2017-10-20 02:00:49 +00:00
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Class MS_TMPUI extends UIInteraction;
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var UIInteraction RealUI;
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var ObjectReferencer Referencer;
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static final function Apply()
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{
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local GameViewportClient G;
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local MS_TMPUI T;
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G = class'Engine'.Static.GetEngine().GameViewport;
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2020-11-28 20:12:58 +00:00
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if (MS_TMPUI(G.UIController)!=None)
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2017-10-20 02:00:49 +00:00
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return;
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T = new(G)class'MS_TMPUI';
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T.RealUI = G.UIController;
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T.UIManager = T.RealUI.UIManager;
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G.UIController = T;
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}
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2020-11-28 21:54:57 +00:00
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2017-10-20 02:00:49 +00:00
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static final function Remove()
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{
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local GameViewportClient G;
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local MS_TMPUI T;
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G = class'Engine'.Static.GetEngine().GameViewport;
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T = MS_TMPUI(G.UIController);
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2020-11-28 20:12:58 +00:00
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if (T==None)
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2017-10-20 02:00:49 +00:00
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return;
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G.UIController = T.RealUI;
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}
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defaultproperties
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{
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Begin Object Class=ObjectReferencer Name=MSGameReference
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ReferencedObjects.Add(class'MS_Game')
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ReferencedObjects.Add(class'MS_PC')
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End Object
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Referencer=MSGameReference
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2023-05-14 02:49:12 +00:00
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}
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