2017-10-20 02:00:49 +00:00
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Class Ext_TraitHeavyArmor extends Ext_TraitBase;
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2020-11-28 20:04:55 +00:00
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static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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2017-10-20 02:00:49 +00:00
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{
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Perk.bHeavyArmor = true;
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}
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2020-11-28 21:54:57 +00:00
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2020-11-28 20:04:55 +00:00
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static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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2017-10-20 02:00:49 +00:00
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{
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Perk.bHeavyArmor = false;
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}
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2020-11-28 20:04:55 +00:00
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static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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2017-10-21 09:04:19 +00:00
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{
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2020-11-28 20:12:58 +00:00
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if (Level <= 1)
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2017-10-21 09:04:19 +00:00
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return;
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Level == 2 ? Player.AddArmor(50) : Player.AddArmor(Player.MaxArmor);
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}
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2017-10-20 02:00:49 +00:00
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defaultproperties
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{
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NumLevels=3
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DefLevelCosts(0)=50
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DefLevelCosts(1)=20
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DefLevelCosts(2)=60
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DefMinLevel=50
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}
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