2017-10-20 02:00:49 +00:00
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// Minimal intermission gametype.
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Class MS_Game extends GameInfo;
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event Timer();
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2020-11-28 20:04:55 +00:00
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event InitGame(string Options, out string ErrorMessage)
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2017-10-20 02:00:49 +00:00
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{
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2020-11-28 19:53:57 +00:00
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MaxPlayers = 99;
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MaxSpectators = 99;
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2017-10-20 02:00:49 +00:00
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class'MS_TMPUI'.Static.Remove();
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}
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// Add or remove reference to this game for GC
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static final function SetReference()
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{
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class'MS_TMPUI'.Static.Apply();
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}
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event PlayerController Login(string Portal, string Options, const UniqueNetID UniqueID, out string ErrorMessage)
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{
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local NavigationPoint StartSpot;
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local PlayerController NewPlayer;
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local rotator SpawnRotation;
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// Find a start spot.
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2020-11-28 20:04:55 +00:00
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StartSpot = FindPlayerStart(None, 255, Portal);
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2017-10-20 02:00:49 +00:00
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SpawnRotation.Yaw = StartSpot.Rotation.Yaw;
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NewPlayer = SpawnPlayerController(StartSpot.Location, SpawnRotation);
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NewPlayer.GotoState('PlayerWaiting');
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return newPlayer;
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}
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2020-11-28 20:04:55 +00:00
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event PostLogin(PlayerController NewPlayer)
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2017-10-20 02:00:49 +00:00
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{
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GenericPlayerInitialization(NewPlayer);
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}
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function GenericPlayerInitialization(Controller C)
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{
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local PlayerController PC;
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PC = PlayerController(C);
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if (PC != None)
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PC.ClientSetHUD(HudType);
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}
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defaultproperties
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{
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PlayerControllerClass=class'MS_PC'
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HUDType=class'MS_HUD'
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2023-05-14 02:49:12 +00:00
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}
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