158 lines
3.6 KiB
Ucode
158 lines
3.6 KiB
Ucode
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// Helper actor to find all possible spawnpoints for humans on the map.
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Class ExtSpawnPointHelper extends Info
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transient;
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var transient array<NavigationPoint> PendingList,CheckedList;
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var array<Actor> ValidSpawnSpots;
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static final function ExtSpawnPointHelper FindHelper( WorldInfo Level )
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{
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local ExtSpawnPointHelper H;
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foreach Level.DynamicActors(class'ExtSpawnPointHelper',H)
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return H;
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return Level.Spawn(class'ExtSpawnPointHelper');
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}
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final function Actor PickBestSpawn()
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{
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local Actor N,BestN;
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local KFPawn P;
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local float Score,BestScore,Dist;
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local KFPawn_Human H;
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BestN = None;
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BestScore = 0;
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foreach ValidSpawnSpots(N)
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{
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if( Rand(4)==0 )
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{
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Score = FRand();
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foreach WorldInfo.AllPawns(class'KFPawn',P,N.Location,2000.f)
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{
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if( !P.IsAliveAndWell() )
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continue;
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Dist = VSize(N.Location-P.Location);
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if( FastTrace(P.Location,N.Location) )
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Dist*=0.75;
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if( P.IsA('KFPawn_Human') )
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Score+=(3000.f-Dist)/2000.f;
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else Score-=(3500.f-Dist)/2500.f;
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}
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if( BestN==None || Score>BestScore )
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{
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BestN = N;
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BestScore = Score;
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}
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}
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}
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// See if can spawn ontop of other players.
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foreach WorldInfo.AllPawns(class'KFPawn_Human',H)
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{
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if( !H.IsAliveAndWell() || H.Physics==PHYS_Falling || (ExtHumanPawn(H)!=None && ExtHumanPawn(H).bFeigningDeath) )
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continue;
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Score = FRand();
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foreach WorldInfo.AllPawns(class'KFPawn',P,H.Location,2000.f)
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{
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if( !P.IsAliveAndWell() )
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continue;
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Dist = VSize(H.Location-P.Location);
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if( FastTrace(P.Location,H.Location) )
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Dist*=0.75;
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if( P.IsA('KFPawn_Human') )
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Score+=(3000.f-Dist)/3000.f;
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else Score-=(3500.f-Dist)/3500.f;
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}
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if( BestN==None || Score>BestScore )
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{
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BestN = H;
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BestScore = Score;
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}
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}
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return BestN;
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}
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function PreBeginPlay()
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{
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SetTimer(0.2,false,'InitChecker');
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}
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function InitChecker()
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{
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local PlayerStart PS,Fallback;
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foreach WorldInfo.AllNavigationPoints(class'PlayerStart',PS)
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{
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Fallback = PS;
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if( PS.bEnabled && PS.TeamIndex==0 )
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{
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CheckSpawn(PS);
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if( PendingList.Length!=0 )
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break;
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}
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}
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if( PendingList.Length==0 && Fallback!=None )
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CheckSpawn(Fallback);
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SetTimer(0.001,true,'NextCheck');
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}
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function NextCheck()
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{
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local NavigationPoint N;
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local byte i;
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if( PendingList.Length!=0 )
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{
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while( ++i<5 && PendingList.Length!=0 )
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{
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N = PendingList[PendingList.Length-1];
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PendingList.Remove(PendingList.Length-1,1);
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CheckSpawn(N);
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}
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}
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else
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{
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ClearTimer('NextCheck');
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CheckedList.Length = 0;
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}
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}
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final function CheckSpawn( NavigationPoint N )
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{
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local vector V;
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local ReachSpec R;
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local NavigationPoint E;
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local KFPawnBlockingVolume P;
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V = N.Location;
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if( N.MaxPathSize.Radius>30 && N.MaxPathSize.Height>80 && FindSpot(vect(36,36,86),V) && KFDoorMarker(N)==None && PickupFactory(N)==None )
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{
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//DrawDebugLine(V,V+vect(0,0,50),255,255,255,true);
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ValidSpawnSpots.AddItem(N);
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}
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CheckedList.AddItem(N);
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foreach N.PathList(R)
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{
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E = R.GetEnd();
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if( E==None || R.CollisionRadius<30 || R.CollisionHeight<80 || R.Class==Class'ProscribedReachSpec' )
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{
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//if( E!=None )
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// DrawDebugLine(E.Location,N.Location,255,255,0,true);
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continue;
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}
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if( CheckedList.Find(E)!=INDEX_NONE )
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continue;
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// DO NOT go through any blocking volumes.
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V = (N.Location+E.Location) * 0.5;
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foreach OverlappingActors(class'KFPawnBlockingVolume',P,VSize(N.Location-V),V)
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{
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if( P.bBlockPlayers && TraceComponent(V,V,P.CollisionComponent,E.Location,N.Location,vect(36,36,50)) )
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break;
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}
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if( P==None )
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{
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//DrawDebugLine(E.Location,N.Location,0,255,0,true);
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PendingList.AddItem(E);
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}
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//else DrawDebugLine(E.Location,N.Location,255,0,0,true);
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}
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}
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