KF2-Server-Extension/ServerExt/Classes/ExtPlayerController.uc

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2017-10-20 02:00:49 +00:00
Class ExtPlayerController extends KFPlayerController;
struct FAdminCmdType
{
var string Cmd,Info;
};
enum EDmgMsgType
{
DMG_PawnDamage,
DMG_EXP,
DMG_Heal,
};
var string ServerMOTD,PendingMOTD;
var ExtPerkManager ActivePerkManager;
var class<KFGUI_Page> MidGameMenuClass;
var class<Ext_PerkBase> PendingPerkClass;
var private transient rotator OldViewRot;
var private transient float LastMisfireTime,LastFireTime,MisfireTimer;
var private transient byte MisfireCount,MisrateCounter;
var transient float NextSpectateChange,NextCommTime;
var array<FAdminCmdType> AdminCommands;
var transient byte DropCount;
var transient Object UserAPI;
var transient SoundCue BonusMusic;
var transient Object BonusFX;
// Stats
var transient byte TransitListNum;
var transient int TransitIndex;
// Dramatic end-game camera.
var transient vector EndGameCamFocusPos[2],CalcViewLocation;
var transient rotator EndGameCamRot,CalcViewRotation;
var transient float EndGameCamTimer,LastPlayerCalcView;
var transient bool bEndGameCamFocus;
var globalconfig bool bShowFPLegs,bHideNameBeacons,bHideKillMsg,bHideDamageMsg,bHideNumberMsg,bNoMonsterPlayer,bNoScreenShake,bRenderModes,bUseKF2DeathMessages,bUseKF2KillMessages;
var globalconfig int SelectedEmoteIndex;
var bool bMOTDReceived,bNamePlateShown,bNamePlateHidden,bClientHideKillMsg,bClientHideDamageMsg,bClientHideNumbers,bNoDamageTracking,bClientNoZed,bSetPerk;
struct SavedSkins
{
var int ID;
var class<KFWeaponDefinition> WepDef;
};
var globalconfig array<SavedSkins> SavedWeaponSkins;
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replication
{
// Things the server should send to the client.
if ( bNetDirty )
MidGameMenuClass,ActivePerkManager;
}
simulated function PostBeginPlay()
{
Super.PostBeginPlay();
if( WorldInfo.NetMode!=NM_Client && ActivePerkManager==None )
{
ActivePerkManager = Spawn(class'ExtPerkManager',Self);
ActivePerkManager.PlayerOwner = Self;
ActivePerkManager.PRIOwner = ExtPlayerReplicationInfo(PlayerReplicationInfo);
if( ActivePerkManager.PRIOwner!=None )
ActivePerkManager.PRIOwner.PerkManager = ActivePerkManager;
SetTimer(0.1,true,'CheckPerk');
}
}
simulated function Destroyed()
{
if( ActivePerkManager!=None )
ActivePerkManager.PreNotifyPlayerLeave();
Super.Destroyed();
if( ActivePerkManager!=None )
ActivePerkManager.Destroy();
}
function CheckPerk()
{
if( CurrentPerk!=ActivePerkManager )
{
CurrentPerk = ActivePerkManager;
if( KFPlayerReplicationInfo(PlayerReplicationInfo)!=None )
{
KFPlayerReplicationInfo(PlayerReplicationInfo).NetPerkIndex = 0;
KFPlayerReplicationInfo(PlayerReplicationInfo).CurrentPerkClass = ActivePerkManager.Class;
}
}
}
reliable client function AddAdminCmd( string S )
{
local int i,j;
j = InStr(S,":");
i = AdminCommands.Length;
AdminCommands.Length = i+1;
if( j==-1 )
{
AdminCommands[i].Cmd = S;
AdminCommands[i].Info = S;
}
else
{
AdminCommands[i].Cmd = Left(S,j);
AdminCommands[i].Info = Mid(S,j+1);
}
}
reliable client function ClientSetHUD(class<HUD> newHUDType)
{
Super.ClientSetHUD(newHUDType);
SendServerSettings();
}
reliable client function ClientSetBonus( SoundCue C, Object FX )
{
BonusMusic = C;
BonusFX = FX;
}
simulated final function SendServerSettings()
{
if( LocalPlayer(Player)!=None )
ServerSetSettings(bHideKillMsg,bHideDamageMsg,bHideNumberMsg,bNoMonsterPlayer);
}
reliable server function ServerSetSettings( bool bHideKill, bool bHideDmg, bool bHideNum, bool bNoZ )
{
bClientHideKillMsg = bHideKill;
bClientHideDamageMsg = bHideDmg;
bClientHideNumbers = bHideNum;
bNoDamageTracking = (bHideDmg && bHideNum);
bClientNoZed = bNoZ;
}
unreliable server function NotifyFixed( byte Mode )
{
if( Mode==1 && (Pawn==None || (WorldInfo.TimeSeconds-Pawn.SpawnTime)<5.f) )
return;
OnClientFixed(Self,Mode);
if( Default.bRenderModes && ExtPlayerReplicationInfo(PlayerReplicationInfo)!=None )
ExtPlayerReplicationInfo(PlayerReplicationInfo).SetFixedData(Mode);
}
delegate OnClientFixed( ExtPlayerController PC, byte Mode );
reliable client event ReceiveLocalizedMessage( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
{
if( Message!=class'KFLocalMessage_PlayerKills' && (Message!=class'KFLocalMessage_Game' || (Switch!=KMT_Suicide && Switch!=KMT_Killed)) )
Super.ReceiveLocalizedMessage(Message,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
}
function AddZedKill( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT )
{
// Stats.
