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// Written by Marco
//class KFExtendedHUD extends KFHUDBase;
class KFExtendedHUD extends KFGFxHudWrapper ;
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var localized string PleaseWaitForDownload ;
var localized string PressEscToCancel ;
var localized string AreYouSureToCancel ;
var localized string PressEscToConfirm ;
var localized string YouRespawnIn ;
var localized string ITR _CommonText ;
var localized string ITR _UncommonText ;
var localized string ITR _RareText ;
var localized string ITR _LegendaryText ;
var localized string ITR _ExceedinglyRareText ;
var localized string ITR _MythicalText ;
var localized string ITR _DefaultText ;
var localized string NewItemText ;
var localized string SomeoneText ;
var localized string KillText ;
var localized string KillsText ;
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var array < Ext _T _MonsterPRI > MyCurrentPet ;
struct FDeathMessageType
{
var string Msg , SMsg ;
var float MsgTime ;
} ;
var array < FDeathMessageType > DeathMessages ;
struct FKillMessageType
{
var bool bDamage , bLocal ;
var int Counter ;
var Class Type ;
var string Name ;
var PlayerReplicationInfo OwnerPRI ;
var float MsgTime ;
var color MsgColor ;
} ;
var transient array < FKillMessageType > KillMessages ;
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var int HealthBarFullVisDist , HealthBarCutoffDist ;
var transient float BestPetXL , BestPetYL ;
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struct PopupDamageInfo
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{
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var int Damage ;
var float HitTime ;
var Vector HitLocation ;
var byte Type ;
var float RandX , RandY ;
var color FontColor ;
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} ;
const DAMAGEPOPUP _COUNT = 32 ;
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var PopupDamageInfo DamagePopups [ 32 ] ;
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var int NextDamagePopupIndex ;
var float DamagePopupFadeOutTime ;
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struct FNewItemEntry
{
var Texture2D Icon ;
var string Item ;
var float MsgTime ;
} ;
var transient array < FNewItemEntry > NewItems ;
var ExtPlayerReplicationInfo EPRI ;
var transient KF2GUIController GUIController ;
var transient GUIStyleBase GUIStyle ;
var transient array < string > ProgressLines ;
var transient float ProgressMsgTime , PLCameraDot ;
var transient vector PLCameraLoc , PLCameraDir ;
var transient rotator PLCameraRot ;
//var Texture2D DownArrowTex,MiddleTex,WaveBossTex,WaveProgTex,TraderTimeTex,SyringeBarTex,ArmorIconTex,BatteryIconTex;
var Texture2D HealthIconTex ;
var color BlackBGColor , RedBGColor , HUDTextColor ;
var transient array < byte > WasNewlyAdded ;
var transient OnlineSubsystem OnlineSub ;
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var localized string BadConnectionStr ;
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var transient bool bShowProgress , bProgressDC , bConfirmDisconnect , bMeAdmin , bLoadedInitItems ;
simulated function PostBeginPlay ( )
{
Super . PostBeginPlay ( ) ;
KFPlayerOwner = KFPlayerController ( Owner ) ;
OnlineSub = class 'GameEngine' . static . GetOnlineSubsystem ( ) ;
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if ( OnlineSub != None )
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{
OnlineSub . AddOnInventoryReadCompleteDelegate ( SearchInventoryForNewItem ) ;
SetTimer ( 60 , false , 'SearchInventoryForNewItem' ) ;
}
SetTimer ( 300 + FRand ( ) * 120. f , false , 'CheckForItems' ) ;
}
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simulated function Destroyed ( )
{
Super . Destroyed ( ) ;
NotifyLevelChange ( ) ;
}
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simulated final function NotifyLevelChange ( optional bool bMapswitch )
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{
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if ( OnlineSub != None )
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{
OnlineSub . ClearOnInventoryReadCompleteDelegate ( SearchInventoryForNewItem ) ;
OnlineSub = None ;
}
// Send to an empty stage to play the "waiting" game.
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if ( bMapswitch )
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SetTimer ( 0.5 , false , 'PendingMapSwitch' ) ;
}
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simulated function PendingMapswitch ( )
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{
// Make sure we dont garbage collect the game:
class 'MS_Game' . Static . SetReference ( ) ;
class 'MS_PC' . Default . TravelData . PendingURL = WorldInfo . GetAddressURL ( ) ;
class 'MS_PC' . Default . TravelData . PendingSong = ExtPlayerController ( Owner ) . BonusMusic ;
class 'MS_PC' . Default . TravelData . PendingFX = ExtPlayerController ( Owner ) . BonusFX ;
ConsoleCommand ( "Open KFMainMenu?Game=" $PathName ( class 'MS_Game' ) ) ;
}
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final function AddKillMessage ( class < Pawn > Victim , int Value , PlayerReplicationInfo PRI , byte Type )
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{
local int i ;
local bool bDmg , bLcl ;
bDmg = ( Type == 2 ) ;
bLcl = ( Type == 0 ) ;
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for ( i = 0 ; i < KillMessages . Length ; ++ i )
if ( KillMessages [ i ] . bDamage == bDmg && KillMessages [ i ] . bLocal == bLcl && KillMessages [ i ] . Type == Victim && ( bDmg || bLcl || KillMessages [ i ] . OwnerPRI == PRI ) )
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{
KillMessages [ i ] . Counter += Value ;
KillMessages [ i ] . MsgTime = WorldInfo . TimeSeconds ;
KillMessages [ i ] . MsgColor = GetMsgColor ( bDmg , KillMessages [ i ] . Counter ) ;
return ;
}
KillMessages . Length = i + 1 ;
KillMessages [ i ] . bDamage = bDmg ;
KillMessages [ i ] . bLocal = bLcl ;
KillMessages [ i ] . Counter = Value ;
KillMessages [ i ] . Type = Victim ;
KillMessages [ i ] . OwnerPRI = PRI ;
KillMessages [ i ] . MsgTime = WorldInfo . TimeSeconds ;
KillMessages [ i ] . Name = GetNameOf ( Victim ) ;
KillMessages [ i ] . MsgColor = GetMsgColor ( bDmg , Value ) ;
}
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final function AddDeathMessage ( string S , string StrippedMsg )
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{
DeathMessages . Insert ( 0 , 1 ) ;
DeathMessages [ 0 ] . Msg = S ;
DeathMessages [ 0 ] . SMsg = StrippedMsg ;
DeathMessages [ 0 ] . MsgTime = WorldInfo . TimeSeconds ;
}
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final function ShowProgressMsg ( string S , optional bool bDis )
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{
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if ( S == "" )
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{
bShowProgress = false ;
return ;
}
bShowProgress = true ;
ParseStringIntoArray ( S , ProgressLines , "|" , false ) ;
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if ( ! bProgressDC )
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ProgressMsgTime = WorldInfo . TimeSeconds + 4. f ;
bProgressDC = bDis ;
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if ( bDis )
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{
LocalPlayer ( KFPlayerOwner . Player ) . ViewportClient . ViewportConsole . OutputText ( Repl ( S , "|" , "\n" ) ) ;
}
}
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static final function string GetNameOf ( class < Pawn > Other )
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{
local string S ;
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local class < KFPawn _Monster > KFM ;
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if ( Class < VSZombie > ( Other ) != None )
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return Class < VSZombie > ( Other ) . Default . ZombieName ;
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KFM = class < KFPawn _Monster > ( Other ) ;
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if ( KFM != None && KFM . default . LocalizationKey != '' )
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return Localize ( "Zeds" , string ( KFM . default . LocalizationKey ) , "KFGame" ) ;
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if ( Other . Default . MenuName != "" )
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return Other . Default . MenuName ;
S = string ( Other . Name ) ;
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if ( Left ( S , 10 ) ~ = "KFPawn_Zed" )
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S = Mid ( S , 10 ) ;
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else if ( Left ( S , 7 ) ~ = "KFPawn_" )
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S = Mid ( S , 7 ) ;
S = Repl ( S , "_" , " " ) ;
return S ;
}
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static final function string GetNameArticle ( string S )
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{
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switch ( Caps ( Left ( S , 1 ) ) ) // Check if a vowel, then an.
