KF2-Server-Extension/ServerExt/Classes/ExtAutoPurchaseHelper.uc

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class ExtAutoPurchaseHelper extends KFAutoPurchaseHelper within ExtPlayerController;
final function class<KFPerk> GetBasePerk()
{
return (ActivePerkManager!=None && ActivePerkManager.CurrentPerk!=None) ? ActivePerkManager.CurrentPerk.BasePerk : None;
}
final function Ext_PerkBase GetExtPerk()
{
return ActivePerkManager!=None ? ActivePerkManager.CurrentPerk : None;
}
function DoAutoPurchase()
{
local int PotentialDosh, i;
local Array <STraderItem> OnPerkWeapons;
local STraderItem TopTierWeapon;
local int ItemIndex;
local bool bSecondaryWeaponPurchased;
local bool bUpgradeSuccess;
local bool bAutoFillPurchasedItem;
local string AutoFillMessageString;
local Ext_PerkBase EP;
GetTraderItems();
EP = GetExtPerk();
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if (EP==None || EP.AutoBuyLoadOutPath.length == 0)
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return;
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for (i = 0; i<EP.AutoBuyLoadOutPath.length; i++)
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{
ItemIndex = TraderItems.SaleItems.Find('WeaponDef', EP.AutoBuyLoadOutPath[i]);
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if (ItemIndex != INDEX_NONE)
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OnPerkWeapons.AddItem(TraderItems.SaleItems[ItemIndex]);
}
SellOffPerkWeapons();
TopTierWeapon = GetTopTierWeapon(OnPerkWeapons);
//can I afford my top teir without selling my current weapon?
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if (!DoIOwnThisWeapon(TopTierWeapon) && GetCanAfford(GetAdjustedBuyPricefor (TopTierWeapon) + DoshBuffer) && CanCarry(TopTierWeapon))
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{
bUpgradeSuccess = AttemptUpgrade(TotalDosh, OnPerkWeapons, true);
}
else
{
PotentialDosh = GetPotentialDosh();
bUpgradeSuccess = AttemptUpgrade(PotentialDosh+TotalDosh, OnPerkWeapons);
}
bAutoFillPurchasedItem = StartAutoFill();
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if (DoIOwnThisWeapon(TopTierWeapon))
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{
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while (AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons))
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{
bSecondaryWeaponPurchased = true;
AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons);
}
}
MyKFIM.ServerCloseTraderMenu();
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if (bUpgradeSuccess)
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{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.WeaponUpgradeComepleteString;
}
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else if (bSecondaryWeaponPurchased)
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{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.SecondaryWeaponPurchasedString;
}
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else if (bAutoFillPurchasedItem)
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{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.AutoFillCompleteString;
}
else
{
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.NoItemsPurchasedString;
}
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if (MyGFxHUD != none)
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{
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MyGFxHUD.ShowNonCriticalMessage(class'KFCommon_LocalizedStrings'.default.AutoTradeCompleteString$AutoFillMessageString);
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}
}
function SellOnPerkWeapons()
{
local int i;
local class<KFPerk> Perk;
Perk = GetBasePerk();
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if (Perk!=None)
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{
for (i = 0; i < OwnedItemList.length; i++)
{
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if (OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(Perk)!=INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1)
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{
SellWeapon(OwnedItemList[i], i);
i=-1;
}
}
}
}
function SellOffPerkWeapons()
{
local int i;
local Ext_PerkBase EP;
EP = GetExtPerk();
for (i = 0; i < OwnedItemList.length; i++)
{
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if (OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(EP.BasePerk)==INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1 && OwnedItemList[i].SellPrice != 0)
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{
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if (EP.AutoBuyLoadOutPath.Find(OwnedItemList[i].DefaultItem.WeaponDef) == INDEX_NONE)
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{
SellWeapon(OwnedItemList[i], i);
i=-1;
}
}
}
}
function InitializeOwnedItemList()
{
local Inventory Inv;
local KFWeapon KFW;
local KFPawn_Human KFP;
local Ext_PerkBase EP;
EP = GetExtPerk();
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OwnedItemList.length = 0;
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TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
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KFP = KFPawn_Human(Pawn);
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if (KFP != none)
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{
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// init armor purchase values
ArmorItem.SpareAmmoCount = KFP.Armor;
ArmorItem.MaxSpareAmmo = KFP.GetMaxArmor();
ArmorItem.AmmoPricePerMagazine = TraderItems.ArmorPrice * ActivePerkManager.GetArmorDiscountMod();
ArmorItem.DefaultItem.WeaponDef = TraderItems.ArmorDef;
// init grenade purchase values
GrenadeItem.SpareAmmoCount = MyKFIM.GrenadeCount;
GrenadeItem.MaxSpareAmmo = ActivePerkManager.MaxGrenadeCount;
GrenadeItem.AmmoPricePerMagazine = TraderItems.GrenadePrice;
GrenadeItem.DefaultItem.WeaponDef = EP.GrenadeWeaponDef;
// @temp: fill in stuff that is normally serialized in the archetype
GrenadeItem.DefaultItem.AssociatedPerkClasses[0] = CurrentPerk.Class;
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for (Inv = MyKFIM.InventoryChain; Inv != none; Inv = Inv.Inventory)
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{
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KFW = KFWeapon(Inv);
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if (KFW != none)
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{
// Set the weapon information and add it to the OwnedItemList
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SetWeaponInformation(KFW);
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}
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}
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if (MyGfxManager != none && MyGfxManager.TraderMenu != none)
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{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
}
}
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function int AddItemByPriority(out SItemInformation WeaponInfo)
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{
local byte i;
local byte WeaponGroup, WeaponPriority;
local byte BestIndex;
local class<KFPerk> Perk;
Perk = GetBasePerk();
BestIndex = 0;
WeaponGroup = WeaponInfo.DefaultItem.InventoryGroup;
WeaponPriority = WeaponInfo.DefaultItem.GroupPriority;
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for (i = 0; i < OwnedItemList.length; i++)
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{
// If the weapon belongs in the group prior to the current weapon, we've found the spot
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if (WeaponGroup < OwnedItemList[i].DefaultItem.InventoryGroup)
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{
BestIndex = i;
break;
}
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else if (WeaponGroup == OwnedItemList[i].DefaultItem.InventoryGroup)
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{
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if (WeaponPriority > OwnedItemList[i].DefaultItem.GroupPriority)
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{
// if the weapon is in the same group but has a higher priority, we've found the spot
BestIndex = i;
break;
}
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else if (WeaponPriority == OwnedItemList[i].DefaultItem.GroupPriority && WeaponInfo.DefaultItem.AssociatedPerkClasses.Find(Perk)>=0)
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{
// if the weapons have the same priority give the slot to the on perk weapon
BestIndex = i;
break;
}
}
else
{
// Covers the case if this weapon is the only item in the last group
BestIndex = i + 1;
}
}
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OwnedItemList.InsertItem(BestIndex, WeaponInfo);
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// Add secondary ammo immediately after the main weapon
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if (WeaponInfo.DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
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{
WeaponInfo.bIsSecondaryAmmo = true;
WeaponInfo.SellPrice = 0;
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OwnedItemList.InsertItem(BestIndex + 1, WeaponInfo);
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}
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if (MyGfxManager != none && MyGfxManager.TraderMenu != none)
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{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
return BestIndex;
}
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function bool CanCarry(const out STraderItem Item, optional int OverrideLevelValue = INDEX_NONE)
{
local int Result;
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Result = TotalBlocks + MyKFIM.GetDisplayedBlocksRequiredfor (Item);
if (Result > MaxBlocks)
{
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return false;
}
return true;
}