if( ActivePerkManager!=None )
{
ActivePerkManager.TotalKills++;
ActivePerkManager.PRIOwner.RepKills++;
}
}
unreliable client function ClientPlayCameraShake( CameraShake Shake, optional float Scale=1.f, optional bool bTryForceFeedback, optional ECameraAnimPlaySpace PlaySpace=CAPS_CameraLocal, optional rotator UserPlaySpaceRot )
{
if( !bNoScreenShake )
Super.ClientPlayCameraShake(Shake,Scale,bTryForceFeedback,PlaySpace,UserPlaySpaceRot);
}
exec final function AwardXP( int XP, optional byte Mode )
{
if( WorldInfo.NetMode!=NM_Client && ActivePerkManager!=None )
ActivePerkManager.EarnedEXP(XP,Mode);
}
/** Perk xp stat */
function OnPlayerXPAdded(INT XP, class<KFPerk> PerkClass)
{
AwardXP(XP);
}
function AddSmallRadiusKill( byte Difficulty )
{
AwardXP(class'KFPerk_Berserker'.static.GetSmallRadiusKillXP(Difficulty));
}
function AddWeldPoints( int PointsWelded )
{
AwardXP(PointsWelded,1);
}
function AddHealPoints( int PointsHealed )
{
AwardXP(PointsHealed,2);
}
function AddShotsHit( int AddedHits )
{
local KFWeapon W;
local float T;
Super.AddShotsHit(AddedHits);
W = KFWeapon(Pawn.Weapon);
if( W==None )
{
if( LastMisfireTime>WorldInfo.TimeSeconds )
{
if( ++MisfireCount>15 && (WorldInfo.TimeSeconds-MisfireTimer)>10.f )
NotifyFixed(8);
LastMisfireTime = WorldInfo.TimeSeconds+2.f;
return;
}
MisfireCount = 0;
LastMisfireTime = WorldInfo.TimeSeconds+2.f;
MisfireTimer = WorldInfo.TimeSeconds;
return;
}
if( !W.HasAmmo(W.CurrentFireMode) )
{
if( LastMisfireTime>WorldInfo.TimeSeconds )
{
if( ++MisfireCount>15 && (WorldInfo.TimeSeconds-MisfireTimer)>10.f )
NotifyFixed(16);
LastMisfireTime = WorldInfo.TimeSeconds+2.f;
return;
}
MisfireCount = 0;
LastMisfireTime = WorldInfo.TimeSeconds+2.f;
MisfireTimer = WorldInfo.TimeSeconds;
return;
}
T = W.GetFireInterval(W.CurrentFireMode);
ActivePerkManager.ModifyRateOfFire(T,W);
if( (WorldInfo.TimeSeconds-LastFireTime)<(T*0.5) || !W.IsFiring() )
{
if( (WorldInfo.TimeSeconds-LastFireTime)>4.f )
MisrateCounter = 0;
LastFireTime = WorldInfo.TimeSeconds;
if( MisrateCounter<5 )
{
++MisrateCounter;
return;
}
if( LastMisfireTime>WorldInfo.TimeSeconds )
{
if( ++MisfireCount>15 && (WorldInfo.TimeSeconds-MisfireTimer)>10.f )
NotifyFixed(2);
LastMisfireTime = WorldInfo.TimeSeconds+1.f;
return;
}
MisfireCount = 0;
LastMisfireTime = WorldInfo.TimeSeconds+1.f;
MisfireTimer = WorldInfo.TimeSeconds;
}
else MisrateCounter = 0;
}
// Message of the day.
