KF2-Server-Extension/ServerExt/Classes/MS_HUD.uc

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Class MS_HUD extends HUD;
var bool bShowProgress,bProgressDC;
var array<string> ProgressLines;
var MX_MiniGameBase ActiveGame;
function PostBeginPlay()
{
Super.PostBeginPlay();
ActiveGame = new (PlayerController(Owner)) class'MX_PongGame';
ActiveGame.Init();
ActiveGame.SetFXTrack(class'MS_PC'.Default.TravelData.PendingFX);
}
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event PostRender()
{
ActiveGame.Canvas = Canvas;
ActiveGame.Render(Canvas.ClipX*0.1,Canvas.ClipY*0.2,Canvas.ClipX*0.8,Canvas.ClipY*0.7);
ActiveGame.Canvas = None;
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if (bShowProgress)
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RenderProgress();
}
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function Tick(float Delta)
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{
ActiveGame.Tick(Delta);
}
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final function ShowProgressMsg(string S, optional bool bDis)
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{
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if (S=="")
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{
bShowProgress = false;
return;
}
bShowProgress = true;
ParseStringIntoArray(S,ProgressLines,"|",false);
bProgressDC = bDis;
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if (!bDis)
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ProgressLines.AddItem("Press [Esc] to cancel connection"); // TODO: Localization
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}
final function RenderProgress()
{
local float Y,XL,YL,Sc;
local int i;
Canvas.Font = Canvas.GetDefaultCanvasFont();
Sc = FMin(Canvas.ClipY/1000.f,3.f);
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if (bProgressDC)
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Canvas.SetDrawColor(255,80,80,255);
else Canvas.SetDrawColor(255,255,255,255);
Y = Canvas.ClipY*0.05;
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for (i=0; i<ProgressLines.Length; ++i)
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{
Canvas.TextSize(ProgressLines[i],XL,YL,Sc,Sc);
Canvas.SetPos((Canvas.ClipX-XL)*0.5,Y);
Canvas.DrawText(ProgressLines[i],,Sc,Sc);
Y+=YL;
}
Canvas.SetPos(Canvas.ClipX*0.2,Canvas.ClipY*0.91);
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Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc); // TODO: Localization
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}
defaultproperties
{
}