2017-10-20 02:00:49 +00:00
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Class Ext_PerkCommando extends Ext_PerkBase;
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2017-10-20 07:02:53 +00:00
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var bool bUseProfessional,bUseMachineGunner;
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var float ZTExtCount;
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replication
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{
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// Things the server should send to the client.
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if ( true )
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bUseProfessional,bUseMachineGunner;
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}
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2017-10-20 02:00:49 +00:00
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simulated function bool GetUsingTactialReload( KFWeapon KFW )
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{
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return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.65 : false);
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}
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2017-10-20 07:02:53 +00:00
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simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx )
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{
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if( (DamageType!=None && DamageType.Default.ModifierPerkList.Find(BasePerk)>=0) || (KFWeapon(DamageCauser)!=None && IsWeaponOnPerk(KFWeapon(DamageCauser))) )
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{
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if( bUseMachineGunner && WorldInfo.TimeDilation < 1.f )
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InDamage += InDamage * 0.03;
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}
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Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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}
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simulated function float GetZedTimeModifier( KFWeapon W )
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{
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local name StateName;
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StateName = W.GetStateName();
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if( bUseProfessional && IsWeaponOnPerk( W ) )
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{
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if( StateName == 'Reloading' || StateName == 'AltReloading' )
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return 1.f;
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else if( StateName == 'WeaponPuttingDown' || StateName == 'WeaponEquipping' )
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return 0.3f;
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}
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if( bUseMachineGunner && IsWeaponOnPerk( W ) && BasePerk.Default.ZedTimeModifyingStates.Find( StateName ) != INDEX_NONE )
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return 0.5f;
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return 0.f;
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}
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simulated function float GetZedTimeExtensions( byte Level )
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{
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return ZTExtCount;
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}
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2017-10-20 02:00:49 +00:00
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defaultproperties
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{
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando'
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DefTraitList.Add(class'Ext_TraitWPComm')
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DefTraitList.Add(class'Ext_TraitUnCloak')
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2017-10-20 07:02:53 +00:00
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DefTraitList.Add(class'Ext_TraitZedTExt')
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2017-10-20 02:00:49 +00:00
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DefTraitList.Add(class'Ext_TraitEnemyHP')
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DefTraitList.Add(class'Ext_TraitEliteReload')
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2017-10-20 07:02:53 +00:00
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DefTraitList.Add(class'Ext_TraitTactician')
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DefTraitList.Add(class'Ext_TraitMachineGunner')
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2017-10-20 02:00:49 +00:00
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BasePerk=class'KFPerk_Commando'
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2017-10-20 07:02:53 +00:00
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ZTExtCount=1.f;
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2017-10-20 02:00:49 +00:00
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PrimaryMelee=class'KFWeap_Knife_Commando'
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PrimaryWeapon=class'KFWeap_AssaultRifle_AR15'
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PerkGrenade=class'KFProj_HEGrenade'
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PrimaryWeaponDef=class'KFWeapDef_AR15'
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KnifeWeaponDef=class'KFweapDef_Knife_Commando'
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GrenadeWeaponDef=class'KFWeapDef_Grenade_Commando'
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AutoBuyLoadOutPath=(class'KFWeapDef_AR15', class'KFWeapDef_Bullpup', class'KFWeapDef_AK12', class'KFWeapDef_SCAR')
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}
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