From 38007c73fac734c588ec07744c563e7730094214 Mon Sep 17 00:00:00 2001 From: Forrest Keller Date: Sun, 22 Oct 2017 04:33:56 -0500 Subject: [PATCH] Fixed high impact doing the wrong damage --- ServerExt/Classes/Ext_PerkDemolition.uc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerExt/Classes/Ext_PerkDemolition.uc b/ServerExt/Classes/Ext_PerkDemolition.uc index e88e1f1..95facb1 100644 --- a/ServerExt/Classes/Ext_PerkDemolition.uc +++ b/ServerExt/Classes/Ext_PerkDemolition.uc @@ -53,10 +53,10 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau if( BasePerk==None || (DamageType!=None && DamageType.Default.ModifierPerkList.Find(BasePerk)>=0) || (KFWeapon(DamageCauser)!=None && IsWeaponOnPerk(KFWeapon(DamageCauser))) ) { if( bDirectHit && class(DamageType) != none ) - InDamage *= 0.25; + InDamage *= 1.25; if( bCriticalHit && MyKFPM != none && IsCriticalHitZone( MyKFPM, HitZoneIdx ) ) - InDamage *= 0.5f; + InDamage *= 1.5f; } if( class(DamageType) != None )