2022-05-18 05:56:26 +00:00
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class KFGI_Access extends Object
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within KFGameInfo;
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// Bypass protected modifier for these lists
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function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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{
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if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (NonSpawnAIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (AIBossClassList.Find(KFPM) != INDEX_NONE) return false;
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return true;
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}
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defaultproperties
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{
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2023-05-14 02:49:12 +00:00
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2022-05-18 05:56:26 +00:00
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}
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