KF2-Server-Extension/ServerExtMut/Classes/xVotingHandler.uc

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Class xVotingHandler extends xVotingHandlerBase
config(xMapVote);
struct FGameModeOption
{
var config string GameName,GameShortName,GameClass,Mutators,Options,Prefix;
};
var config array<FGameModeOption> GameModes;
var config int LastVotedGameInfo,VoteTime,MaxMapsOnList;
var config float MidGameVotePct,MapWinPct,MapChangeDelay;
var config bool bNoWebAdmin;
var class<Mutator> BaseMutator;
var array<SoundCue> AnnouncerCues;
var array<FMapEntry> Maps;
var array<FVotedMaps> ActiveVotes;
var array<xVotingReplication> ActiveVoters;
var int iCurrentHistory,VoteTimeLeft,ShowMenuDelay;
var string PendingMapURL;
var KFGameReplicationInfo KF;
var bool bMapvoteHasEnded,bMapVoteTimer,bHistorySaved;
function PostBeginPlay()
{
local int i,j,z,n,UpV,DownV,Seq,NumPl;
local string S,MapFile;
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if(WorldInfo.Game.BaseMutator==None)
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WorldInfo.Game.BaseMutator = Self;
else WorldInfo.Game.BaseMutator.AddMutator(Self);
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if(bDeleteMe) // This was a duplicate instance of the mutator.
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return;
MapFile = string(WorldInfo.GetPackageName());
iCurrentHistory = class'xMapVoteHistory'.Static.GetMapHistory(MapFile,WorldInfo.Title);
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if(LastVotedGameInfo<0 || LastVotedGameInfo>=GameModes.Length)
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LastVotedGameInfo = 0;
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if(MapChangeDelay==0)
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MapChangeDelay = 3;
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if(GameModes.Length==0) // None specified, so use current settings.
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{
GameModes.Length = 1;
GameModes[0].GameName = "Killing Floor";
GameModes[0].GameShortName = "KF";
GameModes[0].GameClass = PathName(WorldInfo.Game.Class);
GameModes[0].Mutators = "";
GameModes[0].Prefix = "";
MidGameVotePct = 0.51;
MapWinPct = 0.75;
VoteTime = 35;
SaveConfig();
}
// Build maplist.
z = 0;
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for(i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
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{
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for(j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
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{
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if(MaxMapsOnList>0 && Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=MapFile) // If we limit the maps count, remove current map.
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continue;
Maps.Length = z+1;
Maps[z].MapName = Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j];
n = class'xMapVoteHistory'.Static.GetMapHistory(Maps[z].MapName,"");
class'xMapVoteHistory'.Static.GetHistory(n,UpV,DownV,Seq,NumPl,S);
Maps[z].UpVotes = UpV;
Maps[z].DownVotes = DownV;
Maps[z].Sequence = Seq;
Maps[z].NumPlays = NumPl;
Maps[z].History = n;
Maps[z].MapTitle = S;
++z;
}
}
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if(MaxMapsOnList>0)
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{
// Remove random maps from list.
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while(Maps.Length>MaxMapsOnList)
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Maps.Remove(Rand(Maps.Length),1);
}
SetTimer(0.15,false,'SetupBroadcast');
SetTimer(1,true,'CheckEndGameEnded');
}
function AddMutator(Mutator M)
{
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if(M!=Self) // Make sure we don't get added twice.
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{
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if(M.Class==Class)
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M.Destroy();
else Super.AddMutator(M);
}
}
function SetupBroadcast()
{
local xVoteBroadcast B;
local WebServer W;
local WebAdmin A;
local xVoteWebApp xW;
local byte i;
B = Spawn(class'xVoteBroadcast');
B.Handler = Self;
B.NextBroadcaster = WorldInfo.Game.BroadcastHandler;
WorldInfo.Game.BroadcastHandler = B;
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if(!bNoWebAdmin)
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{
foreach AllActors(class'WebServer',W)
break;
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if(W!=None)
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{
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for(i=0; (i<10 && A==None); ++i)
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A = WebAdmin(W.ApplicationObjects[i]);
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if(A!=None)
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{
xW = new (None) class'xVoteWebApp';
A.addQueryHandler(xW);
}
else `Log("X-VoteWebAdmin ERROR: No valid WebAdmin application found!");
}
else `Log("X-VoteWebAdmin ERROR: No WebServer object found!");
}
}
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final function AddVote(int Count, int MapIndex, int GameIndex)
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{
local int i,j;
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if(bMapvoteHasEnded)
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return;
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for(i=0; i<ActiveVotes.Length; ++i)
if(ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex)
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{
ActiveVotes[i].NumVotes += Count;
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for(j=(ActiveVoters.Length-1); j>=0; --j)
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ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,ActiveVotes[i].NumVotes);
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if(ActiveVotes[i].NumVotes<=0)
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{
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for(j=(ActiveVoters.Length-1); j>=0; --j)
if(ActiveVoters[j].DownloadStage==2 && ActiveVoters[j].DownloadIndex>=i && ActiveVoters[j].DownloadIndex>0) // Make sure client doesn't skip a download at this point.
