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@ -1315,7 +1315,7 @@ function float GetStunPowerModifier(optional class<DamageType> DamageType, optio
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function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
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function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
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{
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{
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return Modifiers[7];
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return Modifiers[7];
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}
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}
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simulated function ModifyMeleeAttackSpeed(out float InDuration);
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simulated function ModifyMeleeAttackSpeed(out float InDuration);
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@ -1580,4 +1580,4 @@ defaultproperties
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EnemyDistDraw.Add(700)
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EnemyDistDraw.Add(700)
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EnemyDistDraw.Add(1000)
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EnemyDistDraw.Add(1000)
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EnemyDistDraw.Add(1600)
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EnemyDistDraw.Add(1600)
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}
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}
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