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{
case "A" :
case "E" :
case "I" :
case "O" :
case "U" :
return "an" ;
}
return "a" ;
}
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static final function string StripMsgColors ( string S )
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{
local int i ;
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while ( true )
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{
i = InStr ( S , Chr ( 6 ) ) ;
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if ( i == - 1 )
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break ;
S = Left ( S , i ) $Mid ( S , i + 2 ) ;
}
return S ;
}
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final function color GetMsgColor ( bool bDamage , int Count )
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{
local float T ;
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if ( bDamage )
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{
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if ( Count > 1500 )
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return MakeColor ( 148 , 0 , 0 , 255 ) ;
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else if ( Count > 1000 )
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{
T = ( Count - 1000 ) / 500. f ;
return MakeColor ( 148 , 0 , 0 , 255 ) * T + MakeColor ( 255 , 0 , 0 , 255 ) * ( 1. f - T ) ;
}
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else if ( Count > 500 )
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{
T = ( Count - 500 ) / 500. f ;
return MakeColor ( 255 , 0 , 0 , 255 ) * T + MakeColor ( 255 , 255 , 0 , 255 ) * ( 1. f - T ) ;
}
T = Count / 500. f ;
return MakeColor ( 255 , 255 , 0 , 255 ) * T + MakeColor ( 0 , 255 , 0 , 255 ) * ( 1. f - T ) ;
}
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if ( Count > 20 )
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return MakeColor ( 255 , 0 , 0 , 255 ) ;
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else if ( Count > 10 )
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{
T = ( Count - 10 ) / 10. f ;
return MakeColor ( 148 , 0 , 0 , 255 ) * T + MakeColor ( 255 , 0 , 0 , 255 ) * ( 1. f - T ) ;
}
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else if ( Count > 5 )
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{
T = ( Count - 5 ) / 5. f ;
return MakeColor ( 255 , 0 , 0 , 255 ) * T + MakeColor ( 255 , 255 , 0 , 255 ) * ( 1. f - T ) ;
}
T = Count / 5. f ;
return MakeColor ( 255 , 255 , 0 , 255 ) * T + MakeColor ( 0 , 255 , 0 , 255 ) * ( 1. f - T ) ;
}
event PostRender ( )
{
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if ( GUIController != None && PlayerOwner . PlayerInput == None )
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GUIController . NotifyLevelChange ( ) ;
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if ( KFGRI == None )
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KFGRI = KFGameReplicationInfo ( WorldInfo . GRI ) ;
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if ( GUIController == None || GUIController . bIsInvalid )
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{
GUIController = Class 'KF2GUIController' . Static . GetGUIController ( PlayerOwner ) ;
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if ( GUIController != None )
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GUIStyle = GUIController . CurrentStyle ;
}
GUIStyle . Canvas = Canvas ;
GUIStyle . PickDefaultFontSize ( Canvas . ClipY ) ;
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DrawDamage ( ) ;
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//RenderKFHUD(); // TODO later...
super . PostRender ( ) ;
// Camera position.
PlayerOwner . GetPlayerViewPoint ( PLCameraLoc , PLCameraRot ) ;
PLCameraDir = vector ( PLCameraRot ) ;
PLCameraDot = ( PLCameraDir Dot PLCameraLoc ) ;
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if ( MyCurrentPet . Length > 0 )
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DrawPetInfo ( ) ;
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if ( EPRI == None )
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EPRI = ExtPlayerReplicationInfo ( KFPlayerOwner . PlayerReplicationInfo ) ;
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else if ( EPRI . RespawnCounter > 0 )
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DrawRespawnCounter ( ) ;
bMeAdmin = ( EPRI != None && EPRI . AdminType <= 1 ) ;
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if ( KillMessages . Length > 0 )
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RenderKillMsg ( ) ;
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if ( DeathMessages . Length > 0 )
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RenderDMMessages ( ) ;
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if ( NewItems . Length > 0 )
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DrawItemsList ( ) ;
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if ( bShowProgress || PlayerOwner . Player == None )
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{
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if ( ProgressMsgTime < WorldInfo . TimeSeconds )
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{
bShowProgress = false ;
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if ( PlayerOwner . Player == None )
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{
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ShowProgressMsg ( PleaseWaitForDownload$ "|" $PressEscToCancel ) ;
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RenderProgress ( ) ;
}
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else if ( bProgressDC )
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KFPlayerOwner . ConsoleCommand ( "Disconnect" ) ;
}
else RenderProgress ( ) ;
}
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if ( PlayerOwner . Player == None && OnlineSub != None )
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NotifyLevelChange ( ) ;
}
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simulated function CancelConnection ( )
{
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if ( ! bConfirmDisconnect )
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{
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ShowProgressMsg ( AreYouSureToCancel$ "|" $PressEscToConfirm ) ;
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bConfirmDisconnect = true ;
}
else class 'Engine' . Static . GetEngine ( ) . GameViewport . ConsoleCommand ( "Disconnect" ) ;
}
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final function DrawRespawnCounter ( )
{
local float Sc , XL , YL ;
local string S ;
Canvas . Font = GUIStyle . PickFont ( GUIStyle . DefaultFontSize + 1 , Sc ) ;
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S = YouRespawnIn @ class 'UI_Scoreboard' . Static . FormatTimeSM ( EPRI . RespawnCounter ) ;
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Canvas . SetDrawColor ( 250 , 150 , 150 , 255 ) ;
Canvas . TextSize ( S , XL , YL , Sc , Sc ) ;
Canvas . SetPos ( ( Canvas . ClipX - XL ) * 0.5 , Canvas . ClipY * 0.075 ) ;
Canvas . DrawText ( S , , Sc , Sc ) ;
}
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exec function SetShowScores ( bool bNewValue )
{
bShowScores = bNewValue ;
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if ( GUIController != None )
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{
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if ( bShowScores )
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GUIController . OpenMenu ( class 'UI_Scoreboard_CD' ) ;
else GUIController . CloseMenu ( class 'UI_Scoreboard_CD' ) ;
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}
}
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final function RenderKillMsg ( )
{
local float Sc , YL , T , X , Y ;
local string S ;
local int i ;
Canvas . Font = GUIStyle . PickFont ( GUIStyle . DefaultFontSize , Sc ) ;
Canvas . TextSize ( "A" , X , YL , Sc , Sc ) ;
X = Canvas . ClipX * 0.015 ;
Y = Canvas . ClipY * 0.24 ;
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for ( i = 0 ; i < KillMessages . Length ; ++ i )
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{
T = WorldInfo . TimeSeconds - KillMessages [ i ] . MsgTime ;
