KF2-Server-Extension/ServerExt/Classes/xUI_MapVote.uc

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2017-10-20 02:00:49 +00:00
Class xUI_MapVote extends KFGUI_FloatingWindow;
var xVotingReplication RepInfo;
var KFGUI_ColumnList CurrentVotes,MapList;
var KFGUI_ComboBox GameModeCombo;
var int SelectedMapIndex;
var editinline export KFGUI_RightClickMenu MapRightClick;
var bool bFirstTime;
function InitMenu()
{
Super.InitMenu();
CurrentVotes = KFGUI_ColumnList(FindComponentID('Votes'));
MapList = KFGUI_ColumnList(FindComponentID('Maps'));
GameModeCombo = KFGUI_ComboBox(FindComponentID('Filter'));
}
function CloseMenu()
{
Super.CloseMenu();
RepInfo = None;
}
function InitMapvote( xVotingReplication R )
{
RepInfo = R;
}
function DrawMenu()
{
Super.DrawMenu();
if( RepInfo!=None && RepInfo.bListDirty )
{
RepInfo.bListDirty = false;
UpdateList();
}
}
final function UpdateList()
{
local int i,g,m,Sel;
local float V;
local KFGUI_ListItem Item,SItem;
if( GameModeCombo.Values.Length!=RepInfo.GameModes.Length )
{
GameModeCombo.Values.Length = RepInfo.GameModes.Length;
for( i=0; i<GameModeCombo.Values.Length; ++i )
GameModeCombo.Values[i] = RepInfo.GameModes[i].GameName;
if( !bFirstTime )
{
bFirstTime = true;
GameModeCombo.SelectedIndex = RepInfo.ClientCurrentGame;
}
ChangeToMaplist(GameModeCombo);
}
Item = CurrentVotes.GetFromIndex(CurrentVotes.SelectedRowIndex);
Sel = (Item!=None ? Item.Value : -1);
CurrentVotes.EmptyList();
for( i=0; i<RepInfo.ActiveVotes.Length; ++i )
{
g = RepInfo.ActiveVotes[i].GameIndex;
m = RepInfo.ActiveVotes[i].MapIndex;
if( RepInfo.Maps[m].NumPlays==0 )
Item = CurrentVotes.AddLine(RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$RepInfo.ActiveVotes[i].NumVotes$"\n** NEW **",m,
RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$MakeSortStr(RepInfo.ActiveVotes[i].NumVotes)$"\n"$MakeSortStr(0));
else
{
V = (float(RepInfo.Maps[m].UpVotes) / float(RepInfo.Maps[m].UpVotes+RepInfo.Maps[m].DownVotes)) * 100.f;
Item = CurrentVotes.AddLine(RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$RepInfo.ActiveVotes[i].NumVotes$"\n"$int(V)$"% ("$RepInfo.Maps[m].UpVotes$"/"$(RepInfo.Maps[m].UpVotes+RepInfo.Maps[m].DownVotes)$")",m,
RepInfo.GameModes[g].GameName$"\n"$RepInfo.Maps[m].MapTitle$"\n"$MakeSortStr(RepInfo.ActiveVotes[i].NumVotes)$"\n"$MakeSortStr(int(V*100.f)));
}
if( Sel>=0 && Sel==m )
SItem = Item;
}
// Keep same row selected if possible.
