16 lines
291 B
Ucode
16 lines
291 B
Ucode
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class Ext_AINoTaunt extends KFSM_PlaySingleAnim;
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function SpecialMoveStarted(bool bForced, Name PrevMove)
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{
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KFPOwner.EndSpecialMove();
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}
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function SpecialMoveEnded(Name PrevMove, Name NextMove)
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{
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}
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DefaultProperties
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{
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Handle=KFSM_Taunt
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bDisableMovement=true
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bDisablesWeaponFiring=true
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}
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