KF2-Server-Extension/ServerExt/Classes/ExtWidget_BossHealthBar.uc

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2017-10-20 02:00:49 +00:00
class ExtWidget_BossHealthBar extends KFGFxWidget_BossHealthBar;
var transient array<KFPawn_Monster> BossList;
var transient float NextBossDistTime,LastHP,LastShield;
var transient byte NumBosses;
var transient bool bVisib,bHasInit;
function TickHud(float DeltaTime)
{
if( !KFPC.bHideBossHealthBar && BossList.Length>0 )
{
if( KFPC.WorldInfo.RealTimeSeconds>LastUpdateTime && HasBossesAlive() )
{
LastUpdateTime = KFPC.WorldInfo.RealTimeSeconds + UpdateTickTime;
if( !bVisib )
{
LastHP = -1;
LastShield = -1;
bVisib = true;
SetVisible(true);
}
UpdateBossInfo();
}
}
else if( bHasInit )
{
NumBosses = 0;
bHasInit = false;
BossList.Length = 0;
if( bVisib )
{
bVisib = false;
SetVisible(false);
}
}
}
final function bool HasBossesAlive()
{
local int i;
for( i=(BossList.Length-1); i>=0; --i )
{
if( BossList[i]==None || BossList[i].bDeleteMe || BossList[i].GetTeamNum()==0 )
{
BossList.Remove(i,1);
--NumBosses;
}
else if( !BossList[i].IsAliveAndWell() )
BossList.Remove(i,1);
}
return (BossList.Length>0);
}
function SetBossPawn(KFPawn_Monster NewBossPawn)
{
if( !KFPC.bHideBossHealthBar && NewBossPawn!=None && NewBossPawn.IsAliveAndWell() )
{
bHasInit = true;
++NumBosses;
BossList.AddItem(NewBossPawn);
}
}
final function UpdateBossInfo()
{
local float V;
local KFPawn_Monster B;
if( NextBossDistTime<KFPC.WorldInfo.RealTimeSeconds )
{
NextBossDistTime = KFPC.WorldInfo.RealTimeSeconds + 1.f;
CheckBestBoss();
}
V = (BossPawn!=None ? FClamp(float(BossPawn.Health) / float(BossPawn.HealthMax),0.f,1.f) : 0.f);
if( LastHP!=V )
{
LastHP = V;
SetFloat("currentHealthPercentValue",V);
}
V = 0.f;
if( NumBosses>1 )
{
foreach BossList(B)
V += FClamp(float(B.Health) / float(B.HealthMax),0.f,1.f);
V /= NumBosses;
}
if( LastShield!=V )
{
LastShield = V;
SetFloat("currentShieldPercecntValue",V);
}
}
final function CheckBestBoss()
{
local KFPawn_Monster B,Best;
local vector Pos;
local float Dist,BestDist;
Pos = (KFPC.ViewTarget!=None ? KFPC.ViewTarget.Location : KFPC.Location);
foreach BossList(B)
{
Dist = VSizeSq(Pos-B.Location);
if( Best==None || Dist<BestDist )
{
Best = B;
BestDist = Dist;
}
}
if( Best!=BossPawn )
{
BossPawn = Best;
SetBossName(Best.BossName);
}
}
function OnNamePlateHidden();
function UpdateBossHealth();
function UpdateBossBattlePhase(int BattlePhase);
function UpdateBossShield(float NewShieldPercect);
DefaultProperties
{
}