KF2-Server-Extension/ServerExt/Classes/Ext_PerkFieldMedic.uc

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Class Ext_PerkFieldMedic extends Ext_PerkBase;
var float RepairArmorRate,AirborneAgentHealRate;
var byte AirborneAgentLevel;
var bool bHealingBoost,bHealingDamageBoost,bHealingShield;
var byte HealingShield;
var const float SelfHealingSurgePct,MaxHealingSpeedBoost,HealingSpeedBoostDuration,MaxHealingDamageBoost,HealingDamageBoostDuration,MaxHealingShield,HealingShieldDuration;
var float HealingSpeedBoostPct, HealingDamageBoostPct, HealingShieldPct;
var bool bUseToxicDamage,bUseSlug,bUseAirborneAgent;
var const class<KFDamageType> ToxicDmgTypeClass;
simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx )
{
local float TempDamage;
TempDamage = InDamage;
if( bUseSlug && WorldInfo.TimeDilation < 1.f && DamageType != none && ClassIsChildOf( DamageType, class'KFDT_Toxic' ) )
TempDamage += InDamage * 100;
InDamage = Round(TempDamage);
Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
}
simulated function ModifyMagSizeAndNumber( KFWeapon KFW, out byte MagazineCapacity, optional array< Class<KFPerk> > WeaponPerkClass, optional bool bSecondary=false, optional name WeaponClassname )
{
if( MagazineCapacity>2 && (KFW==None ? WeaponPerkClass.Find(BasePerk)>=0 : IsWeaponOnPerk(KFW)) ) // Skip boomstick for this.
MagazineCapacity = Min(MagazineCapacity*Modifiers[10], bSecondary ? 150 : 255);
}
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function bool RepairArmor( Pawn HealTarget )
{
local KFPawn_Human KFPH;
if( RepairArmorRate>0 )
{
KFPH = KFPawn_Human(Healtarget);
if( KFPH != none && KFPH.Armor < KFPH.MaxArmor )
{
KFPH.AddArmor( Round( float(KFPH.MaxArmor) * RepairArmorRate ) );
return true;
}
}
return false;
}
function bool ModifyHealAmount( out float HealAmount )
{
HealAmount*=Modifiers[9];
return (RepairArmorRate>0);
}
simulated function ModifyHealerRechargeTime( out float RechargeRate )
{
RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f);
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}
function CheckForAirborneAgent( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
{
if( (AirborneAgentLevel==1 && WorldInfo.TimeDilation<1.f) || AirborneAgentLevel>1 )
GiveMedicAirborneAgentHealth( HealTarget, DamType, HealAmount );
}
function GiveMedicAirborneAgentHealth( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
{
local KFPawn KFP;
local int RoundedExtraHealAmount;
RoundedExtraHealAmount = FCeil( float(HealAmount) * AirborneAgentHealRate );
foreach WorldInfo.Allpawns(class'KFPawn', KFP, HealTarget.Location, 500.f)
{
if( KFP.IsAliveAndWell() && WorldInfo.GRI.OnSameTeam( HealTarget, KFP ) )
{
if ( HealTarget == KFP )
KFP.HealDamage( RoundedExtraHealAmount, PlayerOwner, DamType );
else KFP.HealDamage( RoundedExtraHealAmount + HealAmount, PlayerOwner, DamType );
}
}
}
static function class<KFDamageType> GetToxicDmgTypeClass()
{
return default.ToxicDmgTypeClass;
}
static function int ModifyToxicDmg(int ToxicDamage)
{
local float TempDamage;
TempDamage = float(ToxicDamage) * 1.2;
return FCeil( TempDamage );
}
function NotifyZedTimeStarted()
{
local KFPawn_Human HPawn;
HPawn = KFPawn_Human(PlayerOwner.Pawn);
if( bUseAirborneAgent && HPawn != none && HPawn.IsAliveAndWell() )
HPawn.StartAirBorneAgentEvent();
}
simulated function float GetSnarePower( optional class<DamageType> DamageType, optional byte HitZoneIdx )
{