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if ( T > 6. f )
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{
KillMessages . Remove ( i -- , 1 ) ;
continue ;
}
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if ( KillMessages [ i ] . bDamage )
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S = "-" $KillMessages [ i ] . Counter$ " HP " $KillMessages [ i ] . Name ;
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else if ( KillMessages [ i ] . bLocal )
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S = "+" $KillMessages [ i ] . Counter @ KillMessages [ i ] . Name @ ( KillMessages [ i ] . Counter > 1 ? KillsText : KillText ) ;
else S = ( KillMessages [ i ] . OwnerPRI != None ? KillMessages [ i ] . OwnerPRI . GetHumanReadableName ( ) : SomeoneText ) @ "+" $KillMessages [ i ] . Counter @ KillMessages [ i ] . Name @ ( KillMessages [ i ] . Counter > 1 ? KillsText : KillText ) ;
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Canvas . SetPos ( X , Y ) ;
Canvas . DrawColor = KillMessages [ i ] . MsgColor ;
T = ( 1. f - ( T / 6. f ) ) * 255. f ;
Canvas . DrawColor . A = T ;
Canvas . DrawText ( S , , Sc , Sc ) ;
Y += YL ;
}
}
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final function RenderDMMessages ( )
{
local float Sc , YL , XL , T , Y , X ;
local string S ;
local int i , j ;
local byte a ;
Canvas . Font = GUIStyle . PickFont ( GUIStyle . DefaultFontSize + 1 , Sc ) ;
Y = Canvas . ClipY * 0.98 ;
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for ( i = 0 ; i < DeathMessages . Length ; ++ i )
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{
T = WorldInfo . TimeSeconds - DeathMessages [ i ] . MsgTime ;
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if ( T > 6. f )
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{
DeathMessages . Remove ( i -- , 1 ) ;
continue ;
}
// Setup alpha color.
T = ( 1. f - ( T / 6. f ) ) * 255. f ;
a = Max ( T , 1 ) ;
Canvas . SetDrawColor ( 0 , 255 , 0 , a ) ;
// Get text size and setup start position.
Canvas . TextSize ( DeathMessages [ i ] . SMsg , XL , YL , Sc , Sc ) ;
Y -= YL ;
X = ( Canvas . ClipX - XL ) * 0.5 f ;
// Now strip text into color tag pieces.
S = DeathMessages [ i ] . Msg ;
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while ( true )
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{
Canvas . SetPos ( X , Y ) ;
j = InStr ( S , Chr ( 6 ) ) ;
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if ( j == - 1 )
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{
Canvas . DrawText ( S , , Sc , Sc ) ;
break ;
}
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if ( j > 0 )
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{
Canvas . DrawText ( Left ( S , j ) , , Sc , Sc ) ;
Canvas . TextSize ( Left ( S , j ) , XL , YL , Sc , Sc ) ;
X += XL ;
}
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switch ( Mid ( S , j + 1 , 1 ) )
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{
case "O" : // Blue victim color.
Canvas . SetDrawColor ( 32 , 32 , 255 , a ) ;
break ;
case "M" : // Green killmessage color.
Canvas . SetDrawColor ( 0 , 255 , 0 , a ) ;
break ;
case "K" : // Red enemy killer color.
Canvas . SetDrawColor ( 255 , 32 , 32 , a ) ;
break ;
}
S = Mid ( S , j + 2 ) ;
}
}
}
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final function RenderProgress ( )
{
local float Y , XL , YL , Sc ;
local int i ;
Canvas . Font = GUIStyle . PickFont ( GUIStyle . DefaultFontSize + 1 , Sc ) ;
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if ( bProgressDC )
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Canvas . SetDrawColor ( 255 , 80 , 80 , 255 ) ;
else Canvas . SetDrawColor ( 255 , 255 , 255 , 255 ) ;
Y = Canvas . ClipY * 0.2 ;
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for ( i = 0 ; i < ProgressLines . Length ; ++ i )
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{
Canvas . TextSize ( ProgressLines [ i ] , XL , YL , Sc , Sc ) ;
Canvas . SetPos ( ( Canvas . ClipX - XL ) * 0.5 , Y ) ;
Canvas . DrawText ( ProgressLines [ i ] , , Sc , Sc ) ;
Y += YL ;
}
}
function DrawHUD ( )
{
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local KFPawn _Human KFPH ;
local KFPawn _Scripted KFPS ;
local vector ViewLocation , ViewVector , PlayerPartyInfoLocation , PawnLocation ;
local rotator ViewRotation ;
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local array < PlayerReplicationInfo > VisibleHumanPlayers ;
local array < sHiddenHumanPawnInfo > HiddenHumanPlayers ;
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local float ThisDot , DotScale ;
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local vector TargetLocation ;
local Actor LocActor ;
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local KFPawn _Monster M ;
local vector V ;
local bool bSpec ;
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// Draw weapon HUD underneath everything else
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if ( KFPlayerOwner != none && KFPlayerOwner . Pawn != none && KFPlayerOwner . Pawn . Weapon != none )
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{
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KFPlayerOwner . Pawn . Weapon . DrawHUD ( self , Canvas ) ;
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}
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super . DrawHUD ( ) ;
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// Cache GRI
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if ( KFGRI == none )
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{
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KFGRI = KFGameReplicationInfo ( WorldInfo . GRI ) ;
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}
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// Don't draw canvas HUD in cinematic mode
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if ( KFPlayerOwner != none && KFPlayerOwner . bCinematicMode )
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{
return ;
}
LocActor = KFPlayerOwner . ViewTarget != none ? KFPlayerOwner . ViewTarget : KFPlayerOwner ;
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// Draw the crosshair for casual mode
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if ( KFPlayerOwner != none && ( bDrawCrosshair || bForceDrawCrosshair || KFPlayerOwner . GetTeamNum ( ) == 255 ) )
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{
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DrawCrosshair ( ) ;
}
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// Friendly player status
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bSpec = ( PlayerOwner . PlayerReplicationInfo != None && PlayerOwner . PlayerReplicationInfo . bOnlySpectator ) ;
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if ( bSpec || PlayerOwner . GetTeamNum ( ) == 0 )
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{
//Friendly player status
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if ( ! class 'ExtPlayerController' . Default . bHideNameBeacons )
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{
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if ( KFPlayerOwner != none )
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{
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KFPlayerOwner . GetPlayerViewPoint ( ViewLocation , ViewRotation ) ;
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}
ViewVector = vector ( ViewRotation ) ;
Canvas . EnableStencilTest ( true ) ;
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foreach WorldInfo . AllPawns ( class 'KFPawn_Human' , KFPH )
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{
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if ( KFPH . IsAliveAndWell ( ) && KFPH != KFPlayerOwner . Pawn && KFPH . Mesh . SkeletalMesh != none && KFPH . Mesh . bAnimTreeInitialised )
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{
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PlayerPartyInfoLocation = KFPH . Mesh . GetPosition ( ) + ( KFPH . CylinderComponent . CollisionHeight * vect ( 0 , 0 , 1 ) ) ;
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if ( ` TimeSince(KFPH.Mesh.LastRenderTime) < 0.2f && Normal(PlayerPartyInfoLocation - ViewLocation) dot ViewVector > 0.f)
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{
