51 lines
1.2 KiB
Ucode
51 lines
1.2 KiB
Ucode
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Class Ext_TraitPenetrator extends Ext_TraitBase;
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static function string GetPerkDescription()
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{
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}2";
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return S;
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}
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static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk )
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{
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local int i;
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if( Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2 )
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return false;
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for( i=0; i<Perk.PerkTraits.Length; ++i )
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{
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if( Perk.PerkTraits[i].TraitType==Class'Ext_TraitAPShots' )
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{
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if( Perk.PerkTraits[i].CurrentLevel <= 0 )
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return false;
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else break;
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}
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}
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return true;
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}
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static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkSupport(Perk).bUsePerforate = true;
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}
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static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkSupport(Perk).bUsePerforate = false;
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}
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkSupport'
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TraitGroup=class'Ext_TGroupZEDTime'
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TraitName="ZED TIME - Penetrator"
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NumLevels=1
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DefLevelCosts(0)=50
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DefMinLevel=65
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Description="During Zed time, your perk weapons penetrate through any targets they hit! ||-REQUIREMENT: Armor Piercing Shots trait needs to be level 1!"
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}
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