67 lines
1.5 KiB
Ucode
67 lines
1.5 KiB
Ucode
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Class MS_HUD extends HUD;
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var bool bShowProgress,bProgressDC;
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var array<string> ProgressLines;
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var MX_MiniGameBase ActiveGame;
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function PostBeginPlay()
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{
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Super.PostBeginPlay();
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ActiveGame = new (PlayerController(Owner)) class'MX_PongGame';
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ActiveGame.Init();
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ActiveGame.SetFXTrack(class'MS_PC'.Default.TravelData.PendingFX);
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}
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event PostRender()
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{
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ActiveGame.Canvas = Canvas;
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ActiveGame.Render(Canvas.ClipX*0.1,Canvas.ClipY*0.2,Canvas.ClipX*0.8,Canvas.ClipY*0.7);
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ActiveGame.Canvas = None;
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if( bShowProgress )
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RenderProgress();
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}
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function Tick( float Delta )
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{
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ActiveGame.Tick(Delta);
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}
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final function ShowProgressMsg( string S, optional bool bDis )
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{
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if( S=="" )
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{
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bShowProgress = false;
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return;
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}
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bShowProgress = true;
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ParseStringIntoArray(S,ProgressLines,"|",false);
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bProgressDC = bDis;
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if( !bDis )
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ProgressLines.AddItem("Press [Esc] to cancel connection");
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}
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final function RenderProgress()
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{
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local float Y,XL,YL,Sc;
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local int i;
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Canvas.Font = Canvas.GetDefaultCanvasFont();
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Sc = FMin(Canvas.ClipY/1000.f,3.f);
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if( bProgressDC )
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Canvas.SetDrawColor(255,80,80,255);
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else Canvas.SetDrawColor(255,255,255,255);
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Y = Canvas.ClipY*0.05;
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for( i=0; i<ProgressLines.Length; ++i )
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{
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Canvas.TextSize(ProgressLines[i],XL,YL,Sc,Sc);
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Canvas.SetPos((Canvas.ClipX-XL)*0.5,Y);
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Canvas.DrawText(ProgressLines[i],,Sc,Sc);
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Y+=YL;
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}
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Canvas.SetPos(Canvas.ClipX*0.2,Canvas.ClipY*0.91);
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Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc);
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}
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defaultproperties
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{
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}
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