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if ( DrawFriendlyHumanPlayerInfo ( KFPH ) )
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{
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VisibleHumanPlayers . AddItem ( KFPH . PlayerReplicationInfo ) ;
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}
else
{
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HiddenHumanPlayers . Insert ( 0 , 1 ) ;
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HiddenHumanPlayers [ 0 ] . HumanPawn = KFPH ;
HiddenHumanPlayers [ 0 ] . HumanPRI = KFPH . PlayerReplicationInfo ;
}
}
else
{
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HiddenHumanPlayers . Insert ( 0 , 1 ) ;
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HiddenHumanPlayers [ 0 ] . HumanPawn = KFPH ;
HiddenHumanPlayers [ 0 ] . HumanPRI = KFPH . PlayerReplicationInfo ;
}
}
}
foreach WorldInfo . AllPawns ( class 'KFPawn_Scripted' , KFPS )
{
if ( KFPS . ShouldShowOnHUD ( ) )
{
PlayerPartyInfoLocation = KFPS . Mesh . GetPosition ( ) + ( KFPS . CylinderComponent . CollisionHeight * vect ( 0 , 0 , 1 ) ) ;
DrawScriptedPawnInfo ( KFPS , Normal ( PlayerPartyInfoLocation - ViewLocation ) dot ViewVector , ` TimeSince(KFPS.Mesh.LastRenderTime) < 0.2f);
}
}
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if ( ! KFGRI . bHidePawnIcons )
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{
// Draw hidden players
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CheckAndDrawHiddenPlayerIcons ( VisibleHumanPlayers , HiddenHumanPlayers ) ;
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// Draw last remaining zeds
CheckAndDrawRemainingZedIcons ( ) ;
//Draw our current objective location
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if ( KFGRI . CurrentObjective != none && KFGRI . ObjectiveInterface != none )
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{
KFGRI . ObjectiveInterface . DrawHUD ( self , Canvas ) ;
TargetLocation = KFGRI . ObjectiveInterface . GetIconLocation ( ) ;
ThisDot = Normal ( ( TargetLocation + ( class 'KFPawn_Human' . default . CylinderComponent . CollisionHeight * vect ( 0 , 0 , 1 ) ) ) - ViewLocation ) dot ViewVector ;
if ( ThisDot > 0 &&
KFGRI . ObjectiveInterface . ShouldShowObjectiveHUD ( ) &&
( ! KFGRI . ObjectiveInterFace . HasObjectiveDrawDistance ( ) || VSizeSq ( TargetLocation - LocActor . Location ) < MaxDrawDistanceObjective ) )
{
DrawObjectiveHUD ( ) ;
}
}
}
Canvas . EnableStencilTest ( false ) ;
}
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}
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else if ( KFPawn _Monster ( PlayerOwner . Pawn ) != None )
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{
// Draw human health auras.
DotScale = Canvas . ClipX * 0.2 f ;
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foreach WorldInfo . AllPawns ( class 'KFPawn_Human' , KFPH )
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{
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PawnLocation = KFPH . Location ;
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if ( IsZero ( PawnLocation ) )
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{
continue ;
}
ThisDot = ( PLCameraDir Dot PawnLocation ) - PLCameraDot ;
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if ( KFPH . IsAliveAndWell ( ) && ThisDot > 0. f && ThisDot < 10000. f )
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{
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V = Canvas . Project ( PawnLocation ) ;
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if ( V . X < - 100 || V . X > ( Canvas . SizeX + 100 ) || V . Y < - 100 || V . Y > ( Canvas . SizeY + 100 ) )
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continue ;
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Canvas . DrawColor = GetHPColorScale ( KFPH ) ;
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if ( PlayerOwner . FastTrace ( PawnLocation , PLCameraLoc ) )
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ThisDot *= 1.75 f ;
ThisDot = ( DotScale / ThisDot ) * 350. f ;
Canvas . SetPos ( V . X - ThisDot * 0.25 f , V . Y - ThisDot * 0.5 f ) ;
Canvas . DrawTile ( Texture2D 'VFX_TEX.FX_Glare_01' , ThisDot * 0.5 f , ThisDot , 0 , 0 , 512 , 512 , , , BLEND _Additive ) ;
}
}
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if ( ! class 'ExtPlayerController' . Default . bHideNameBeacons )
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{
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Canvas . EnableStencilTest ( true ) ;
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// Draw zed health bars.
foreach WorldInfo . AllPawns ( class 'KFPawn_Monster' , M )
{
ThisDot = ( PLCameraDir Dot ( M . Location + M . CylinderComponent . CollisionHeight * vect ( 0 , 0 , 1 ) ) ) - PLCameraDot ;
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if ( ThisDot > 0 && ThisDot < 8000. f && M . IsAliveAndWell ( ) && M . PlayerReplicationInfo != None && M != PlayerOwner . Pawn && ( WorldInfo . TimeSeconds - M . Mesh . LastRenderTime ) < 0.4 f )
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DrawFriendlyHUDZ ( M ) ;
}
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Canvas . EnableStencilTest ( false ) ;
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}
}
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}
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simulated static final function color GetHPColorScale ( Pawn P )
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{
local color C ;
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if ( P . Health < 25 ) // Red
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C . R = 255 ;
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else if ( P . Health < 75 ) // Yellow -> Red
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{
C . G = ( P . Health - 25 ) * 5.1 f ;
C . R = 255 ;
}
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else if ( P . Health < 100 ) // Green -> Yellow
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{
C . G = 255 ;
C . R = ( 100 - P . Health ) * 10.2 f ;
}
else C . G = 255 ;
C . B = 25 ;
return C ;
}
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simulated function DrawFriendlyHUDZ ( KFPawn _Monster KFPH )
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{
local float Percentage ;
local float BarHeight , BarLength ;
local vector ScreenPos , TargetLocation ;
local FontRenderInfo MyFontRenderInfo ;
local float FontScale ;
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local byte FadeAlpha ;
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MyFontRenderInfo = Canvas . CreateFontRenderInfo ( true ) ;
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FadeAlpha = DrawToDistance ( KFPH ) ;
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BarLength = FMin ( PlayerStatusBarLengthMax * ( float ( Canvas . SizeX ) / 1024. f ) , PlayerStatusBarLengthMax ) * FriendlyHudScale ;
BarHeight = FMin ( 8. f * ( float ( Canvas . SizeX ) / 1024. f ) , 8. f ) * FriendlyHudScale ;
TargetLocation = KFPH . Location + vect ( 0 , 0 , 1 ) * KFPH . GetCollisionHeight ( ) * 1.2 ;
ScreenPos = Canvas . Project ( TargetLocation ) ;
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if ( ScreenPos . X < 0 || ScreenPos . X > Canvas . SizeX || ScreenPos . Y < 0 || ScreenPos . Y > Canvas . SizeY )
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return ;
//Draw health bar
Percentage = float ( KFPH . Health ) / float ( KFPH . HealthMax ) ;
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DrawPlayerInfoBar ( KFPH , Percentage , BarLength , BarHeight , ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y , HealthColor , FadeAlpha ) ;
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//Draw player name (Top)
FontScale = class 'KFGameEngine' . Static . GetKFFontScale ( ) * FriendlyHudScale ;
Canvas . Font = class 'KFGameEngine' . Static . GetKFCanvasFont ( ) ;
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Canvas . DrawColor = PlayerBarTextColor ;
Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y - BarHeight * 2 ) ;
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Canvas . DrawText ( KFPH . PlayerReplicationInfo . PlayerName , , FontScale , FontScale , MyFontRenderInfo ) ;
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}
