49 lines
1.4 KiB
Ucode
49 lines
1.4 KiB
Ucode
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class ExtPerksContainer_Selection extends KFGFxPerksContainer_Selection;
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function UpdatePerkSelection(byte SelectedPerkIndex)
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{
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local int i;
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local GFxObject DataProvider;
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local GFxObject TempObj;
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local ExtPlayerController KFPC;
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local Ext_PerkBase PerkClass;
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KFPC = ExtPlayerController( GetPC() );
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if ( KFPC!=none && KFPC.ActivePerkManager!=None )
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{
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DataProvider = CreateArray();
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for (i = 0; i < KFPC.ActivePerkManager.UserPerks.Length; i++)
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{
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PerkClass = KFPC.ActivePerkManager.UserPerks[i];
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TempObj = CreateObject( "Object" );
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TempObj.SetInt( "PerkLevel", PerkClass.CurrentLevel );
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TempObj.SetString( "Title", PerkClass.PerkName );
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TempObj.SetString( "iconSource", PerkClass.GetPerkIconPath(PerkClass.CurrentLevel) );
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TempObj.SetBool("bTierUnlocked", true);
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DataProvider.SetElementObject( i, TempObj );
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}
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SetObject( "perkData", DataProvider );
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SetInt("SelectedIndex", SelectedPerkIndex);
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UpdatePendingPerkInfo(SelectedPerkIndex);
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}
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}
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function UpdatePendingPerkInfo(byte SelectedPerkIndex)
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{
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local ExtPlayerController KFPC;
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local Ext_PerkBase PerkClass;
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KFPC = ExtPlayerController( GetPC() );
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if( KFPC != none )
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{
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PerkClass = KFPC.ActivePerkManager.UserPerks[SelectedPerkIndex];
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SetPendingPerkChanges(PerkClass.PerkName, PerkClass.GetPerkIconPath(PerkClass.CurrentLevel), "Perk changes will be applied when you die.");
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}
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}
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function SavePerk(int PerkID);
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