Delegate OnSetMOTD( ExtPlayerController PC, string S );
reliable client function ReceiveServerMOTD( string S, bool bFinal )
{
ServerMOTD $= S;
bMOTDReceived = bFinal;
}
reliable server function ServerSetMOTD( string S, bool bFinal )
{
PendingMOTD $= S;
if( bFinal && PendingMOTD!="" )
{
OnSetMOTD(Self,PendingMOTD);
PendingMOTD = "";
}
}
// TESTING:
reliable server function ServerItemDropGet( string Item )
{
if( DropCount>5 || Len(Item)>100 )
return;
++DropCount;
WorldInfo.Game.Broadcast(Self,PlayerReplicationInfo.GetHumanReadableName()$" got item: "$Item);
}
reliable client function ReceiveLevelUp( Ext_PerkBase Perk, int NewLevel )
{
if( Perk!=None )
MyGFxHUD.LevelUpNotificationWidget.ShowAchievementNotification(class'KFGFxWidget_LevelUpNotification'.Default.LevelUpString, Perk.PerkName, class'KFGFxWidget_LevelUpNotification'.Default.TierUnlockedString, Perk.GetPerkIconPath(NewLevel), false, NewLevel);
}
reliable client function ReceiveKillMessage( class<Pawn> Victim, optional bool bGlobal, optional PlayerReplicationInfo KillerPRI )
{
if( bHideKillMsg || (bGlobal && KillerPRI==None) )
return;
if( bUseKF2KillMessages )
{
if( MyGFxHUD != none )
{
ExtMoviePlayer_HUD(MyGFxHUD).ShowKillMessageX( (bGlobal ? KillerPRI : None), None, ,false, Victim );
}
}
else if( KFExtendedHUD(myHUD)!=None && Victim!=None )
KFExtendedHUD(myHUD).AddKillMessage(Victim,1,KillerPRI,byte(bGlobal));
}
unreliable client function ReceiveDamageMessage( class<Pawn> Victim, int Damage )
{
if( !bHideDamageMsg && KFExtendedHUD(myHUD)!=None && Victim!=None )
KFExtendedHUD(myHUD).AddKillMessage(Victim,Damage,None,2);
}
unreliable client function ClientNumberMsg( int Count, vector Pos, EDmgMsgType Type )
{
if( !bHideNumberMsg && KFExtendedHUD(myHUD)!=None )
KFExtendedHUD(myHUD).AddNumberMsg(Count,Pos,Type);
}
reliable client event TeamMessage( PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime )
{
//if( ( ( Type == 'Say' ) || (Type == 'TeamSay' ) ) && ( PRI != None ) )
// SpeakTTS( S, PRI ); <- KF built without TTS...
// since this is on the client, we can assume that if Player exists, it is a LocalPlayer
if( Player!=None )
{
if( ( ( Type == 'Say' ) || ( Type == 'TeamSay' ) ) && ( PRI != None ) )
S = PRI.GetHumanReadableName()$": "$S;
LocalPlayer( Player ).ViewportClient.ViewportConsole.OutputText( "("$Type$") "$S );
}
if (MyGFxManager != none && MyGFxManager.PartyWidget != none)
{
if( !MyGFxManager.PartyWidget.ReceiveMessage(S) ) //Fails if message is for updating perks in a steam lobby
return;
}
if( MyGFxHUD != none )
{
switch( Type )
{
case 'Log':
break; // Console only message.
case 'Music':
MyGFxHUD.MusicNotification.ShowSongInfo(S);
break;
case 'Event':
MyGFxHUD.HudChatBox.AddChatMessage(S, class 'KFLocalMessage'.default.DefaultColor);
break;
case 'DeathMessage':
//MyGFxHUD.HudChatBox.AddChatMessage(S, "FF0000"); // Console message only.
break;
case 'Say':
case 'TeamSay':
if( ExtPlayerReplicationInfo(PRI)!=None && ExtPlayerReplicationInfo(PRI).ShowAdminName() )
MyGFxHUD.HudChatBox.AddChatMessage("("$ExtPlayerReplicationInfo(PRI).GetAdminNameAbr()$")"$S, ExtPlayerReplicationInfo(PRI).GetAdminColor());
else MyGFxHUD.HudChatBox.AddChatMessage(S, "64FE2E");
break;
case 'Priority':
MyGFxHUD.HudChatBox.AddChatMessage(S, class 'KFLocalMessage'.default.PriorityColor);
break;
case 'CriticalEvent':
PopScreenMsg(S); // HIGH|Low|Time
break;
case 'LowCriticalEvent':
MyGFxHUD.ShowNonCriticalMessage(S);
break;
default:
MyGFxHUD.HudChatBox.AddChatMessage(class'KFLocalMessage'.default.SystemString@S, class 'KFLocalMessage'.default.EventColor);
}
}
}
final function PopScreenMsg( string S )
{
local int i;
local string L;
local float T;
T = 4.f;
// Get lower part.
i = InStr(S,"|");
if( i!=-1 )
{
L = Mid(S,i+1);
S = Left(S,i);
// Get time.
i = InStr(L,"|");
if( i!=-1 )
{
T = float(Mid(L,i+1));
L = Left(L,i);
}
}
MyGFxHUD.DisplayPriorityMessage(S,L,T);
}
reliable client function ClientKillMessage( class<DamageType> DamType, PlayerReplicationInfo Victim, PlayerReplicationInfo KillerPRI, optional class<Pawn> KillerPawn )
{
local string Msg,S;
local bool bFF;
if( Player==None || Victim==None )
return;
if( bUseKF2DeathMessages && MyGFxHUD!=None )
{
if( Victim==KillerPRI || (KillerPRI==None && KillerPawn==None) ) // Suicide
ExtMoviePlayer_HUD(MyGFxHUD).ShowKillMessageX( None, Victim, ,true );
else ExtMoviePlayer_HUD(MyGFxHUD).ShowKillMessageX( KillerPRI, Victim, ,true, KillerPawn );
}
if( Victim==KillerPRI || (KillerPRI==None && KillerPawn==None) ) // Suicide
{
if( Victim.GetTeamNum()==0 )
{
Msg = ParseSuicideMsg(Chr(6)$"O"$Victim.GetHumanReadableName(),DamType);
class'KFMusicStingerHelper'.static.PlayPlayerDiedStinger(Self);
}
else Msg = ParseSuicideMsg(Chr(6)$"K"$Victim.GetHumanReadableName(),DamType);
}
else
{
if( KillerPRI!=None && Victim.Team!=None && Victim.Team==KillerPRI.Team ) // Team-kill
{
bFF = true;
S = KillerPRI.GetHumanReadableName();
class'KFMusicStingerHelper'.static.PlayTeammateDeathStinger(Self);
}
else // Killed by monster.
