Update Recoil / Spread to be flat

This commit is contained in:
secretagentjr 2023-07-17 19:11:20 -07:00
parent 06c326507e
commit 0a8d4bb38c

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@ -1171,10 +1171,10 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
Modifiers[1] = 1.f + (Value*Progress);
break;
case 'Recoil':
Modifiers[2] = 1.f / (1.f+Value*Progress);
Modifiers[2] = 1.f - (Value*Progress);
break;
case 'Spread':
Modifiers[3] = 1.f / (1.f+Value*Progress);
Modifiers[3] = 1.f - (Value*Progress);
break;
case 'Rate':
Modifiers[4] = 1.f / (1.f+Value*Progress);
@ -1556,8 +1556,8 @@ defaultproperties
DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",Progress=0.4)
DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",Progress=0.5)
DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",Progress=1)
DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",Progress=0.75)
DefPerkStats(2)=(MaxValue=100,CostPerValue=1,StatType="Recoil",Progress=1)
DefPerkStats(3)=(MaxValue=100,CostPerValue=1,StatType="Spread",Progress=1)
DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",Progress=0.5)
DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",Progress=0.5)
DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",Progress=1)