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--ActiveVoters[j].DownloadIndex;
ActiveVotes.Remove(i,1);
}
return;
}
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if(Count<=0)
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return;
ActiveVotes.Length = i+1;
ActiveVotes[i].GameIndex = GameIndex;
ActiveVotes[i].MapIndex = MapIndex;
ActiveVotes[i].NumVotes = Count;
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for(j=(ActiveVoters.Length-1); j>=0; --j)
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ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,Count);
}
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final function LogoutPlayer(PlayerController PC)
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{
local int i;
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for(i=(ActiveVoters.Length-1); i>=0; --i)
if(ActiveVoters[i].PlayerOwner==PC)
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{
ActiveVoters[i].Destroy();
break;
}
}
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final function LoginPlayer(PlayerController PC)
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{
local xVotingReplication R;
local int i;
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for(i=(ActiveVoters.Length-1); i>=0; --i)
if(ActiveVoters[i].PlayerOwner==PC)
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return;
R = Spawn(class'xVotingReplication',PC);
R.VoteHandler = Self;
ActiveVoters.AddItem(R);
}
function NotifyLogout(Controller Exiting)
{
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if(PlayerController(Exiting)!=None)
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LogoutPlayer(PlayerController(Exiting));
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if (NextMutator != None)
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NextMutator.NotifyLogout(Exiting);
}
function NotifyLogin(Controller NewPlayer)
{
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if(PlayerController(NewPlayer)!=None)
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LoginPlayer(PlayerController(NewPlayer));
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if (NextMutator != None)
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NextMutator.NotifyLogin(NewPlayer);
}
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function ClientDownloadInfo(xVotingReplication V)
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{
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if(bMapvoteHasEnded)
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{
V.DownloadStage = 255;
return;
}
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switch(V.DownloadStage)
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{
case 0: // Game modes.
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if(V.DownloadIndex>=GameModes.Length)
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break;
V.ClientReceiveGame(V.DownloadIndex,GameModes[V.DownloadIndex].GameName,GameModes[V.DownloadIndex].GameShortName,GameModes[V.DownloadIndex].Prefix);
++V.DownloadIndex;
return;
case 1: // Maplist.
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if(V.DownloadIndex>=Maps.Length)
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break;
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if(Maps[V.DownloadIndex].MapTitle=="")
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V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays);
else V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays,Maps[V.DownloadIndex].MapTitle);
++V.DownloadIndex;
return;
case 2: // Current votes.
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if(V.DownloadIndex>=ActiveVotes.Length)
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break;
V.ClientReceiveVote(ActiveVotes[V.DownloadIndex].GameIndex,ActiveVotes[V.DownloadIndex].MapIndex,ActiveVotes[V.DownloadIndex].NumVotes);
++V.DownloadIndex;
return;
default:
V.ClientReady(LastVotedGameInfo);
V.DownloadStage = 255;
return;
}
++V.DownloadStage;
V.DownloadIndex = 0;
}
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function ClientCastVote(xVotingReplication V, int GameIndex, int MapIndex, bool bAdminForce)
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{
local int i;
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if(bMapvoteHasEnded)
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return;
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if(bAdminForce && V.PlayerOwner.PlayerReplicationInfo.bAdmin)
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{
SwitchToLevel(GameIndex,MapIndex,true);
return;
}
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if(!Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[MapIndex].MapName,GameModes[GameIndex].Prefix))
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{
V.PlayerOwner.ClientMessage("Error: Can't vote that map (wrong Prefix to that game mode)!");
return;
}
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if(V.CurrentVote[0]>=0)
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AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
V.CurrentVote[0] = GameIndex;
V.CurrentVote[1] = MapIndex;
AddVote(1,MapIndex,GameIndex);
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for(i=(ActiveVoters.Length-1); i>=0; --i)
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ActiveVoters[i].ClientNotifyVote(V.PlayerOwner.PlayerReplicationInfo,GameIndex,MapIndex);
TallyVotes();
}
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function ClientRankMap(xVotingReplication V, bool bUp)
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{
class'xMapVoteHistory'.Static.AddMapKarma(iCurrentHistory,bUp);
}
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function ClientDisconnect(xVotingReplication V)
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{
ActiveVoters.RemoveItem(V);
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if(V.CurrentVote[0]>=0)
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AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
TallyVotes();
}
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final function float GetPctOf(int Nom, int Denom)
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{
local float R;
R = float(Nom) / float(Denom);
return R;
}
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final function TallyVotes(optional bool bForce)
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{
local int i,NumVotees,c,j;
local array<int> Candidates;
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if(bMapvoteHasEnded)
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return;
NumVotees = ActiveVoters.Length;
c = 0;
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if(bForce)
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{
// First check for highest result.