{
bFF = false;
if( KillerPRI!=None )
{
S = KillerPRI.GetHumanReadableName();
}
else
{
S = class'KFExtendedHUD'.Static.GetNameOf(KillerPawn);
if( class<KFPawn_Monster>(KillerPawn)!=None && class<KFPawn_Monster>(KillerPawn).Default.MinSpawnSquadSizeType==EST_Boss ) // Boss type.
S = "the "$S;
else S = class'KFExtendedHUD'.Static.GetNameArticle(S)@S;
}
class'KFMusicStingerHelper'.static.PlayZedKillHumanStinger(Self);
}
Msg = ParseKillMsg(Victim.GetHumanReadableName(),S,bFF,DamType);
}
S = Class'KFExtendedHUD'.Static.StripMsgColors(Msg);
if( !bUseKF2DeathMessages )
KFExtendedHUD(myHUD).AddDeathMessage(Msg,S);
ClientMessage(S,'DeathMessage');
}
reliable client function ClientZedKillMessage( class<DamageType> DamType, string Victim, optional PlayerReplicationInfo KillerPRI, optional class<Pawn> KillerPawn, optional bool bFFKill )
{
local string Msg,S;
if( Player==None )
return;
if( bUseKF2DeathMessages && MyGFxHUD!=None )
{
if( KillerPRI==None && KillerPawn==None ) // Suicide
ExtMoviePlayer_HUD(MyGFxHUD).ShowKillMessageX( None, None, Victim, true );
else ExtMoviePlayer_HUD(MyGFxHUD).ShowKillMessageX( KillerPRI, None, Victim, true, KillerPawn );
}
if( KillerPRI==None && KillerPawn==None ) // Suicide
{
Msg = ParseSuicideMsg(Chr(6)$"O"$Victim,DamType);
}
else
{
if( KillerPRI!=None ) // Team-kill
{
S = KillerPRI.GetHumanReadableName();
}
else // Killed by monster.
{
S = class'KFExtendedHUD'.Static.GetNameOf(KillerPawn);
if( class<KFPawn_Monster>(KillerPawn)!=None && class<KFPawn_Monster>(KillerPawn).Default.MinSpawnSquadSizeType==EST_Boss ) // Boss type.
S = "the "$S;
else S = class'KFExtendedHUD'.Static.GetNameArticle(S)@S;
}
Msg = ParseKillMsg(Victim,S,bFFKill,DamType);
}
S = Class'KFExtendedHUD'.Static.StripMsgColors(Msg);
if( !bUseKF2DeathMessages )
KFExtendedHUD(myHUD).AddDeathMessage(Msg,S);
ClientMessage(S,'DeathMessage');
}
simulated final function string ParseSuicideMsg( string Victim, class<DamageType> DamType )
{
local string S;
S = string(DamType.Name);
if( Left(S,15)~="KFDT_Ballistic_" )
{
S = Mid(S,15); // Weapon name.
return Victim$Chr(6)$"M killed himself with "$S;
}
else if( class<KFDT_Fire>(DamType)!=None )
return Victim$Chr(6)$"M was burned to death";
else if( class<KFDT_Explosive>(DamType)!=None )
return Victim$Chr(6)$"M was blown into pieces";
return Victim$Chr(6)$"M had a sudden heart attack";
}
simulated final function string ParseKillMsg( string Victim, string Killer, bool bFF, class<DamageType> DamType )
{
local string T,S;
T = (bFF ? "O" : "K");
S = string(DamType.Name);
if( Left(S,15)~="KFDT_Ballistic_" )
{
S = Mid(S,15); // Weapon name.
