37 lines
1.4 KiB
Ucode
37 lines
1.4 KiB
Ucode
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class xVoteBroadcast extends BroadcastHandler;
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var BroadcastHandler NextBroadcaster;
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var xVotingHandler Handler;
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function UpdateSentText()
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{
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NextBroadcaster.UpdateSentText();
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}
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function Broadcast( Actor Sender, coerce string Msg, optional name Type )
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{
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if( (Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None )
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Handler.ParseCommand(Mid(Msg,1),PlayerController(Sender));
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NextBroadcaster.Broadcast(Sender,Msg,Type);
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}
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function BroadcastTeam( Controller Sender, coerce string Msg, optional name Type )
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{
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if( (Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None )
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Handler.ParseCommand(Mid(Msg,1),PlayerController(Sender));
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NextBroadcaster.BroadcastTeam(Sender,Msg,Type);
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}
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function AllowBroadcastLocalized( actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
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{
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NextBroadcaster.AllowBroadcastLocalized(Sender,Message,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
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}
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event AllowBroadcastLocalizedTeam( int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
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{
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NextBroadcaster.AllowBroadcastLocalizedTeam(TeamIndex,Sender,Message,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
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}
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defaultproperties
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{
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}
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