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for(i=(ActiveVotes.Length-1); i>=0; --i)
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c = Max(c,ActiveVotes[i].NumVotes);
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if(c>0)
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{
// Then check how many votes for the best.
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for(i=(ActiveVotes.Length-1); i>=0; --i)
if(ActiveVotes[i].NumVotes==c)
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Candidates.AddItem(i);
// Finally pick a random winner from the best.
c = Candidates[Rand(Candidates.Length)];
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if(NumVotees>=4 && ActiveVotes.Length==1) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
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{
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for(j=(ActiveVoters.Length-1); j>=0; --j)
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ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
}
SwitchToLevel(ActiveVotes[c].GameIndex,ActiveVotes[c].MapIndex,false);
}
else
{
// Pick a random map to win.
c = Rand(Maps.Length);
// Pick a random gametype to win along with it.
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for(i=(GameModes.Length-1); i>=0; --i)
if(Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[c].MapName,GameModes[i].Prefix))
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Candidates.AddItem(i);
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if(Candidates.Length==0) // Odd, a map without gametype...
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i = Rand(GameModes.Length);
else i = Candidates[Rand(Candidates.Length)];
SwitchToLevel(i,c,false);
}
return;
}
// Check for insta-win vote.
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for(i=(ActiveVotes.Length-1); i>=0; --i)
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{
c+=ActiveVotes[i].NumVotes;
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if(GetPctOf(ActiveVotes[i].NumVotes,NumVotees)>=MapWinPct)
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{
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if(NumVotees>=4 && ActiveVotes.Length==1) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
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{
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for(j=(ActiveVoters.Length-1); j>=0; --j)
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ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
}
SwitchToLevel(ActiveVotes[i].GameIndex,ActiveVotes[i].MapIndex,false);
return;
}
}
// Check for mid-game voting timer.
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if(!bMapVoteTimer && NumVotees>0 && GetPctOf(c,NumVotees)>=MidGameVotePct)
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StartMidGameVote(true);
}
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final function StartMidGameVote(bool bMidGame)
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{
local int i;
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if(bMapVoteTimer || bMapvoteHasEnded)
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return;
bMapVoteTimer = true;
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if(bMidGame)
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{
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for(i=(ActiveVoters.Length-1); i>=0; --i)
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ActiveVoters[i].ClientNotifyVoteTime(0);
}
ShowMenuDelay = 5;
VoteTimeLeft = Max(VoteTime,10);
SetTimer(1,true);
}
function CheckEndGameEnded()
{
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if(KF==None)
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{
KF = KFGameReplicationInfo(WorldInfo.GRI);
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if(KF==None)
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return;
}
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if(KF.bMatchIsOver) // HACK, since KFGameInfo_Survival doesn't properly notify mutators of this!
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{
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if(!bMapVoteTimer)
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StartMidGameVote(false);
ClearTimer('CheckEndGameEnded');
WorldInfo.Game.ClearTimer('ShowPostGameMenu');
}
}
function bool HandleRestartGame()
{
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if(!bMapVoteTimer)
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StartMidGameVote(false);
return true;
}
function Timer()
{
local int i;
local SoundCue FX;
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if(bMapvoteHasEnded)
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{
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if(WorldInfo.NextSwitchCountdown<=0.f) // Mapswitch failed, force to random other map.