return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer$Chr(6)$"M's "$S;
}
else if( class<KFDT_Fire>(DamType)!=None )
return Chr(6)$"O"$Victim$Chr(6)$"M was incinerated by "$Chr(6)$T$Killer;
else if( class<KFDT_Explosive>(DamType)!=None )
return Chr(6)$"O"$Victim$Chr(6)$"M was blown up by "$Chr(6)$T$Killer;
return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer;
}
reliable server function ServerCamera( name NewMode )
{
// <- REMOVED CAMERA LOGGING (PlayerController)
if ( NewMode == '1st' )
NewMode = 'FirstPerson';
else if ( NewMode == '3rd' )
NewMode = 'ThirdPerson';
SetCameraMode( NewMode );
}
exec function Camera( name NewMode )
{
ServerCamera( PlayerCamera.CameraStyle=='FirstPerson' ? 'ThirdPerson' : 'FirstPerson' );
}
simulated final function ToggleFPBody( bool bEnable )
{
bShowFPLegs = bEnable;
Class'ExtPlayerController'.Default.bShowFPLegs = bEnable;
if( ExtHumanPawn(Pawn)!=None )
ExtHumanPawn(Pawn).UpdateFPLegs();
}
/*exec function KickBan( string S )
{
if( WorldInfo.Game!=None )
WorldInfo.Game.KickBan(S);
}*/
exec function Kick( string S )
{
if( WorldInfo.Game!=None )
WorldInfo.Game.Kick(S);
}
reliable server function SkipLobby();
Delegate OnChangePerk( ExtPlayerController PC, class<Ext_PerkBase> NewPerk );
reliable server function SwitchToPerk( class<Ext_PerkBase> PerkClass )
{
if( PerkClass!=None )
OnChangePerk(Self,PerkClass);
}
Delegate OnBoughtStats( ExtPlayerController PC, class<Ext_PerkBase> PerkClass, int iStat, int Amount );
reliable server function BuyPerkStat( class<Ext_PerkBase> PerkClass, int iStat, int Amount )
{
if( PerkClass!=None && Amount>0 && iStat>=0 )
OnBoughtStats(Self,PerkClass,iStat,Amount);
}
Delegate OnBoughtTrait( ExtPlayerController PC, class<Ext_PerkBase> PerkClass, class<Ext_TraitBase> Trait );
reliable server function BoughtTrait( class<Ext_PerkBase> PerkClass, class<Ext_TraitBase> Trait )
{
if( PerkClass!=None && Trait!=None )
OnBoughtTrait(Self,PerkClass,Trait);
}
Delegate OnPerkReset( ExtPlayerController PC, class<Ext_PerkBase> PerkClass, bool bPrestige );
reliable server function ServerResetPerk( class<Ext_PerkBase> PerkClass, bool bPrestige )
{
if( PerkClass!=None )
OnPerkReset(Self,PerkClass,bPrestige);
}
Delegate OnAdminHandle( ExtPlayerController PC, int PlayerID, int Action );
reliable server function AdminRPGHandle( int PlayerID, int Action )
{
OnAdminHandle(Self,PlayerID,Action);
}
simulated reliable client event bool ShowConnectionProgressPopup( EProgressMessageType ProgressType, string ProgressTitle, string ProgressDescription, bool SuppressPasswordRetry = false)
{
switch(ProgressType)
{
case PMT_ConnectionFailure :
case PMT_PeerConnectionFailure :
KFExtendedHUD(myHUD).NotifyLevelChange();
KFExtendedHUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true);
return true;
case PMT_DownloadProgress :
KFExtendedHUD(myHUD).NotifyLevelChange();
case PMT_AdminMessage :
KFExtendedHUD(myHUD).ShowProgressMsg(ProgressTitle$"|"$ProgressDescription);
return true;
}
return false;
}
simulated function CancelConnection()
{
if( KFExtendedHUD(myHUD)!=None )
KFExtendedHUD(myHUD).CancelConnection();
else class'Engine'.Static.GetEngine().GameViewport.ConsoleCommand("Disconnect");
}
function NotifyLevelUp(class<KFPerk> PerkClass, byte PerkLevel);
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function ShowBossNameplate( KFInterface_MonsterBoss KFBoss, optional string PlayerName)
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{
if( !bNamePlateShown ) // Dont make multiple bosses pop this up multiple times.
{
bNamePlateShown = true;
Super.ShowBossNameplate(KFBoss,PlayerName);
SetTimer(8,false,'HideBossNameplate'); // MAKE sure it goes hidden.
}
}
function HideBossNameplate()
{
if( !bNamePlateHidden )
{
bNamePlateHidden = false;
Super.HideBossNameplate();
ClearTimer('HideBossNameplate');
if( MyGFxHUD!=None )
MyGFxHUD.MusicNotification.SetVisible(true);
}
}
function UpdateRotation( float DeltaTime )
{
if( OldViewRot!=Rotation && Pawn!=None && Pawn.IsAliveAndWell() )
NotifyFixed(1);
Super.UpdateRotation(DeltaTime);
OldViewRot = Rotation;
}
reliable server function ServerGetUnloadInfo( byte CallID, class<Ext_PerkBase> PerkClass, bool bUnload )
{
OnRequestUnload(Self,CallID,PerkClass,bUnload);
}
delegate OnRequestUnload( ExtPlayerController PC, byte CallID, class<Ext_PerkBase> PerkClass, bool bUnload );
reliable client function ClientGotUnloadInfo( byte CallID, byte Code, optional int DataA, optional int DataB )
{
OnClientGetResponse(CallID,Code,DataA,DataB);
}
delegate OnClientGetResponse( byte CallID, byte Code, int DataA, int DataB );