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simulated function bool DrawFriendlyHumanPlayerInfo ( KFPawn _Human KFPH )
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{
local float Percentage ;
local float BarHeight , BarLength ;
local vector ScreenPos , TargetLocation ;
local ExtPlayerReplicationInfo KFPRI ;
local FontRenderInfo MyFontRenderInfo ;
local float FontScale ;
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local float ResModifier ;
local float PerkIconPosX , PerkIconPosY , SupplyIconPosX , SupplyIconPosY , PerkIconSize ;
local color CurrentArmorColor , CurrentHealthColor , TextColor ;
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local string S ;
local byte FadeAlpha ;
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ResModifier = WorldInfo . static . GetResolutionBasedHUDScale ( ) * FriendlyHudScale ;
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KFPRI = ExtPlayerReplicationInfo ( KFPH . PlayerReplicationInfo ) ;
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if ( KFPRI == none )
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{
return false ;
}
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FadeAlpha = DrawToDistance ( KFPH ) ;
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MyFontRenderInfo = Canvas . CreateFontRenderInfo ( true ) ;
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BarLength = FMin ( PlayerStatusBarLengthMax * ( Canvas . ClipX / 1024. f ) , PlayerStatusBarLengthMax ) * ResModifier ;
BarHeight = FMin ( 8. f * ( Canvas . ClipX / 1024. f ) , 8. f ) * ResModifier ;
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TargetLocation = KFPH . Mesh . GetPosition ( ) + ( KFPH . CylinderComponent . CollisionHeight * vect ( 0 , 0 , 2.5 f ) ) ;
ScreenPos = Canvas . Project ( TargetLocation ) ;
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if ( ScreenPos . X < 0 || ScreenPos . X > Canvas . ClipX || ScreenPos . Y < 0 || ScreenPos . Y > Canvas . ClipY )
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{
return false ;
}
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//Draw player name (Top)
FontScale = class 'KFGameEngine' . Static . GetKFFontScale ( ) * FriendlyHudScale ;
Canvas . Font = class 'KFGameEngine' . Static . GetKFCanvasFont ( ) ;
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// drop shadow for player name text
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S = KFPRI . PlayerName ;
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if ( KFPRI . bBot )
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{
S = S$ " (Bot)" ;
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TextColor = KFPRI . HUDPerkColor ;
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}
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else if ( KFPRI . ShowAdminName ( ) ) // Admin info.
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{
S = S$ " (" $KFPRI . GetAdminNameAbr ( ) $ ")" ;
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TextColor = KFPRI . GetAdminColorC ( ) ;
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}
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else TextColor = PlayerBarTextColor ;
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if ( bMeAdmin && KFPRI . FixedData > 0 )
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{
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TextColor = MakeColor ( 255 , 0 , 0 , 255 ) ;
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S @ = "-" $KFPRI . GetDesc ( ) ;
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}
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TextColor . A = FadeAlpha ;
Canvas . DrawColor = PlayerBarShadowColor ;
Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) + 1 , ScreenPos . Y + 8 ) ;
Canvas . DrawText ( S , , FontScale , FontScale , MyFontRenderInfo ) ;
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Canvas . DrawColor = TextColor ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y + 7 ) ;
Canvas . DrawText ( S , , FontScale , FontScale , MyFontRenderInfo ) ;
//Draw armor bar
Percentage = FMin ( float ( KFPH . Armor ) / float ( KFPH . MaxArmor ) , 100 ) ;
CurrentArmorColor = ClassicPlayerInfo ? ClassicArmorColor : ArmorColor ;
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CurrentArmorColor . A = FadeAlpha ;
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DrawPlayerInfoBar ( KFPH , Percentage , BarLength , BarHeight , ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y + BarHeight + ( 36 * FontScale * ResModifier ) , CurrentArmorColor , FadeAlpha ) ;
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//Draw health bar
Percentage = FMin ( float ( KFPH . Health ) / float ( KFPH . HealthMax ) , 100 ) ;
CurrentHealthColor = ClassicPlayerInfo ? ClassicHealthColor : HealthColor ;
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CurrentHealthColor . A = FadeAlpha ;
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DrawPlayerInfoBar ( KFPH , Percentage , BarLength , BarHeight , ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y + BarHeight * 2 + ( 36 * FontScale * ResModifier ) , CurrentHealthColor , FadeAlpha , true ) ;
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if ( KFPRI . ECurrentPerk == None )
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{
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return false ;
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}
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// drop shadow for perk name text
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Canvas . DrawColor = PlayerBarShadowColor ;
Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) + 1 , ScreenPos . Y + BarHeight * 3 + ( 36 * FontScale * ResModifier ) + 1 ) ;
Canvas . DrawText ( KFPRI . GetPerkLevelStr ( ) @ KFPRI . ECurrentPerk . default . PerkName , , FontScale , FontScale , MyFontRenderInfo ) ;
//Draw perk level and name text
Canvas . DrawColor = PlayerBarTextColor ;
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Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y + BarHeight * 3 + ( 36 * FontScale * ResModifier ) ) ;
Canvas . DrawText ( KFPRI . GetPerkLevelStr ( ) @ KFPRI . ECurrentPerk . default . PerkName , , FontScale , FontScale , MyFontRenderInfo ) ;
// drop shadow for perk icon
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Canvas . DrawColor = PlayerBarShadowColor ;
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Canvas . DrawColor . A = FadeAlpha ;
PerkIconSize = PlayerStatusIconSize * ResModifier ;
PerkIconPosX = ScreenPos . X - ( BarLength * 0.5 f ) - PerkIconSize + 1 ;
PerkIconPosY = ScreenPos . Y + ( 36 * FontScale * ResModifier ) + 1 ;
SupplyIconPosX = ScreenPos . X + ( BarLength * 0.5 f ) + 1 ;
SupplyIconPosY = PerkIconPosY + 4 * ResModifier ;
DrawPerkIcons ( KFPH , PerkIconSize , PerkIconPosX , PerkIconPosY , SupplyIconPosX , SupplyIconPosY , true ) ;
//draw perk icon
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Canvas . DrawColor = PlayerBarIconColor ;
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Canvas . DrawColor . A = FadeAlpha ;
PerkIconPosX = ScreenPos . X - ( BarLength * 0.5 f ) - PerkIconSize ;
PerkIconPosY = ScreenPos . Y + ( 36 * FontScale * ResModifier ) ;
SupplyIconPosX = ScreenPos . X + ( BarLength * 0.5 f ) ;
SupplyIconPosY = PerkIconPosY + 4 * ResModifier ;
DrawPerkIcons ( KFPH , PerkIconSize , PerkIconPosX , PerkIconPosY , SupplyIconPosX , SupplyIconPosY , false ) ;
return true ;
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}
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simulated final function DrawPlayerInfoBar ( KFPawn P , float BarPercentage , float BarLength , float BarHeight , float XPos , float YPos , Color BarColor , byte FadeAlpha , optional bool bDrawingHealth )
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{
//background for status bar
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Canvas . DrawColor = PlayerBarBGColor ;
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Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( XPos , YPos ) ;
Canvas . DrawTileStretched ( PlayerStatusBarBGTexture , BarLength , BarHeight , 0 , 0 , 32 , 32 ) ;
XPos += 1 ;
YPos += 1 ;
BarLength -= 2 ;
BarHeight -= 2 ;
//Forground for status bar.
