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2017-10-19 21:00:49 -05:00
class Ext_AINoTaunt extends KFSM_PlaySingleAnim;
function SpecialMoveStarted(bool bForced, Name PrevMove)
{
KFPOwner.EndSpecialMove();
}
function SpecialMoveEnded(Name PrevMove, Name NextMove)
{
}
DefaultProperties
{
Handle=KFSM_Taunt
bDisableMovement=true
bDisablesWeaponFiring=true
}