function DefClientResponse( byte CallID, byte Code, int DataA, int DataB );
reliable client function ClientUsedAmmo( Ext_T_SupplierInteract S )
{
if( Pawn!=None && S!=None )
S.UsedOnClient(Pawn);
}
unreliable server function ServerNextSpectateMode()
{
local Pawn HumanViewTarget;
if( !IsSpectating() )
return;
// switch to roaming if human viewtarget is dead
if( CurrentSpectateMode != SMODE_Roaming )
{
HumanViewTarget = Pawn(ViewTarget);
if( HumanViewTarget == none || !HumanViewTarget.IsAliveAndWell() )
{
SpectateRoaming();
return;
}
}
switch ( CurrentSpectateMode )
{
case SMODE_PawnFreeCam:
SpectatePlayer( SMODE_PawnThirdPerson );
break;
case SMODE_PawnThirdPerson:
SpectatePlayer( SMODE_PawnFirstPerson );
break;
case SMODE_PawnFirstPerson:
case SMODE_Roaming:
SpectatePlayer( SMODE_PawnFreeCam );
break;
}
}
function ViewAPlayer(int dir)
{
local PlayerReplicationInfo PRI;
PRI = GetNextViewablePlayer(dir);
if ( PRI!=None )
{
SetViewTarget(PRI);
ClientMessage("Now viewing from "$PRI.GetHumanReadableName());
}
}
exec function ViewPlayerID( int ID )
{
ServerViewPlayerID(ID);
}
reliable server function ServerViewPlayerID( int ID )
{
local PlayerReplicationInfo PRI;
if( !IsSpectating() )
return;
// Find matching player by ID
foreach WorldInfo.GRI.PRIArray(PRI)
{
if ( PRI.PlayerID==ID )
break;
}
if( PRI==None || PRI.PlayerID!=ID || Controller(PRI.Owner)==None || Controller(PRI.Owner).Pawn==None || !WorldInfo.Game.CanSpectate(self, PRI) )
return;
SetViewTarget(PRI);
ClientMessage("Now viewing from "$PRI.GetHumanReadableName());
if( CurrentSpectateMode==SMODE_Roaming )
SpectatePlayer( SMODE_PawnFreeCam );
}
reliable server function SpectateRoaming()
{
local Pawn P;
P = Pawn(ViewTarget);
ClientMessage("Viewing from own camera.");
Super.SpectateRoaming();
if( P!=None )
{
SetLocation(P.Location);
SetRotation(P.GetViewRotation());
ClientSetLocation(Location,Rotation);
}
}
reliable client function ClientSetLocation( vector NewLocation, rotator NewRotation )
{
SetLocation(NewLocation);
Super.ClientSetLocation(NewLocation,NewRotation);
}
unreliable server function ServerPlayLevelUpDialog()
{
if( NextCommTime<WorldInfo.TimeSeconds )
{
NextCommTime = WorldInfo.TimeSeconds+2.f;
Super.ServerPlayLevelUpDialog();
}
}
unreliable server function ServerPlayVoiceCommsDialog( int CommsIndex )
{
if( NextCommTime<WorldInfo.TimeSeconds )
{
NextCommTime = WorldInfo.TimeSeconds+2.f;
Super.ServerPlayVoiceCommsDialog(CommsIndex);
}
}
// The player wants to fire.
// Setup bFire/bAltFire so that Auto-Fire trait will work.
exec function StartFire( optional byte FireModeNum )
{
if( FireModeNum==0 )
bFire = 1;
else if( FireModeNum==1 )
bAltFire = 1;
Super.StartFire(FireModeNum);
}
exec function StopFire( optional byte FireModeNum )
{
if( FireModeNum==0 )
bFire = 0;
else if( FireModeNum==1 )
bAltFire = 0;
Super.StopFire(FireModeNum);
}
state Spectating
{
function BeginState(Name PreviousStateName)
{
Super.BeginState(PreviousStateName);
bCollideWorld = false;
}
function ProcessMove(float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
{
Acceleration = Normal(NewAccel) * SpectatorCameraSpeed;
Velocity = Acceleration;
MoveSmooth( Acceleration * DeltaTime );
}
function PlayerMove(float DeltaTime)
{
local vector X,Y,Z;
local rotator OldRotation;
OldRotation = Rotation;
GetAxes(Rotation,X,Y,Z);
Acceleration = (Normal(PlayerInput.aForward*X + PlayerInput.aStrafe*Y + PlayerInput.aUp*vect(0,0,1)) - bDuck*vect(0,0,1))*100.f;
UpdateRotation(DeltaTime);
if (Role < ROLE_Authority) // then save this move and replicate it
{
ReplicateMove(DeltaTime, Acceleration, DCLICK_None, rot(0,0,0));
// only done for clients, as LastActiveTime only affects idle kicking
if( (!IsZero(Acceleration) || OldRotation != Rotation) && LastUpdateSpectatorActiveTime<WorldInfo.TimeSeconds )
{
LastUpdateSpectatorActiveTime = WorldInfo.TimeSeconds+UpdateSpectatorActiveInterval;
ServerSetSpectatorActive();
}
}
else
{
ProcessMove(DeltaTime, Acceleration, DCLICK_None, rot(0,0,0));
}
}
exec function SpectateNextPlayer()
{
SpectateRoaming();
}
exec function SpectatePreviousPlayer()
{
ServerViewNextPlayer();
if( Role == ROLE_Authority )
{
NotifyChangeSpectateViewTarget();
}
}
unreliable server function ServerViewNextPlayer()
{
if( CurrentSpectateMode==SMODE_Roaming )
{
CurrentSpectateMode = SMODE_PawnFreeCam;
SetCameraMode('FreeCam');
}
Global.ServerViewNextPlayer();
}
reliable client function ClientSetCameraMode( name NewCamMode )
{
Global.ClientSetCameraMode(NewCamMode);
if( NewCamMode=='FirstPerson' && ViewTarget==Self && MyGFxHUD!=None )
MyGFxHUD.SpectatorInfoWidget.SetSpectatedKFPRI(None); // Possibly went to first person, hide player info.
