )
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return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.75 : false);
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}
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function bool CanRepairDoors()
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simulated function bool CanRepairDoors()
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{
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return bCanRepairDoors;
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}
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