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Canvas . DrawColor = BarColor ;
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Canvas . DrawColor . A = FadeAlpha ;
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Canvas . SetPos ( XPos , YPos ) ;
Canvas . DrawTileStretched ( PlayerStatusBarBGTexture , BarLength * BarPercentage , BarHeight , 0 , 0 , 32 , 32 ) ;
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if ( bDrawingHealth && ExtHumanPawn ( P ) != None && P . Health < P . HealthMax && ExtHumanPawn ( P ) . RepRegenHP > 0 )
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{
// Draw to-regen bar.
XPos += ( BarLength * BarPercentage ) ;
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BarPercentage = FMin ( float ( ExtHumanPawn ( P ) . RepRegenHP ) / float ( P . HealthMax ) , 1. f - BarPercentage ) ;
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Canvas . DrawColor = MakeColor ( 255 , 128 , 128 , FadeAlpha ) ;
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Canvas . SetPos ( XPos , YPos ) ;
Canvas . DrawTileStretched ( PlayerStatusBarBGTexture , BarLength * BarPercentage , BarHeight , 0 , 0 , 32 , 32 ) ;
}
}
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simulated function DrawPerkIcons ( KFPawn _Human KFPH , float PerkIconSize , float PerkIconPosX , float PerkIconPosY , float SupplyIconPosX , float SupplyIconPosY , bool bDropShadow )
{
local byte PrestigeLevel ;
local ExtPlayerReplicationInfo KFPRI ;
local color TempColor ;
local float ResModifier ;
KFPRI = ExtPlayerReplicationInfo ( KFPH . PlayerReplicationInfo ) ;
if ( KFPRI == none )
{
return ;
}
PrestigeLevel = KFPRI . GetActivePerkPrestigeLevel ( ) ;
ResModifier = WorldInfo . static . GetResolutionBasedHUDScale ( ) * FriendlyHudScale ;
if ( KFPRI . CurrentVoiceCommsRequest == VCT _NONE && KFPRI . ECurrentPerk != none && PrestigeLevel > 0 )
{
Canvas . SetPos ( PerkIconPosX , PerkIconPosY ) ;
Canvas . DrawTile ( KFPRI . ECurrentPerk . default . BasePerk . default . PrestigeIcons [ PrestigeLevel - 1 ] , PerkIconSize , PerkIconSize , 0 , 0 , 256 , 256 ) ;
}
if ( PrestigeLevel > 0 )
{ //icon slot in image is not centered
Canvas . SetPos ( PerkIconPosX + ( PerkIconSize * ( 1 - PrestigeIconScale ) ) / 2 , PerkIconPosY + PerkIconSize * 0.05 f ) ;
Canvas . DrawTile ( KFPRI . GetCurrentIconToDisplay ( ) , PerkIconSize * PrestigeIconScale , PerkIconSize * PrestigeIconScale , 0 , 0 , 256 , 256 ) ;
}
else
{
Canvas . SetPos ( PerkIconPosX , PerkIconPosY ) ;
Canvas . DrawTile ( KFPRI . GetCurrentIconToDisplay ( ) , PerkIconSize , PerkIconSize , 0 , 0 , 256 , 256 ) ;
}
if ( KFPRI . PerkSupplyLevel > 0 && KFPRI . ECurrentPerk . default . BasePerk . static . GetInteractIcon ( ) != none )
{
if ( ! bDropShadow )
{
if ( KFPRI . PerkSupplyLevel == 2 )
{
if ( KFPRI . bPerkPrimarySupplyUsed && KFPRI . bPerkSecondarySupplyUsed )
{
TempColor = SupplierActiveColor ;
}
else if ( KFPRI . bPerkPrimarySupplyUsed || KFPRI . bPerkSecondarySupplyUsed )
{
TempColor = SupplierHalfUsableColor ;
}
else
{
TempColor = SupplierUsableColor ;
}
}
else if ( KFPRI . PerkSupplyLevel == 1 )
{
TempColor = KFPRI . bPerkPrimarySupplyUsed ? SupplierActiveColor : SupplierUsableColor ;
}
Canvas . SetDrawColorStruct ( TempColor ) ;
}
Canvas . SetPos ( SupplyIconPosX , SupplyIconPosY ) ; //offset so that supplier icon shows up on the correct side of the player's health bar
Canvas . DrawTile ( KFPRI . ECurrentPerk . default . BasePerk . static . GetInteractIcon ( ) , ( PlayerStatusIconSize * 0.75 ) * ResModifier , ( PlayerStatusIconSize * 0.75 ) * ResModifier , 0 , 0 , 256 , 256 ) ;
}
}
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simulated function DrawMonsterHUD ( KFPawn KFPH )
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{
local float Percentage ;
local float BarHeight , BarLength ;
local vector ScreenPos , TargetLocation ;
local Ext _T _MonsterPRI PRI ;
local FontRenderInfo MyFontRenderInfo ;
local float FontScale ;
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local byte FadeAlpha ;
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PRI = Ext _T _MonsterPRI ( KFPH . PlayerReplicationInfo ) ;
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if ( PRI == None )
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return ;
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FadeAlpha = DrawToDistance ( KFPH ) ;
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MyFontRenderInfo = Canvas . CreateFontRenderInfo ( true ) ;
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BarLength = FMin ( PlayerStatusBarLengthMax * ( float ( Canvas . SizeX ) / 1024. f ) , PlayerStatusBarLengthMax ) * FriendlyHudScale ;
BarHeight = FMin ( 8. f * ( float ( Canvas . SizeX ) / 1024. f ) , 8. f ) * FriendlyHudScale ;
TargetLocation = KFPH . Location + vect ( 0 , 0 , 1 ) * KFPH . GetCollisionHeight ( ) * 0.8 ;
ScreenPos = Canvas . Project ( TargetLocation ) ;
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if ( ScreenPos . X < 0 || ScreenPos . X > Canvas . SizeX || ScreenPos . Y < 0 || ScreenPos . Y > Canvas . SizeY )
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return ;
//Draw health bar
Percentage = FMin ( float ( KFPH . Health ) / float ( KFPH . HealthMax ) , 1. f ) ;
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DrawPlayerInfoBar ( KFPH , Percentage , BarLength , BarHeight , ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y , HealthColor , FadeAlpha ) ;
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//Draw player name (Top)
FontScale = class 'KFGameEngine' . Static . GetKFFontScale ( ) * FriendlyHudScale ;
Canvas . Font = class 'KFGameEngine' . Static . GetKFCanvasFont ( ) ;
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Canvas . DrawColor = PRI . OwnerPRI == PlayerOwner . PlayerReplicationInfo ? MakeColor ( 32 , 250 , 32 , FadeAlpha ) : MakeColor ( 250 , 32 , 32 , FadeAlpha ) ;
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Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.5 f ) , ScreenPos . Y - BarHeight * 3 ) ;
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Canvas . DrawText ( PRI . PlayerName , , FontScale , FontScale , MyFontRenderInfo ) ;
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//draw HP icon
Canvas . SetPos ( ScreenPos . X - ( BarLength * 0.75 ) , ScreenPos . Y - BarHeight * 2 ) ;
Canvas . DrawRect ( PlayerStatusIconSize * FriendlyHudScale , PlayerStatusIconSize * FriendlyHudScale , HealthIconTex ) ;
}
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simulated function DrawPetInfo ( )
{
local float X , Y , Sc , XL , YL , YS ;
local string S ;
local int i ;
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X = Canvas . ClipX * 0.165 ;
Y = Canvas . ClipY * 0.925 ;