CurrentVotes.SelectedRowIndex = (SItem!=None ? SItem.Index : -1);
}
function ChangeToMaplist( KFGUI_ComboBox Sender )
{
local int i,g;
local float V;
if( RepInfo!=None )
{
MapList.EmptyList();
g = Sender.SelectedIndex;
for( i=0; i<RepInfo.Maps.Length; ++i )
{
if( !BelongsToPrefix(RepInfo.Maps[i].MapName,RepInfo.GameModes[g].Prefix) )
continue;
if( RepInfo.Maps[i].NumPlays==0 )
MapList.AddLine(RepInfo.Maps[i].MapTitle$"\n"$RepInfo.Maps[i].Sequence$"\n"$RepInfo.Maps[i].NumPlays$"\n** NEW **",i,
RepInfo.Maps[i].MapTitle$"\n"$MakeSortStr(RepInfo.Maps[i].Sequence)$"\n"$MakeSortStr(RepInfo.Maps[i].NumPlays)$"\n"$MakeSortStr(0));
else
{
V = RepInfo.Maps[i].UpVotes+RepInfo.Maps[i].DownVotes;
if( V==0 )
V = 100.f;
else V = (float(RepInfo.Maps[i].UpVotes) / V) * 100.f;
MapList.AddLine(RepInfo.Maps[i].MapTitle$"\n"$RepInfo.Maps[i].Sequence$"\n"$RepInfo.Maps[i].NumPlays$"\n"$int(V)$"% ("$RepInfo.Maps[i].UpVotes$"/"$(RepInfo.Maps[i].UpVotes+RepInfo.Maps[i].DownVotes)$")",i,
RepInfo.Maps[i].MapTitle$"\n"$MakeSortStr(RepInfo.Maps[i].Sequence)$"\n"$MakeSortStr(RepInfo.Maps[i].NumPlays)$"\n"$MakeSortStr(int(V*100.f)));
}
}
}
}
static final function bool BelongsToPrefix( string MN, string Prefix )
{
return (Prefix=="" || Left(MN,Len(Prefix))~=Prefix);
}
function ButtonClicked( KFGUI_Button Sender )
{
switch( Sender.ID )
{
case 'Close':
DoClose();
break;
}
}
function ClickedRow( int RowNum )
{
if( RowNum==0 ) // Vote this map.
{
RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,SelectedMapIndex,false);
}
else // Admin force this map.
{
RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,SelectedMapIndex,true);
}
}
function SelectedVoteRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick )
{
if( bRight )
{
SelectedMapIndex = Item.Value;
MapRightClick.ItemRows[1].bDisabled = (!GetPlayer().PlayerReplicationInfo.bAdmin);
MapRightClick.OpenMenu(Self);
}
else if( bDblClick )
RepInfo.ServerCastVote(GameModeCombo.SelectedIndex,Item.Value,false);
}
defaultproperties
{
WindowTitle="Killing Floor 2 mapvote menu"
XPosition=0.2
YPosition=0.1
XSize=0.6
YSize=0.8
Begin Object Class=KFGUI_ColumnList Name=CurrentVotesList
XPosition=0.015
YPosition=0.075
XSize=0.98
YSize=0.25
ID="Votes"
Columns.Add((Text="Game",Width=0.2))
Columns.Add((Text="Map Name",Width=0.5))
Columns.Add((Text="Num votes",Width=0.15))
Columns.Add((Text="Rating",Width=0.15))
OnSelectedRow=SelectedVoteRow
bShouldSortList=true
bLastSortedReverse=true
LastSortedColumn=2
End Object
Begin Object Class=KFGUI_ColumnList Name=MapList
XPosition=0.015
YPosition=0.375
XSize=0.98
YSize=0.56
ID="Maps"
Columns.Add((Text="Map Name",Width=0.5))
Columns.Add((Text="Sequence",Width=0.18))
Columns.Add((Text="Play Count",Width=0.18))
Columns.Add((Text="Rating",Width=0.14))
OnSelectedRow=SelectedVoteRow
End Object
Begin Object Class=KFGUI_ComboBox Name=GameModeFilter
XPosition=0.1
YPosition=0.325
XSize=0.6
YSize=0.05
OnComboChanged=ChangeToMaplist
ID="Filter"
LableString="Game mode:"
ToolTip="Select game mode to vote for."
End Object
Begin Object Class=KFGUI_Button Name=CloseButton
XPosition=0.85
YPosition=0.94
XSize=0.1
YSize=0.05
ID="Close"
ButtonText="Close"
ToolTip="Close the mapvote menu."
OnClickLeft=ButtonClicked
OnClickRight=ButtonClicked
End Object
Components.Add(CurrentVotesList)
Components.Add(MapList)
Components.Add(GameModeFilter)
Components.Add(CloseButton)
Begin Object Class=KFGUI_RightClickMenu Name=MapRClicker
ItemRows(0)=(Text="Vote this map")
ItemRows(1)=(Text="Admin force this map",bDisabled=true)
OnSelectedItem=ClickedRow
End Object
MapRightClick=MapRClicker
}