}
}
// Feign death:
function EnterRagdollMode( bool bEnable )
{
if( bEnable )
GoToState('RagdollMove');
else if( Pawn==None )
GotoState('Dead');
else if ( Pawn.PhysicsVolume.bWaterVolume )
GotoState(Pawn.WaterMovementState);
else GotoState(Pawn.LandMovementState);
}
// Optional dramatic end-game camera!
simulated function EndGameCamFocus( vector Pos )
{
local vector CamPos;
local rotator CamRot;
GetPlayerViewPoint(CamPos,CamRot);
bEndGameCamFocus = true;
EndGameCamFocusPos[0] = Pos;
EndGameCamFocusPos[1] = CamPos;
EndGameCamRot = CamRot;
EndGameCamTimer = WorldInfo.RealTimeSeconds;
if( LocalPlayer(Player)==None )
ClientFocusView(Pos);
else if( KFPawn(ViewTarget)!=None )
KFPawn(ViewTarget).SetMeshVisibility(true);
}
reliable client function ClientFocusView( vector Pos )
{
if( WorldInfo.NetMode==NM_Client )
EndGameCamFocus(Pos);
}
final function bool CalcEndGameCam()
{
local float T,RT;
local vector HL,HN;
if( LastPlayerCalcView==WorldInfo.TimeSeconds )
return true;
T = WorldInfo.RealTimeSeconds-EndGameCamTimer;
if( T>=20.f ) // Finished view.
{
bEndGameCamFocus = false;
if( LocalPlayer(Player)!=None && KFPawn(ViewTarget)!=None )
KFPawn(ViewTarget).SetMeshVisibility(!Global.UsingFirstPersonCamera());
return false;
}
// Setup other cache params.
LastPlayerCalcView = WorldInfo.TimeSeconds;
CalcViewLocation.Z = 1.f;
RT = WorldInfo.RealTimeSeconds;
if( T<4.f )
RT += (4.f-T);
CalcViewLocation.X = Sin(RT*0.08f);
CalcViewLocation.Y = Cos(RT*0.08f);
CalcViewLocation = EndGameCamFocusPos[0] + Normal(CalcViewLocation)*350.f;
if( Trace(HL,HN,CalcViewLocation,EndGameCamFocusPos[0],false,vect(16,16,16))!=None )
CalcViewLocation = HL;
CalcViewRotation = rotator(EndGameCamFocusPos[0]-CalcViewLocation);
if( T<4.f && LocalPlayer(Player)!=None ) // Zoom in to epic death.
{
T*=0.25;
CalcViewLocation = CalcViewLocation*T + EndGameCamFocusPos[1]*(1.f-T);
CalcViewRotation = RLerp(EndGameCamRot,CalcViewRotation,T,true);
}
return true;
}
simulated event GetPlayerViewPoint( out vector out_Location, out Rotator out_Rotation )
{
if( bEndGameCamFocus && CalcEndGameCam() )
{
out_Location = CalcViewLocation;
out_Rotation = CalcViewRotation;
return;
}
Super.GetPlayerViewPoint(out_Location,out_Rotation);
}
exec function DebugRenderMode()
{
if( WorldInfo.NetMode!=NM_Client )
{
bRenderModes = !bRenderModes;
SaveConfig();
ClientMessage(bRenderModes);
}
}
// Stats traffic.
reliable server function ServerRequestStats( byte ListNum )
{
if( ListNum<3 )
{
TransitListNum = ListNum;
TransitIndex = 0;
SetTimer(0.001,true,'SendNextList');
}
}
function SendNextList()
{
if( !OnClientGetStat(Self,TransitListNum,TransitIndex++) )
{
ClientGetStat(TransitListNum,true);
ClearTimer('SendNextList');
}
}
simulated reliable client function ClientGetStat( byte ListNum, bool bFinal, optional string N, optional UniqueNetId ID, optional int V )
{
OnClientReceiveStat(ListNum,bFinal,N,ID,V);
}
Delegate OnClientReceiveStat( byte ListNum, bool bFinal, string N, UniqueNetId ID, int V );
Delegate bool OnClientGetStat( ExtPlayerController PC, byte ListNum, int StatIndex );
reliable server function ChangeSpectateMode( bool bSpectator )
{
OnSpectateChange(Self,bSpectator);
}
simulated reliable client function ClientSpectateMode( bool bSpectator )
{
UpdateURL("SpectatorOnly",(bSpectator ? "1" : "0"),false);
}
Delegate OnSpectateChange( ExtPlayerController PC, bool bSpectator );
state RagdollMove extends PlayerWalking
{
Ignores NotifyPhysicsVolumeChange,ServerCamera,ResetCameraMode;
event BeginState(Name PreviousStateName)
{
FOVAngle = DesiredFOV;
if( WorldInfo.NetMode!=NM_Client )
SetCameraMode('ThirdPerson');
}
event EndState(Name NewState)
{
FOVAngle = DesiredFOV;
if( Pawn!=none && NewState!='Dead' )
Global.SetCameraMode('FirstPerson');
}
function PlayerMove( float DeltaTime )
{
local rotator OldRotation;
if( Pawn == None )
GotoState('Dead');
else
{
// Update rotation.
