KF2-Server-Extension/ServerExt/Classes/ExtAutoPurchaseHelper.uc

232 lines
6.2 KiB
Ucode
Raw Normal View History

2017-10-20 02:00:49 +00:00
class ExtAutoPurchaseHelper extends KFAutoPurchaseHelper within ExtPlayerController;
final function class<KFPerk> GetBasePerk()
{
return (ActivePerkManager!=None && ActivePerkManager.CurrentPerk!=None) ? ActivePerkManager.CurrentPerk.BasePerk : None;
}
final function Ext_PerkBase GetExtPerk()
{
return ActivePerkManager!=None ? ActivePerkManager.CurrentPerk : None;
}
function DoAutoPurchase()
{
local int PotentialDosh, i;
local Array <STraderItem> OnPerkWeapons;
local STraderItem TopTierWeapon;
local int ItemIndex;
local bool bSecondaryWeaponPurchased;
local bool bUpgradeSuccess;
local bool bAutoFillPurchasedItem;
local string AutoFillMessageString;
local Ext_PerkBase EP;
GetTraderItems();
EP = GetExtPerk();
if( EP==None || EP.AutoBuyLoadOutPath.length == 0)
return;
for( i = 0; i<EP.AutoBuyLoadOutPath.length; i++ )
{
ItemIndex = TraderItems.SaleItems.Find('WeaponDef', EP.AutoBuyLoadOutPath[i]);
if(ItemIndex != INDEX_NONE)
OnPerkWeapons.AddItem(TraderItems.SaleItems[ItemIndex]);
}
SellOffPerkWeapons();
TopTierWeapon = GetTopTierWeapon(OnPerkWeapons);
//can I afford my top teir without selling my current weapon?
if(!DoIOwnThisWeapon(TopTierWeapon) && GetCanAfford( GetAdjustedBuyPriceFor(TopTierWeapon) + DoshBuffer ) && CanCarry( TopTierWeapon ) )
{
bUpgradeSuccess = AttemptUpgrade(TotalDosh, OnPerkWeapons, true);
}
else
{
PotentialDosh = GetPotentialDosh();
bUpgradeSuccess = AttemptUpgrade(PotentialDosh+TotalDosh, OnPerkWeapons);
}
bAutoFillPurchasedItem = StartAutoFill();
if(DoIOwnThisWeapon(TopTierWeapon))
{
while(AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons))
{
bSecondaryWeaponPurchased = true;
AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons);
}
}
MyKFIM.ServerCloseTraderMenu();
if(bUpgradeSuccess)
{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.WeaponUpgradeComepleteString;
}
else if(bSecondaryWeaponPurchased)
{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.SecondaryWeaponPurchasedString;
}
else if(bAutoFillPurchasedItem)
{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.AutoFillCompleteString;
}
else
{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.NoItemsPurchasedString;
}
if(MyGFxHUD != none)
{
MyGFxHUD.ShowNonCriticalMessage( class'KFCommon_LocalizedStrings'.default.AutoTradeCompleteString$AutoFillMessageString );
}
}
function SellOnPerkWeapons()
{
local int i;
local class<KFPerk> Perk;
Perk = GetBasePerk();
if( Perk!=None )
{
for (i = 0; i < OwnedItemList.length; i++)
{
if( OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(Perk)!=INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1)
{
SellWeapon(OwnedItemList[i], i);
i=-1;
}
}
}
}
function SellOffPerkWeapons()
{
local int i;
local Ext_PerkBase EP;
EP = GetExtPerk();
for (i = 0; i < OwnedItemList.length; i++)
{
if( OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(EP.BasePerk)==INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1 && OwnedItemList[i].SellPrice != 0 )
{
if(EP.AutoBuyLoadOutPath.Find(OwnedItemList[i].DefaultItem.WeaponDef) == INDEX_NONE)
{
SellWeapon(OwnedItemList[i], i);
i=-1;
}
}
}
}
function InitializeOwnedItemList()
{
local Inventory Inv;
local KFWeapon KFW;
local KFPawn_Human KFP;
local Ext_PerkBase EP;
EP = GetExtPerk();
OwnedItemList.length = 0;
TraderItems = KFGameReplicationInfo( WorldInfo.GRI ).TraderItems;
KFP = KFPawn_Human( Pawn );
if( KFP != none )
{
// init armor purchase values
ArmorItem.SpareAmmoCount = KFP.Armor;
ArmorItem.MaxSpareAmmo = KFP.GetMaxArmor();
ArmorItem.AmmoPricePerMagazine = TraderItems.ArmorPrice * ActivePerkManager.GetArmorDiscountMod();
ArmorItem.DefaultItem.WeaponDef = TraderItems.ArmorDef;
// init grenade purchase values
GrenadeItem.SpareAmmoCount = MyKFIM.GrenadeCount;
GrenadeItem.MaxSpareAmmo = ActivePerkManager.MaxGrenadeCount;
GrenadeItem.AmmoPricePerMagazine = TraderItems.GrenadePrice;
GrenadeItem.DefaultItem.WeaponDef = EP.GrenadeWeaponDef;
// @temp: fill in stuff that is normally serialized in the archetype
GrenadeItem.DefaultItem.AssociatedPerkClasses[0] = CurrentPerk.Class;
for ( Inv = MyKFIM.InventoryChain; Inv != none; Inv = Inv.Inventory )
{
KFW = KFWeapon( Inv );
if( KFW != none )
{
// Set the weapon information and add it to the OwnedItemList
SetWeaponInformation( KFW );
}
}
if(MyGfxManager != none && MyGfxManager.TraderMenu != none)
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
}
}
function int AddItemByPriority( out SItemInformation WeaponInfo )
{
local byte i;
local byte WeaponGroup, WeaponPriority;
local byte BestIndex;
local class<KFPerk> Perk;
Perk = GetBasePerk();
BestIndex = 0;
WeaponGroup = WeaponInfo.DefaultItem.InventoryGroup;
WeaponPriority = WeaponInfo.DefaultItem.GroupPriority;
for( i = 0; i < OwnedItemList.length; i++ )
{
// If the weapon belongs in the group prior to the current weapon, we've found the spot
if( WeaponGroup < OwnedItemList[i].DefaultItem.InventoryGroup )
{
BestIndex = i;
break;
}
else if( WeaponGroup == OwnedItemList[i].DefaultItem.InventoryGroup )
{
if( WeaponPriority > OwnedItemList[i].DefaultItem.GroupPriority )
{
// if the weapon is in the same group but has a higher priority, we've found the spot
BestIndex = i;
break;
}
else if( WeaponPriority == OwnedItemList[i].DefaultItem.GroupPriority && WeaponInfo.DefaultItem.AssociatedPerkClasses.Find(Perk)>=0 )
{
// if the weapons have the same priority give the slot to the on perk weapon
BestIndex = i;
break;
}
}
else
{
// Covers the case if this weapon is the only item in the last group
BestIndex = i + 1;
}
}
OwnedItemList.InsertItem( BestIndex, WeaponInfo );
// Add secondary ammo immediately after the main weapon
if( WeaponInfo.DefaultItem.WeaponDef.static.UsesSecondaryAmmo() )
{
WeaponInfo.bIsSecondaryAmmo = true;
WeaponInfo.SellPrice = 0;
OwnedItemList.InsertItem( BestIndex + 1, WeaponInfo );
}
if( MyGfxManager != none && MyGfxManager.TraderMenu != none )
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
return BestIndex;
}