2017-10-20 02:00:49 +00:00
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class Ext_AINoTaunt extends KFSM_PlaySingleAnim;
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function SpecialMoveStarted(bool bForced, Name PrevMove)
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{
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KFPOwner.EndSpecialMove();
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}
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2020-11-28 21:54:57 +00:00
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2017-10-20 02:00:49 +00:00
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function SpecialMoveEnded(Name PrevMove, Name NextMove)
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{
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}
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DefaultProperties
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{
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Handle=KFSM_Taunt
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bDisableMovement=true
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bDisablesWeaponFiring=true
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}
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