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Canvas . Font = GUIStyle . PickFont ( GUIStyle . DefaultFontSize , Sc ) ;
Canvas . TextSize ( "ABC" , XL , YS , Sc , Sc ) ;
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S = "Current Pet(s)" ; // TODO: Localization. (for some reason, if i try to replace this var with localized version - the border around the text disappears)
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Canvas . TextSize ( S , XL , YL , Sc , Sc ) ;
Y -= ( YS * MyCurrentPet . Length ) ;
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Canvas . SetDrawColor ( 120 , 0 , 0 , 145 ) ;
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GUIStyle . DrawRectBox ( X , Y , BestPetXL * 1.04 , YL , 4 ) ;
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Canvas . DrawColor = MakeColor ( 255 , 255 , 255 , 255 ) ;
Canvas . SetPos ( X , Y ) ;
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Canvas . DrawText ( S , , Sc , Sc ) ;
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Canvas . SetDrawColor ( 8 , 8 , 8 , 145 ) ;
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GUIStyle . DrawRectBox ( X , Y + YS , BestPetXL * 1.04 , YL * MyCurrentPet . Length , 4 ) ;
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Canvas . DrawColor = MakeColor ( 32 , 250 , 32 , 255 ) ;
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for ( i = 0 ; i < MyCurrentPet . Length ; ++ i )
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{
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if ( MyCurrentPet [ i ] == None )
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{
MyCurrentPet . Remove ( i -- , 1 ) ;
continue ;
}
Y += YS ;
S = MyCurrentPet [ i ] . MonsterName$ " (" $MyCurrentPet [ i ] . HealthStatus$ "/" $MyCurrentPet [ i ] . HealthMax$ "HP)" ;
Canvas . TextSize ( S , XL , YL , Sc , Sc ) ;
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Canvas . SetPos ( X , Y ) ;
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Canvas . DrawText ( S , , Sc , Sc ) ;
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if ( XL > BestPetXL )
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BestPetXL = XL ;
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if ( YL > BestPetYL )
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BestPetYL = YL ;
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}
}
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function byte DrawToDistance ( Actor A , optional float StartAlpha = 255. f , optional float MinAlpha = 90. f )
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{
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local float Dist , fZoom ;
Dist = VSize ( A . Location - PLCameraLoc ) ;
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if ( Dist <= HealthBarFullVisDist || PlayerOwner . PlayerReplicationInfo . bOnlySpectator )
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fZoom = 1.0 ;
else fZoom = FMax ( 1.0 - ( Dist - HealthBarFullVisDist ) / ( HealthBarCutoffDist - HealthBarFullVisDist ) , 0.0 ) ;
return Clamp ( StartAlpha * fZoom , MinAlpha , StartAlpha ) ;
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}
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final function AddNumberMsg ( int Amount , vector Pos , byte Type )
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{
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local Color C ;
DamagePopups [ NextDamagePopupIndex ] . Damage = Amount ;
DamagePopups [ NextDamagePopupIndex ] . HitTime = WorldInfo . TimeSeconds ;
DamagePopups [ NextDamagePopupIndex ] . Type = Type ;
DamagePopups [ NextDamagePopupIndex ] . HitLocation = Pos ;
//ser random speed of fading out, so multiple damages in the same hit location don't overlap each other
DamagePopups [ NextDamagePopupIndex ] . RandX = 2.0 * FRand ( ) ;
DamagePopups [ NextDamagePopupIndex ] . RandY = 1.0 + FRand ( ) ;
C . A = 255 ;
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if ( Type == 0 && Amount < 100 ) {
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C . R = 220 ;
C . G = 0 ;
C . B = 0 ;
}
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else if ( Type == 1 ) {
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C . R = 255 ;
C . G = 255 ;
C . B = 25 ;
}
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else if ( Type == 2 ) {
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C . R = 32 ;
C . G = 240 ;
C . B = 32 ;
}
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else if ( Amount >= 300 ) {
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C . R = 0 ;
C . G = 206 ;
C . B = 0 ;
}
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else if ( Amount >= 100 ) {
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C . R = 206 ;
C . G = 206 ;
C . B = 0 ;
}
else {
C . R = 127 ;
C . G = 127 ;
C . B = 127 ;
}
DamagePopups [ NextDamagePopupIndex ] . FontColor = C ;
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if ( ++ NextDamagePopupIndex >= DAMAGEPOPUP _COUNT )
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NextDamagePopupIndex = 0 ;
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}
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final function DrawDamage ( )
{
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local int i ;
local float TimeSinceHit ;
local vector CameraLocation , CamDir ;
local rotator CameraRotation ;
local vector HBScreenPos ;
local float TextWidth , TextHeight , x , Sc ;
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local string S ;
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Canvas . Font = class 'Engine' . Static . GetMediumFont ( ) ;
Sc = 1 ;
KFPlayerController ( Owner ) . GetPlayerViewPoint ( CameraLocation , CameraRotation ) ;
CamDir = vector ( CameraRotation ) ;
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for ( i = 0 ; i < DAMAGEPOPUP _COUNT ; i ++ )
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{
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TimeSinceHit = WorldInfo . TimeSeconds - DamagePopups [ i ] . HitTime ;
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if ( TimeSinceHit > DamagePopupFadeOutTime
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|| ( Normal ( DamagePopups [ i ] . HitLocation - CameraLocation ) dot Normal ( CamDir ) < 0.1 ) ) //don't draw if player faced back to the hit location
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continue ;
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switch ( DamagePopups [ i ] . Type )
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{
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case 0 : // Pawn damage.
S = "-" $string ( DamagePopups [ i ] . Damage ) ;
break ;
case 1 : // EXP.
