KF2-Server-Extension/ServerExt/Classes/Ext_PerkCommando.uc

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Class Ext_PerkCommando extends Ext_PerkBase;
var bool bUseProfessional,bUseMachineGunner;
var float ZTExtCount;
replication
{
// Things the server should send to the client.
if ( true )
bUseProfessional,bUseMachineGunner;
}
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simulated function bool GetUsingTactialReload( KFWeapon KFW )
{
return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.65 : false);
}
simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx )
{
if( (DamageType!=None && DamageType.Default.ModifierPerkList.Find(BasePerk)>=0) || (KFWeapon(DamageCauser)!=None && IsWeaponOnPerk(KFWeapon(DamageCauser))) )
{
if( bUseMachineGunner && WorldInfo.TimeDilation < 1.f )
InDamage += InDamage * 0.03;
}
Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
}
simulated function float GetZedTimeModifier( KFWeapon W )
{
local name StateName;
StateName = W.GetStateName();
if( bUseProfessional && IsWeaponOnPerk( W ) )
{
if( StateName == 'Reloading' || StateName == 'AltReloading' )
return 1.f;
else if( StateName == 'WeaponPuttingDown' || StateName == 'WeaponEquipping' )
return 0.3f;
}
if( bUseMachineGunner && IsWeaponOnPerk( W ) && BasePerk.Default.ZedTimeModifyingStates.Find( StateName ) != INDEX_NONE )
return 0.5f;
return 0.f;
}
simulated function float GetZedTimeExtensions( byte Level )
{
return ZTExtCount;
}
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defaultproperties
{
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando'
DefTraitList.Add(class'Ext_TraitWPComm')
DefTraitList.Add(class'Ext_TraitUnCloak')
DefTraitList.Add(class'Ext_TraitZedTExt')
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DefTraitList.Add(class'Ext_TraitEnemyHP')
DefTraitList.Add(class'Ext_TraitEliteReload')
DefTraitList.Add(class'Ext_TraitTactician')
DefTraitList.Add(class'Ext_TraitMachineGunner')
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BasePerk=class'KFPerk_Commando'
ZTExtCount=1.f;
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PrimaryMelee=class'KFWeap_Knife_Commando'
PrimaryWeapon=class'KFWeap_AssaultRifle_AR15'
PerkGrenade=class'KFProj_HEGrenade'
PrimaryWeaponDef=class'KFWeapDef_AR15'
KnifeWeaponDef=class'KFweapDef_Knife_Commando'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Commando'
AutoBuyLoadOutPath=(class'KFWeapDef_AR15', class'KFWeapDef_Bullpup', class'KFWeapDef_AK12', class'KFWeapDef_SCAR')
}