OldRotation = Rotation;
UpdateRotation( DeltaTime );
bDoubleJump = false;
bPressedJump = false;
if( Role < ROLE_Authority ) // then save this move and replicate it
ReplicateMove(DeltaTime, vect(0,0,0), DCLICK_None, OldRotation - Rotation);
else ProcessMove(DeltaTime, vect(0,0,0), DCLICK_None, OldRotation - Rotation);
}
}
simulated event GetPlayerViewPoint( out vector out_Location, out Rotator out_Rotation )
{
local Actor TheViewTarget;
local vector HL,HN,EndOffset;
if( bEndGameCamFocus && CalcEndGameCam() )
{
out_Location = CalcViewLocation;
out_Rotation = CalcViewRotation;
return;
}
if( Global.UsingFirstPersonCamera() )
Global.GetPlayerViewPoint(out_Location,out_Rotation);
else
{
out_Rotation = Rotation;
TheViewTarget = GetViewTarget();
if( TheViewTarget==None )
TheViewTarget = Self;
out_Location = TheViewTarget.Location;
EndOffset = out_Location-vector(Rotation)*250.f;
if( TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None )
out_Location = HL;
else out_Location = EndOffset;
}
}
}
state PlayerWalking
{
ignores SeePlayer, HearNoise, Bump;
function PlayerMove( float DeltaTime )
{
local vector X,Y,Z, NewAccel;
local eDoubleClickDir DoubleClickMove;
local rotator OldRotation;
local bool bSaveJump;
if( Pawn == None )
{
GotoState('Dead');
}
else
{
GetAxes(Pawn.Rotation,X,Y,Z);
if( VSZombie(Pawn)!=None )
VSZombie(Pawn).ModifyPlayerInput(Self,DeltaTime);
// Update acceleration.
NewAccel = PlayerInput.aForward*X + PlayerInput.aStrafe*Y;
NewAccel.Z = 0;
NewAccel = Pawn.AccelRate * Normal(NewAccel);
if (IsLocalPlayerController())
{
AdjustPlayerWalkingMoveAccel(NewAccel);
}
DoubleClickMove = PlayerInput.CheckForDoubleClickMove( DeltaTime/WorldInfo.TimeDilation );
// Update rotation.
OldRotation = Rotation;
UpdateRotation( DeltaTime );
bDoubleJump = false;
if( bPressedJump && Pawn.CannotJumpNow() )
{
bSaveJump = true;
bPressedJump = false;
}
else
{
bSaveJump = false;
}
if( Role < ROLE_Authority ) // then save this move and replicate it
{
ReplicateMove(DeltaTime, NewAccel, DoubleClickMove, OldRotation - Rotation);
}
else
{
ProcessMove(DeltaTime, NewAccel, DoubleClickMove, OldRotation - Rotation);
}
bPressedJump = bSaveJump;
}
}
}
state Dead
{
event BeginState(Name PreviousStateName)
{
local KFPlayerInput KFPI;
SetTimer( 5.f, false, nameof(StartSpectate) );
if ( (Pawn != None) && (Pawn.Controller == self) )
Pawn.Controller = None;
Pawn = None;
FOVAngle = DesiredFOV;
Enemy = None;
bPressedJump = false;
FindGoodView();
CleanOutSavedMoves();
if( KFPawn(ViewTarget)!=none )
{
KFPawn(ViewTarget).SetMeshVisibility(true);
}
// Deactivate any post process effects when we die
ResetGameplayPostProcessFX();
if(CurrentPerk != none)
CurrentPerk.PlayerDied();
KFPI = KFPlayerInput(PlayerInput);
if(KFPI != none)
KFPI.HideVoiceComms();
if( MyGFxManager != none )
MyGFxManager.CloseMenus();
if(MyGFxHUD != none )
MyGFxHUD.ClearBuffIcons();
}
simulated event GetPlayerViewPoint( out vector out_Location, out Rotator out_Rotation )
{
local Actor TheViewTarget;
local vector HL,HN,EndOffset;
if( bEndGameCamFocus && CalcEndGameCam() )
{
out_Location = CalcViewLocation;
out_Rotation = CalcViewRotation;
return;
}
out_Rotation = Rotation;
TheViewTarget = GetViewTarget();
if( TheViewTarget==None )
TheViewTarget = Self;
out_Location = TheViewTarget.Location;
EndOffset = out_Location-vector(Rotation)*400.f;
if( TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None )
out_Location = HL;
else out_Location = EndOffset;
}
}
defaultproperties
{
InputClass=Class'ExtPlayerInput'
PurchaseHelperClass=class'ExtAutoPurchaseHelper'
bIgnoreEncroachers=true
SpectatorCameraSpeed=900
MidGameMenuClass=class'UI_MidGameMenu'
PerkList.Empty()
PerkList.Add((PerkClass=Class'ExtPerkManager'))
NVG_DOF_FocalDistance=3800.0
NVG_DOF_SharpRadius=2500.0
NVG_DOF_FocalRadius=3500.0
NVG_DOF_MaxNearBlurSize=0.25
}