if( bUseSlug && WorldInfo.TimeDilation < 1.f && class<KFDamageType>(DamageType)!=None && class<KFDamageType>(DamageType).Default.ModifierPerkList.Find(BasePerk)>=0 )
return 100;
return 0.f;
}
function AddDefaultInventory( KFPawn P )
{
local int i;
i = P.DefaultInventory.Find(class'ExtWeap_Pistol_9mm');
if(i != -1)
P.DefaultInventory[i] = class'ExtWeap_Pistol_MedicS';
super.AddDefaultInventory(P);
}
simulated function bool GetHealingSpeedBoostActive()
{
return bHealingBoost;
}
simulated function byte GetHealingSpeedBoost()
{
return byte(HealingSpeedBoostPct);
}
simulated function byte GetMaxHealingSpeedBoost()
{
return MaxHealingSpeedBoost;
}
simulated function float GetHealingSpeedBoostDuration()
{
return HealingSpeedBoostDuration;
}
simulated function bool GetHealingDamageBoostActive()
{
return bHealingDamageBoost;
}
simulated function byte GetHealingDamageBoost()
{
return byte(HealingDamageBoostPct);
}
simulated function byte GetMaxHealingDamageBoost()
{
return MaxHealingDamageBoost;
}
simulated function float GetHealingDamageBoostDuration()
{
return HealingDamageBoostDuration;
}
simulated function bool GetHealingShieldActive()
{
return bHealingShield;
}
simulated function byte GetHealingShield()
{
return byte(HealingShieldPct);
}
simulated function byte GetMaxHealingShield()
{
return MaxHealingShield;
}
simulated function float GetHealingShieldDuration()
{
return HealingShieldDuration;
}
simulated function float GetSelfHealingSurgePct()
{
return SelfHealingSurgePct;
}
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defaultproperties
{
PerkName="Field Medic"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
DefTraitList.Remove(class'Ext_TraitMedicPistol')
DefTraitList.Add(class'Ext_TraitAirborne')
DefTraitList.Add(class'Ext_TraitWPMedic')
DefTraitList.Add(class'Ext_TraitAcidicCompound')
DefTraitList.Add(class'Ext_TraitMedBoost')
DefTraitList.Add(class'Ext_TraitMedDamBoost')
DefTraitList.Add(class'Ext_TraitMedShield')
DefTraitList.Add(class'Ext_TraitZedative')
DefTraitList.Add(class'Ext_TraitAirborneAgent')
DefTraitList.Add(class'Ext_TraitArmorRep')
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BasePerk=class'KFPerk_FieldMedic'
HealExpUpNum=3
HealingSpeedBoostPct = 10.0f
HealingDamageBoostPct = 5.0f
HealingShieldPct = 10.0f
ToxicDmgTypeClass=class'KFDT_Toxic_AcidicRounds'
SelfHealingSurgePct=0.1f
MaxHealingSpeedBoost=30
HealingSpeedBoostDuration=5.f
MaxHealingDamageBoost=20
HealingDamageBoostDuration=5.f
MaxHealingShield=30
HealingShieldDuration=5.0f
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DefPerkStats(0)=(MaxValue=70)
DefPerkStats(9)=(bHiddenConfig=false) // Heal efficiency
DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance
DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance
DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
PrimaryMelee=class'KFWeap_Knife_FieldMedic'
PrimaryWeapon=None
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PerkGrenade=class'KFProj_MedicGrenade'
SuperGrenade=class'ExtProj_SUPERMedGrenade'
SecondaryWeaponDef=class'ExtWeapDef_MedicPistol'
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PrimaryWeaponDef=None
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KnifeWeaponDef=class'KFWeapDef_Knife_Medic'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Medic'
AutoBuyLoadOutPath=(class'KFWeapDef_MedicSMG', class'KFWeapDef_MedicShotgun', class'KFWeapDef_MedicRifle')
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}