S = "+" $string ( DamagePopups [ i ] . Damage ) $ " XP" ;
break ;
case 2 : // Health.
S = "+" $string ( DamagePopups [ i ] . Damage ) $ " HP" ;
break ;
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}
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HBScreenPos = Canvas . Project ( DamagePopups [ i ] . HitLocation ) ;
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Canvas . TextSize ( S , TextWidth , TextHeight , Sc , Sc ) ;
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//draw just on the hit location
HBScreenPos . Y -= TextHeight / 2 ;
HBScreenPos . X -= TextWidth / 2 ;
//let numbers to fly up
HBScreenPos . Y -= TimeSinceHit * TextHeight * DamagePopups [ i ] . RandY ;
x = Sin ( 2 * Pi * TimeSinceHit / DamagePopupFadeOutTime ) * TextWidth * DamagePopups [ i ] . RandX ;
// odd numbers start to flying to the right side, even - left
// So in situations of decapitaion player could see both damages
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if ( i % 2 == 0 )
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x *= - 1.0 ;
HBScreenPos . X += x ;
Canvas . DrawColor = DamagePopups [ i ] . FontColor ;
Canvas . DrawColor . A = 255 * Cos ( 0.5 * Pi * TimeSinceHit / DamagePopupFadeOutTime ) ;
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Canvas . SetPos ( HBScreenPos . X , HBScreenPos . Y ) ;
Canvas . DrawText ( S ) ;
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}
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}
// Search for new inventory!
simulated function SearchInventoryForNewItem ( )
{
local int i , j ;
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if ( WasNewlyAdded . Length != OnlineSub . CurrentInventory . Length )
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WasNewlyAdded . Length = OnlineSub . CurrentInventory . Length ;
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for ( i = 0 ; i < OnlineSub . CurrentInventory . Length ; ++ i )
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{
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if ( OnlineSub . CurrentInventory [ i ] . NewlyAdded == 1 && WasNewlyAdded [ i ] == 0 )
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{
WasNewlyAdded [ i ] = 1 ;
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if ( WorldInfo . TimeSeconds < 80. f || ! bLoadedInitItems ) // Skip initial inventory.
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continue ;
j = OnlineSub . ItemPropertiesList . Find ( 'Definition' , OnlineSub . CurrentInventory [ i ] . Definition ) ;
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if ( j != INDEX _NONE )
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{
NewItems . Insert ( 0 , 1 ) ;
NewItems [ 0 ] . Icon = Texture2D ( DynamicLoadObject ( OnlineSub . ItemPropertiesList [ j ] . IconURL , Class 'Texture2D' ) ) ;
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NewItems [ 0 ] . Item = OnlineSub . ItemPropertiesList [ j ] . Name @ "[" $RarityStr ( OnlineSub . ItemPropertiesList [ j ] . Rarity ) $ "]" ;
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NewItems [ 0 ] . MsgTime = WorldInfo . TimeSeconds ;
ExtPlayerController ( Owner ) . ServerItemDropGet ( NewItems [ 0 ] . Item ) ;
}
}
}
bLoadedInitItems = true ;
}
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simulated final function string RarityStr ( byte R )
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{
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switch ( R )
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{
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case ITR _Common : return ITR _CommonText ;
case ITR _Uncommon : return ITR _UncommonText ;
case ITR _Rare : return ITR _RareText ;
case ITR _Legendary : return ITR _LegendaryText ;
case ITR _ExceedinglyRare : return ITR _ExceedinglyRareText ;
case ITR _Mythical : return ITR _MythicalText ;
default : return ITR _DefaultText ;
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}
}
simulated final function DrawItemsList ( )
{
local int i ;
local float T , FontScale , XS , YS , YSize , XPos , YPos ;
FontScale = Canvas . ClipY / 660. f ;
Canvas . Font = GetFontSizeIndex ( 0 ) ;
Canvas . TextSize ( "ABC" , XS , YSize , FontScale , FontScale ) ;
YSize *= 2. f ;
YPos = Canvas . ClipY * 0.82 - YSize ;
XPos = Canvas . ClipX - YSize * 0.15 ;
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for ( i = 0 ; i < NewItems . Length ; ++ i )
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{
T = WorldInfo . TimeSeconds - NewItems [ i ] . MsgTime ;
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if ( T >= 10. f )
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{
NewItems . Remove ( i -- , 1 ) ;
continue ;
}
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if ( T > 9. f )
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{
T = 255. f * ( 10. f - T ) ;
Canvas . SetDrawColor ( 255 , 255 , 255 , T ) ;
}
else Canvas . SetDrawColor ( 255 , 255 , 255 , 255 ) ;
Canvas . TextSize ( NewItems [ i ] . Item , XS , YS , FontScale , FontScale ) ;
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/ * i f ( N e w I t e m s [ i ] . I c o n ! = N o n e )
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{
Canvas . SetPos ( XPos - YSize , YPos ) ;
Canvas . DrawRect ( YSize , YSize , NewItems [ i ] . Icon ) ;
XS = XPos - ( YSize * 1.1 ) - XS ;
}
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else * / X S = X P o s - X S ;
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Canvas . SetPos ( XS , YPos ) ;
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Canvas . DrawText ( NewItemText , , FontScale , FontScale ) ;
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Canvas . SetPos ( XS , YPos + ( YSize * 0.5 ) ) ;
Canvas . DrawText ( NewItems [ i ] . Item , , FontScale , FontScale ) ;
YPos -= YSize ;
}
}
simulated function CheckForItems ( )
{
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if ( KFGameReplicationInfo ( WorldInfo . GRI ) != none )
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KFGameReplicationInfo ( WorldInfo . GRI ) . ProcessChanceDrop ( ) ;
SetTimer ( 260 + FRand ( ) * 220. f , false , 'CheckForItems' ) ;
}
defaultproperties
{
//DownArrowTex=Texture2D'UI_Widgets.MenuBarWidget_SWF_I10'
//MiddleTex=Texture2D'UI_Widgets.MenuBarWidget_SWF_I14'
//WaveBossTex=Texture2D'UI_HUD.InGameHUD_SWF_I35'
//WaveProgTex=Texture2D'UI_HUD.InGameHUD_SWF_IF5'
//TraderTimeTex=Texture2D'UI_HUD.InGameHUD_SWF_IF7'
//SyringeBarTex=Texture2D'UI_HUD.InGameHUD_SWF_I155'
//ArmorIconTex=Texture2D'UI_HUD.InGameHUD_SWF_I16A'
HealthIconTex = Texture2D 'UI_Objective_Tex.UI_Obj_Healing_Loc'
//BatteryIconTex=Texture2D'UI_HUD.InGameHUD_SWF_I109'
BlackBGColor = ( R = 4 , G = 4 , B = 4 , A = 186 )
RedBGColor = ( R = 164 , G = 32 , B = 32 , A = 186 )
HUDTextColor = ( R = 250 , G = 250 , B = 250 , A = 186 )
HUDClass = class 'ExtMoviePlayer_HUD'
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HealthBarFullVisDist = 350
HealthBarCutoffDist = 3500
DamagePopupFadeOutTime = 3.000000
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}