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class Ext_AINoTaunt extends KFSM_PlaySingleAnim;
function SpecialMoveStarted(bool bForced, Name PrevMove)
{
KFPOwner.EndSpecialMove();
}
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function SpecialMoveEnded(Name PrevMove, Name NextMove)
{
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}
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defaultproperties
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{
Handle=KFSM_Taunt
bDisableMovement=true
bDisablesWeaponFiring=true
}