2017-10-20 02:00:49 +00:00
|
|
|
class ExtInventoryManager extends KFInventoryManager;
|
|
|
|
|
|
|
|
// Dosh spamming barrier.
|
|
|
|
var transient float MoneyTossTime;
|
|
|
|
var transient byte MoneyTossCount;
|
|
|
|
|
|
|
|
reliable server function ServerThrowMoney()
|
|
|
|
{
|
2020-11-28 20:12:58 +00:00
|
|
|
if (MoneyTossTime>WorldInfo.TimeSeconds)
|
2017-10-20 02:00:49 +00:00
|
|
|
{
|
2020-11-28 20:12:58 +00:00
|
|
|
if (MoneyTossCount>=10)
|
2017-10-20 02:00:49 +00:00
|
|
|
return;
|
|
|
|
++MoneyTossCount;
|
|
|
|
MoneyTossTime = FMax(MoneyTossTime,WorldInfo.TimeSeconds+0.5);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MoneyTossCount = 0;
|
|
|
|
MoneyTossTime = WorldInfo.TimeSeconds+1;
|
|
|
|
}
|
|
|
|
Super.ServerThrowMoney();
|
|
|
|
}
|
2017-10-20 07:02:53 +00:00
|
|
|
|
|
|
|
simulated function Inventory CreateInventory(class<Inventory> NewInventoryItemClass, optional bool bDoNotActivate)
|
|
|
|
{
|
|
|
|
local KFWeapon Wep;
|
|
|
|
local Inventory SupClass;
|
|
|
|
|
|
|
|
SupClass = Super.CreateInventory(NewInventoryItemClass, bDoNotActivate);
|
|
|
|
Wep = KFWeapon(SupClass);
|
|
|
|
|
2020-11-28 20:12:58 +00:00
|
|
|
if (Wep != none)
|
2017-10-20 07:02:53 +00:00
|
|
|
{
|
2020-11-28 20:12:58 +00:00
|
|
|
if (KFWeap_Pistol_Dual9mm(Wep) != None && ExtWeap_Pistol_Dual9mm(Wep) == None)
|
2017-10-20 07:02:53 +00:00
|
|
|
{
|
|
|
|
Wep.Destroy();
|
|
|
|
return Super.CreateInventory(class'ExtWeap_Pistol_Dual9mm', bDoNotActivate);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Wep;
|
|
|
|
}
|
|
|
|
|
|
|
|
return SupClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated function CheckForExcessRemoval(KFWeapon NewWeap)
|
|
|
|
{
|
|
|
|
local Inventory RemoveInv, Inv;
|
|
|
|
|
2020-11-28 20:12:58 +00:00
|
|
|
if (KFWeap_Pistol_Dual9mm(NewWeap) != None)
|
2017-10-20 07:02:53 +00:00
|
|
|
{
|
|
|
|
for (Inv = InventoryChain; Inv != None; Inv = Inv.Inventory)
|
|
|
|
{
|
|
|
|
if (Inv.Class == class'ExtWeap_Pistol_9mm')
|
|
|
|
{
|
|
|
|
RemoveInv = Inv;
|
|
|
|
Inv = Inv.Inventory;
|
|
|
|
RemoveFromInventory(RemoveInv);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Super.CheckForExcessRemoval(NewWeap);
|
|
|
|
}
|