35 lines
1.1 KiB
Ucode
35 lines
1.1 KiB
Ucode
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Class Ext_TraitMedShield extends Ext_TraitBase;
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static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkFieldMedic(Perk).HealingShieldPct = 10.0f + (5.f + ((float(Level) - 1.f) * 5.f));
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}
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static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkFieldMedic(Perk).HealingShieldPct = 10.0f;
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}
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static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkFieldMedic(Perk).bHealingShield = true;
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}
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static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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Ext_PerkFieldMedic(Perk).bHealingShield = false;
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}
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkFieldMedic'
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TraitName="Coagulant Booster"
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NumLevels=5
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DefLevelCosts(0)=35
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DefLevelCosts(1)=10
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DefLevelCosts(2)=20
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DefLevelCosts(3)=30
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DefLevelCosts(4)=40
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DefMinLevel=100
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Description="Healing players will increase there damage resistance up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
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}
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