2017-10-20 02:00:49 +00:00
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class VS_ZedClotBase extends VSZombie
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abstract;
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simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp)
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{
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2020-11-28 20:04:55 +00:00
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Super.PostInitAnimTree(SkelComp);
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2017-10-20 02:00:49 +00:00
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2020-11-28 20:12:58 +00:00
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if (bCanHeadTrack)
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2017-10-20 02:00:49 +00:00
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{
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IK_Look_Head = SkelControlLookAt(Mesh.FindSkelControl('HeadLook'));
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2020-11-28 19:53:57 +00:00
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//IK_Look_Spine = SkelControlLookAt(Mesh.FindSkelControl('SpineLook'));
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2017-10-20 02:00:49 +00:00
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}
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}
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2020-11-28 20:04:55 +00:00
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simulated function float StartAttackAnim(byte Num) // Return animation duration.
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2017-10-20 02:00:49 +00:00
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{
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2020-11-28 20:12:58 +00:00
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if (FPHandModel!=None)
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2017-10-20 02:00:49 +00:00
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FPHandModel.PlayHandsAnim('Atk_Combo1_V1');
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return PlayBodyAnim('Atk_Combo1_V1',EAS_UpperBody);
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}
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defaultproperties
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{
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MonsterArchPath="ZED_ARCH.ZED_Clot_UnDev_Archetype"
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CharacterMonsterArch=KFCharacterInfo_Monster'ZED_ARCH.ZED_Clot_UnDev_Archetype'
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DoshValue=12
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HitsPerAttack=2
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KnockedDownBySonicWaveOdds=0.230000
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Mass=50.000000
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GroundSpeed=190.000000
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RotationRate=(Pitch=50000,Yaw=30000,Roll=50000)
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}
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