Class Ext_TraitMedicPistol extends Ext_TraitBase;
static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
{
Player.DefaultInventory.RemoveItem(class'ExtWeap_Pistol_9mm');
Player.DefaultInventory.AddItem(class'ExtWeap_Pistol_MedicS');
}
defaultproperties
TraitName="Medic Pistol"
DefLevelCosts(0)=20
Description="Spawn with a medic pistol instead of standard 9mm."