KF2-Server-Extension/ServerExt/Classes/Ext_PerkSWAT.uc

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Class Ext_PerkSWAT extends Ext_PerkBase;
var byte RepTacticalMove;
var float MoveSpeedMods[3];
var bool bRapidAssault;
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replication
{
// Things the server should send to the client.
if ( true )
RepTacticalMove, bRapidAssault;
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}
simulated function float GetIronSightSpeedModifier( KFWeapon KFW )
{
return ((RepTacticalMove>0 && IsWeaponOnPerk(KFW)) ? MoveSpeedMods[RepTacticalMove-1] : 1.f);
}
simulated function bool GetIsUberAmmoActive( KFWeapon KFW )
{
return bRapidAssault && IsWeaponOnPerk(KFW) && WorldInfo.TimeDilation < 1.f;
}
simulated function float GetZedTimeModifier( KFWeapon W )
{
if( bRapidAssault && WorldInfo.TimeDilation<1.f && IsWeaponOnPerk(W) && BasePerk.Default.ZedTimeModifyingStates.Find(W.GetStateName()) != INDEX_NONE )
return 0.51f;
return 0.f;
}
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defaultproperties
{
PerkName="SWAT"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
DefTraitList.Add(class'Ext_TraitWPSWAT')
DefTraitList.Add(class'Ext_TraitHeavyArmor')
DefTraitList.Add(class'Ext_TraitTacticalMove')
DefTraitList.Add(class'Ext_TraitSWATEnforcer')
DefTraitList.Add(class'Ext_TraitRapidAssault')
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BasePerk=class'KFPerk_SWAT'
PrimaryMelee=class'KFWeap_Knife_SWAT'
PrimaryWeapon=class'KFWeap_SMG_MP7'
PerkGrenade=class'KFProj_FlashBangGrenade'
PrimaryWeaponDef=class'KFWeapDef_MP7'
KnifeWeaponDef=class'KFweapDef_Knife_SWAT'
GrenadeWeaponDef=class'KFWeapDef_Grenade_SWAT'
AutoBuyLoadOutPath=(class'KFWeapDef_MP7', class'KFWeapDef_MP5RAS', class'KFWeapDef_P90', class'KFWeapDef_Kriss')
MoveSpeedMods(0)=1.3
MoveSpeedMods(1)=1.5
MoveSpeedMods(2)=2
}