Code style

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GenZmeY 2021-08-24 02:25:27 +03:00 committed by GitHub
parent e3df831773
commit 1c12cc55a7
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@ -1315,7 +1315,7 @@ function float GetStunPowerModifier(optional class<DamageType> DamageType, optio
function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart ) function float GetStumblePowerModifier( optional KFPawn KFP, optional class<KFDamageType> DamageType, optional out float CooldownModifier, optional byte BodyPart )
{ {
return Modifiers[7]; return Modifiers[7];
} }
simulated function ModifyMeleeAttackSpeed(out float InDuration); simulated function ModifyMeleeAttackSpeed(out float InDuration);
@ -1580,4 +1580,4 @@ defaultproperties
EnemyDistDraw.Add(700) EnemyDistDraw.Add(700)
EnemyDistDraw.Add(1000) EnemyDistDraw.Add(1000)
EnemyDistDraw.Add(1600) EnemyDistDraw.Add(1600)
} }