KF2-Server-Extension/ServerExt/Classes/xVotingReplication.uc

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2017-10-20 02:00:49 +00:00
// Written by Marco.
// Mapvote manager client.
Class xVotingReplication extends ReplicationInfo;
struct FGameTypeEntry
{
var string GameName,GameShortName,Prefix;
};
struct FMapEntry
{
var string MapName,MapTitle;
var int UpVotes,DownVotes,Sequence,NumPlays,History;
};
struct FVotedMaps
{
var int GameIndex,MapIndex,NumVotes;
};
var array<FGameTypeEntry> GameModes;
var array<FMapEntry> Maps;
var array<FVotedMaps> ActiveVotes;
var PlayerController PlayerOwner;
var xVotingHandlerBase VoteHandler;
var byte DownloadStage;
var int DownloadIndex,ClientCurrentGame;
var int CurrentVote[2];
var transient float RebunchTimer,NextVoteTimer;
var bool bClientConnected,bAllReceived,bClientRanked;
var transient bool bListDirty;
function PostBeginPlay()
{
PlayerOwner = PlayerController(Owner);
RebunchTimer = WorldInfo.TimeSeconds+5.f;
}
function Tick( float Delta )
{
if( PlayerOwner==None || PlayerOwner.Player==None )
{
Destroy();
return;
}
if( !bClientConnected )
{
if( RebunchTimer<WorldInfo.TimeSeconds )
{
RebunchTimer = WorldInfo.TimeSeconds+0.75;
ClientVerify();
}
}
else if( DownloadStage<255 )
VoteHandler.ClientDownloadInfo(Self);
}
reliable server function ServerNotifyReady()
{
bClientConnected = true;
}
unreliable client simulated function ClientVerify()
{
SetOwner(GetPlayer());
ServerNotifyReady();
}
simulated final function PlayerController GetPlayer()
{
if( PlayerOwner==None )
PlayerOwner = GetALocalPlayerController();
return PlayerOwner;
}
reliable client simulated function ClientReceiveGame( int Index, string GameName, string GameSName, string Prefix )
{
if( GameModes.Length<=Index )
GameModes.Length = Index+1;
GameModes[Index].GameName = GameName;
GameModes[Index].GameShortName = GameSName;
GameModes[Index].Prefix = Prefix;
bListDirty = true;
}
reliable client simulated function ClientReceiveMap( int Index, string MapName, int UpVote, int DownVote, int Sequence, int NumPlays, optional string MapTitle )
{
if( Maps.Length<=Index )
Maps.Length = Index+1;
Maps[Index].MapName = MapName;
Maps[Index].MapTitle = (MapTitle!="" ? MapTitle : MapName);
Maps[Index].UpVotes = UpVote;
Maps[Index].DownVotes = DownVote;
Maps[Index].Sequence = Sequence;
Maps[Index].NumPlays = NumPlays;
bListDirty = true;
}
reliable client simulated function ClientReceiveVote( int GameIndex, int MapIndex, int VoteCount )
{
local int i;
for( i=0; i<ActiveVotes.Length; ++i )
if( ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex )
{
if( VoteCount==0 )
ActiveVotes.Remove(i,1);
else ActiveVotes[i].NumVotes = VoteCount;
bListDirty = true;
return;
}
if( VoteCount==0 )
return;
ActiveVotes.Length = i+1;
ActiveVotes[i].GameIndex = GameIndex;
ActiveVotes[i].MapIndex = MapIndex;
ActiveVotes[i].NumVotes = VoteCount;
bListDirty = true;
}
reliable client simulated function ClientReady( int CurGame )
{
ClientCurrentGame = CurGame;
bAllReceived = true;
MapVoteMsg("Maplist successfully received.");
}
simulated final function MapVoteMsg( string S )
{
if( S!="" )
GetPlayer().ClientMessage("MapVote: "$S);
}
reliable client simulated function ClientNotifyVote( PlayerReplicationInfo PRI, int GameIndex, int MapIndex )
{
if( bAllReceived )
MapVoteMsg((PRI!=None ? PRI.PlayerName : "Someone")$" has voted for "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$").");
else MapVoteMsg((PRI!=None ? PRI.PlayerName : "Someone")$" has voted for a map.");
}
reliable client simulated function ClientNotifyVoteTime( int Time )
{
if( Time==0 )
MapVoteMsg("Initializing mid-game mapvote...");
if( Time<=10 )
MapVoteMsg(string(Time)$"...");
else if( Time<60 )
MapVoteMsg(string(Time)$" seconds...");
else if( Time==60 )
MapVoteMsg("1 minute remains...");
else if( Time==120 )
MapVoteMsg("2 minutes remain...");
}
reliable client simulated function ClientNotifyVoteWin( int GameIndex, int MapIndex, bool bAdminForce )
{
Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).CloseMenu(None,true);
if( bAdminForce )
{
if( bAllReceived )
MapVoteMsg("An admin has forced mapswitch to "$Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$").");
else MapVoteMsg("An admin has forced a mapswitch.");
}
else if( bAllReceived )
MapVoteMsg(Maps[MapIndex].MapTitle$" ("$GameModes[GameIndex].GameShortName$") has won mapvote, switching map...");
else MapVoteMsg("A map has won mapvote, switching map...");
}
reliable client simulated function ClientOpenMapvote( optional bool bShowRank )
{
local xUI_MapRank R;
if( bAllReceived )
SetTimer(0.001,false,'DelayedOpenMapvote'); // To prevent no-mouse issue when local server host opens it from chat.
if( bShowRank )
{
R = xUI_MapRank(Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).OpenMenu(class'xUI_MapRank'));
R.RepInfo = Self;
if( KFGFxHudWrapper(GetPlayer().myHUD)!=None )
KFGFxHudWrapper(GetPlayer().myHUD).HudMovie.DisplayPriorityMessage("MAP VOTE TIME","Cast your votes!",2);
if( KFGameReplicationInfo(WorldInfo.GRI)!=none )
KFGameReplicationInfo(WorldInfo.GRI).ProcessChanceDrop();
}
}
simulated function DelayedOpenMapvote()
{
local xUI_MapVote U;
U = xUI_MapVote(Class'KF2GUIController'.Static.GetGUIController(GetPlayer()).OpenMenu(class'xUI_MapVote'));
U.InitMapvote(Self);
}
reliable server simulated function ServerCastVote( int GameIndex, int MapIndex, bool bAdminForce )
{
if( NextVoteTimer<WorldInfo.TimeSeconds )
{
NextVoteTimer = WorldInfo.TimeSeconds+1.f;
VoteHandler.ClientCastVote(Self,GameIndex,MapIndex,bAdminForce);
}
}
reliable server simulated function ServerRankMap( bool bUp )
{
if( !bClientRanked )
{
bClientRanked = true;
VoteHandler.ClientRankMap(Self,bUp);
}
}
function Destroyed()
{
VoteHandler.ClientDisconnect(Self);
}
defaultproperties
{
bAlwaysRelevant=false
bOnlyRelevantToOwner=true
CurrentVote(0)=-1
CurrentVote(1)=-1
}