KF2-Server-Extension/ServerExt/Classes/Ext_TraitMedicPistol.uc

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Class Ext_TraitMedicPistol extends Ext_TraitBase;
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static function AddDefaultInventory(KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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{
local int i;
i = Player.DefaultInventory.Find(class'ExtWeap_Pistol_9mm');
if(i != -1)
Player.DefaultInventory[i] = class'ExtWeap_Pistol_MedicS';
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}
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static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
local Inventory Inv;
Inv = Player.FindInventoryType(class'ExtWeap_Pistol_9mm');
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if(Inv!=None)
Inv.Destroy();
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if(Player.FindInventoryType(class'ExtWeap_Pistol_MedicS')==None)
{
Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None);
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if (KFWeapon(Inv)!=None)
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KFWeapon(Inv).bGivenAtStart = true;
}
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}
defaultproperties
{
DefLevelCosts(0)=20
}