KF2-Server-Extension/ServerExt/Classes/UI_MidGameMenu.uc

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Class UI_MidGameMenu extends KFGUI_FloatingWindow;
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var KFGUI_SwitchMenuBar PageSwitcher;
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var array< class<KFGUI_Base> > Pages;
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var KFGUI_Button AdminButton,SpectateButton;
var transient KFGUI_Button PrevButton;
var transient int NumButtons,NumButtonRows;
var transient bool bInitSpectate,bOldSpectate;
function InitMenu()
{
local int i;
local KFGUI_Button B;
PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager'));
Super(KFGUI_Page).InitMenu();
AddMenuButton('Mapvote',"Map Vote","Show mapvote menu");
AddMenuButton('Settings',"Settings","Enter the game settings");
AddMenuButton('Disconnect',"Disconnect","Disconnect from this server");
SpectateButton = AddMenuButton('Spectate',"","");
AddMenuButton('Close',"Close","Close this menu");
//AddMenuButton('Exit',"Exit","Exit this game");
for( i=0; i<Pages.Length; ++i )
{
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PageSwitcher.AddPage(Pages[i],B).InitMenu();
if( Pages[i]==Class'UIP_AdminMenu' )
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AdminButton = B;
}
}
function Timer()
{
local PlayerReplicationInfo PRI;
PRI = GetPlayer().PlayerReplicationInfo;
if( PRI==None )
return;
AdminButton.SetDisabled(!PRI.bAdmin && PRI.WorldInfo.NetMode==NM_Client);
if( !bInitSpectate || bOldSpectate!=PRI.bOnlySpectator )
{
bInitSpectate = true;
bOldSpectate = PRI.bOnlySpectator;
SpectateButton.ButtonText = (bOldSpectate ? "Join" : "Spectate");
SpectateButton.ChangeToolTip(bOldSpectate ? "Click to become an active player" : "Click to become a spectator");
}
}
function ShowMenu()
{
Super.ShowMenu();
AdminButton.SetDisabled(true);
if( GetPlayer().WorldInfo.GRI!=None )
WindowTitle = GetPlayer().WorldInfo.GRI.ServerName;
//KFGFxHudWrapper(GetPlayer().MyHUD).SetVisible(false);
// Update spectate button info text.
Timer();
SetTimer(0.5,true);
}
function CloseMenu()
{
Super.CloseMenu();
//KFGFxHudWrapper(GetPlayer().MyHUD).SetVisible(true);
}
function ButtonClicked( KFGUI_Button Sender )
{
switch( Sender.ID )
{
case 'Mapvote':
OpenUpMapvote();
break;
case 'Settings':
DoClose();
KFPlayerController(GetPlayer()).MyGFxManager.OpenMenu(UI_OptionsSelection);
break;
case 'Disconnect':
GetPlayer().ConsoleCommand("DISCONNECT");
break;
case 'Close':
DoClose();
break;
case 'Exit':
GetPlayer().ConsoleCommand("EXIT");
break;
case 'Spectate':
ExtPlayerController(GetPlayer()).ChangeSpectateMode(!bOldSpectate);
DoClose();
break;
}
}
final function OpenUpMapvote()
{
local xVotingReplication R;
foreach GetPlayer().DynamicActors(class'xVotingReplication',R)
R.ClientOpenMapvote();
}
final function KFGUI_Button AddMenuButton( name ButtonID, string Text, optional string ToolTipStr )
{
local KFGUI_Button B;
B = new (Self) class'KFGUI_Button';
B.ButtonText = Text;
B.ToolTip = ToolTipStr;
B.OnClickLeft = ButtonClicked;
B.OnClickRight = ButtonClicked;
B.ID = ButtonID;
B.XPosition = 0.05+NumButtons*0.1;
B.XSize = 0.099;
B.YPosition = 0.92+NumButtonRows*0.04;
B.YSize = 0.0399;
if( NumButtons>0 && PrevButton!=None )
PrevButton.ExtravDir = 1;
PrevButton = B;
if( ++NumButtons>8 )
{
++NumButtonRows;
NumButtons = 0;
}
AddComponent(B);
return B;
}
defaultproperties
{
WindowTitle="Killing Floor 2 - Survival"
XPosition=0.1
YPosition=0.1
XSize=0.8
YSize=0.8
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Pages.Add(Class'UIP_News')
Pages.Add(Class'UIP_PerkSelection')
Pages.Add(Class'UIP_Settings')
Pages.Add(Class'UIP_PlayerSpecs')
Pages.Add(Class'UIP_AdminMenu')
Pages.Add(Class'UIP_About')
Pages.Add(Class'UIP_MiniGame')
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Begin Object Class=KFGUI_SwitchMenuBar Name=MultiPager
ID="Pager"
XPosition=0.01
YPosition=0.08
XSize=0.98
YSize=0.775
BorderWidth=0.04
ButtonAxisSize=0.08
End Object
Components.Add(MultiPager)
}