55 lines
1.2 KiB
Ucode
55 lines
1.2 KiB
Ucode
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Class KFGUI_FloatingWindow extends KFGUI_Page
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abstract;
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var() string WindowTitle; // Title of this window.
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var float DragOffset[2];
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var KFGUI_FloatingWindowHeader HeaderComp;
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var bool bDragWindow;
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function InitMenu()
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{
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Super.InitMenu();
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HeaderComp = new (Self) class'KFGUI_FloatingWindowHeader';
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AddComponent(HeaderComp);
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}
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function DrawMenu()
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{
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Owner.CurrentStyle.RenderFramedWindow(Self);
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if( HeaderComp!=None )
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{
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HeaderComp.CompPos[3] = Owner.CurrentStyle.DefaultHeight;
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HeaderComp.YSize = HeaderComp.CompPos[3] / CompPos[3]; // Keep header height fit the window height.
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}
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}
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function SetWindowDrag( bool bDrag )
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{
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bDragWindow = bDrag;
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if( bDrag )
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{
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DragOffset[0] = Owner.MousePosition.X-CompPos[0];
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DragOffset[1] = Owner.MousePosition.Y-CompPos[1];
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}
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}
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function bool CaptureMouse()
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{
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if( bDragWindow && HeaderComp!=None ) // Always keep focus on window frame now!
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{
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MouseArea = HeaderComp;
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return true;
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}
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return Super.CaptureMouse();
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}
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function PreDraw()
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{
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if( bDragWindow )
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{
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XPosition = FClamp(Owner.MousePosition.X-DragOffset[0],0,InputPos[2]-CompPos[2]) / InputPos[2];
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YPosition = FClamp(Owner.MousePosition.Y-DragOffset[1],0,InputPos[3]-CompPos[3]) / InputPos[3];
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}
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Super.PreDraw();
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}
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defaultproperties
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{
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}
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