KF2-Server-Extension/ServerExt/Classes/Ext_T_SupplierInteract.uc

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2017-10-20 02:00:49 +00:00
class Ext_T_SupplierInteract extends KFUsablePerkTrigger;
struct FActiveUsers
{
var Pawn Player;
var transient float NextUseTime;
};
var array<FActiveUsers> ActiveUsers;
var repnotify KFPawn_Human PlayerOwner;
var Ext_PerkBase PerkOwner;
var() float ReuseTime;
var bool bGrenades;
replication
{
if( true )
PlayerOwner,bGrenades;
}
simulated event ReplicatedEvent(name VarName)
{
if( VarName=='PlayerOwner' && PlayerOwner!=None )
{
SetLocation(PlayerOwner.Location);
SetBase(PlayerOwner);
}
}
simulated function int GetInteractionIndex( Pawn User )
{
return (bGrenades ? IMT_ReceiveGrenades : InteractionIndex);
}
simulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
local KFPawn_Human KFP;
Super.Touch(Other, OtherComp, HitLocation, HitNormal);
KFP = KFPawn_Human(Other);
if( KFP != none && KFP.Controller != none && KFP != PlayerOwner )
{
KFPlayerController(KFP.Controller).SetPendingInteractionMessage();
}
}
simulated event UnTouch(Actor Other)
{
local KFPawn_Human KFP;
super.UnTouch( Other );
KFP = KFPawn_Human(Other);
if( KFP != none && KFP.Controller != none && KFP != PlayerOwner )
{
KFPlayerController(KFP.Controller).SetPendingInteractionMessage();
}
}
simulated function RecheckUser()
{
local KFPawn_Human Toucher;
// Notify local player owner that this is available again.
foreach TouchingActors(class'KFPawn_Human', Toucher)
{
if( Toucher.IsLocallyControlled() )
Touch(Toucher,None,Location,vect(1,0,0));
}
}
simulated function bool GetCanInteract( Pawn User, optional bool bInteractIfTrue = false)
{
local int i;
local ExtPlayerReplicationInfo PRI;
if( PlayerOwner==None || User==PlayerOwner || KFPawn_Human(User)==None || User.Health<=0 )
return false;
if( WorldInfo.NetMode==NM_Client )
{
PRI = ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo);
if( !User.IsLocallyControlled() || PRI==None || !PRI.CanUseSupply(User) )
return false;
if( bInteractIfTrue )
{
PRI.UsedSupply(User,ReuseTime);
SetTimer(ReuseTime+0.1,false,'RecheckUser');
if( KFPlayerController(User.Controller)!=None )
KFPlayerController(User.Controller).SetPendingInteractionMessage();
}
}
else
{
i = ActiveUsers.Find('Player',User);
if( i>=0 && ActiveUsers[i].NextUseTime>WorldInfo.TimeSeconds )
return false;
if( bInteractIfTrue )
{
if( i==-1 )
{
i = ActiveUsers.Length;
ActiveUsers.Length = i+1;
ActiveUsers[i].Player = User;
SetTimer(10.f,true,'CleanupUsers');
}
ActiveUsers[i].NextUseTime = WorldInfo.TimeSeconds+ReuseTime;
}
}
if( bInteractIfTrue && WorldInfo.NetMode!=NM_Client )
{
GiveAmmunition(KFPawn_Human(User));
}
return true;
}
function CleanupUsers()
{
local int i;
for( i=(ActiveUsers.Length-1); i>=0; --i )
if( ActiveUsers[i].Player==None || ActiveUsers[i].Player.Health<=0 || ActiveUsers[i].NextUseTime<WorldInfo.TimeSeconds )
ActiveUsers.Remove(i,1);
if( ActiveUsers.Length==0 )
ClearTimer('CleanupUsers');
}
final function GiveAmmunition( KFPawn_Human Other )
{
local KFWeapon KFW;
if( PlayerController(PlayerOwner.Controller)!=None )
PlayerController(PlayerOwner.Controller).ReceiveLocalizedMessage( class'KFLocalMessage_Game', (bGrenades ? GMT_GaveGrenadesTo : GMT_GaveAmmoTo), Other.PlayerReplicationInfo );
if( PlayerController(Other.Controller)!=None )
{
PlayerController(Other.Controller).ReceiveLocalizedMessage( class'KFLocalMessage_Game', (bGrenades ? GMT_ReceivedGrenadesFrom : GMT_ReceivedAmmoFrom), PlayerOwner.PlayerReplicationInfo );
if( ExtPlayerController(Other.Controller)!=None )
ExtPlayerController(Other.Controller).ClientUsedAmmo(Self);
}
if( PerkOwner!=None )
PerkOwner.EarnedEXP(25);
if( bGrenades )
{
if( KFInventoryManager(Other.InvManager)!=None )
KFInventoryManager(Other.InvManager).AddGrenades(1);
}
else
{
foreach Other.InvManager.InventoryActors( class'KFWeapon', KFW )
{
if( KFW.DenyPerkResupply() )
continue;
// resupply 1 mag for every 5 initial mags
KFW.AddAmmo( Max( KFW.InitialSpareMags[0] / 3, 1 ) * KFW.MagazineCapacity[0] );
if( KFW.CanRefillSecondaryAmmo() )
{
// resupply 1 mag for every 5 initial mags
KFW.AddSecondaryAmmo( Max( KFW.InitialSpareMags[1] / 3, 1 ) );
}
}
}
}
simulated final function UsedOnClient( Pawn User )
{
local ExtPlayerReplicationInfo PRI;
PRI = ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo);
if( PRI!=None )
PRI.UsedSupply(User,ReuseTime);
SetTimer(ReuseTime+0.1,false,'RecheckUser');
if( WorldInfo.NetMode==NM_Client && KFPlayerController(User.Controller)!=None )
KFPlayerController(User.Controller).SetPendingInteractionMessage();
}
simulated function Destroyed()
{
local KFPawn_Human Toucher;
//notify all touching actors that they are not touching this non existing trigger anymore
foreach TouchingActors(class'KFPawn_Human', Toucher)
{
UnTouch(Toucher);
}
}
DefaultProperties
{
InteractionIndex=IMT_ReceiveAmmo
RemoteRole=ROLE_SimulatedProxy
bSkipActorPropertyReplication=true
bHidden=false
ReuseTime=90
bProjTarget=false
Components.Empty()
Components.Add(CollisionCylinder)
}