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{
ActiveVotes.Length = 0;
bMapvoteHasEnded = false;
TallyVotes(true);
}
return;
}
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if(ShowMenuDelay>0 && --ShowMenuDelay==0)
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{
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for(i=(ActiveVoters.Length-1); i>=0; --i)
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ActiveVoters[i].ClientOpenMapvote(true);
}
--VoteTimeLeft;
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if(VoteTimeLeft==0)
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{
TallyVotes(true);
}
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else if(VoteTimeLeft<=10 || VoteTimeLeft==20 || VoteTimeLeft==30 || VoteTimeLeft==60)
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{
FX = None;
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if(VoteTimeLeft<=10)
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FX = AnnouncerCues[VoteTimeLeft-1];
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else if(VoteTimeLeft==20)
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FX = AnnouncerCues[10];
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else if(VoteTimeLeft==30)
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FX = AnnouncerCues[11];
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else if(VoteTimeLeft==60)
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FX = AnnouncerCues[12];
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for(i=(ActiveVoters.Length-1); i>=0; --i)
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{
ActiveVoters[i].ClientNotifyVoteTime(VoteTimeLeft);
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if(FX!=None)
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ActiveVoters[i].PlayerOwner.ClientPlaySound(FX);
}
}
}
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final function SwitchToLevel(int GameIndex, int MapIndex, bool bAdminForce)
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{
local int i;
local string S;
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if(bMapvoteHasEnded)
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return;
Default.LastVotedGameInfo = GameIndex;
Class.Static.StaticSaveConfig();
bMapvoteHasEnded = true;
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if(!bAdminForce && !bHistorySaved)
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{
class'xMapVoteHistory'.Static.UpdateMapHistory(Maps[MapIndex].History);
class'xMapVoteHistory'.Static.StaticSaveConfig();
bHistorySaved = true;
}
S = Maps[MapIndex].MapName$" ("$GameModes[GameIndex].GameName$")";
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for(i=(ActiveVoters.Length-1); i>=0; --i)
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{
KFPlayerController(ActiveVoters[i].PlayerOwner).ShowConnectionProgressPopup(PMT_AdminMessage,"Switching to level:",S);
ActiveVoters[i].ClientNotifyVoteWin(GameIndex,MapIndex,bAdminForce);
}
PendingMapURL = Maps[MapIndex].MapName$"?Game="$GameModes[GameIndex].GameClass$"?Mutator="$PathName(BaseMutator);
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if(GameModes[GameIndex].Mutators!="")
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PendingMapURL $= ","$GameModes[GameIndex].Mutators;
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if(GameModes[GameIndex].Options!="")
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PendingMapURL $= "?"$GameModes[GameIndex].Options;
`Log("MapVote: Switch map to "$PendingMapURL);
SetTimer(FMax(MapChangeDelay,0.1),false,'PendingSwitch');
}
function PendingSwitch()
{
WorldInfo.ServerTravel(PendingMapURL,false);
SetTimer(1,true);
}
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final function ParseCommand(string Cmd, PlayerController PC)
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{
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if(Cmd~="Help")
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{
PC.ClientMessage("MapVote commands:");
PC.ClientMessage("!MapVote - Show mapvote menu");
PC.ClientMessage("!AddMap <Mapname> - Add map to mapvote");
PC.ClientMessage("!RemoveMap <Mapname> - Remove map from mapvote");
}
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else if(Cmd~="MapVote")
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ShowMapVote(PC);
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else if(!PC.PlayerReplicationInfo.bAdmin && !PC.IsA('MessagingSpectator'))
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return;
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else if(Left(Cmd,7)~="AddMap ")
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{
Cmd = Mid(Cmd,7);
PC.ClientMessage("Added map '"$Cmd$"'!");
AddMap(Cmd);
}
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else if(Left(Cmd,10)~="RemoveMap ")
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{
Cmd = Mid(Cmd,10);
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if(RemoveMap(Cmd))
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PC.ClientMessage("Removed map '"$Cmd$"'!");
else PC.ClientMessage("Map '"$Cmd$"' not found!");
}
}
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function ShowMapVote(PlayerController PC)
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{
local int i;
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if(bMapvoteHasEnded)
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return;
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for(i=(ActiveVoters.Length-1); i>=0; --i)
if(ActiveVoters[i].PlayerOwner==PC)
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{
ActiveVoters[i].ClientOpenMapvote(false);
return;
}
}
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final function AddMap(string M)
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{
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if(Class'KFGameInfo'.Default.GameMapCycles.Length==0)
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Class'KFGameInfo'.Default.GameMapCycles.Length = 1;
Class'KFGameInfo'.Default.GameMapCycles[0].Maps.AddItem(M);
Class'KFGameInfo'.Static.StaticSaveConfig();
}
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final function bool RemoveMap(string M)
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{
local int i,j;
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for(i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
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{
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for(j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
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{
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if(Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=M)
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{
Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Remove(j,1);
Class'KFGameInfo'.Static.StaticSaveConfig();
return true;
}
}
}
return false;
}
defaultproperties
{
BaseMutator=Class'xVotingHandler'
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_one_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_two_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_three_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_four_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_five_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_six_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_seven_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_eight_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_nine_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_ten_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_20_seconds_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_30_seconds_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_1_minute_Cue')
AnnouncerCues.Add(SoundCue'xVoteAnnouncer.VX_HolyShit_Cue')
}